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RANCANG BANGUN APLIKASI SELULER PENYEDIA JASA PERAWATAN DAN KECANTIKAN MENGGUNAKAN FRAMEWORK FLUTTER Jauzaa Maylia Suhendro; Made Sudarma; Duman Care Khrisne
Jurnal SPEKTRUM Vol 8 No 2 (2021): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/SPEKTRUM.2021.v08.i02.p9

Abstract

The development of technology in this era of globalization has provided many benefitsin human life, one of which is smartphones. In this modern era, looking neat and attractive is adaily necessity for people, especially women. To get beauty care services, people usually haveto look salons and wait their turn. This takes a long time for beauty care service enthusiasts.Based on the existing background, a beauty care service provider application design was builtusing the flutter framework and android operating system with the aim of making it easier forusers to find care and beauty services. In this application there are 3 users, namelyAdministrators who are in charge of controlling Customer and Partner data, Customers as userswho are looking for care and beauty services, and Partners as people who offer care andbeauty services. Based on tests carried out using the Black Box method, the overallfunctionality of the application has been declared successful in accordance with its respectivefunctions and objectives. While the test results using the System Usability Scale (SUS) methodin the application, respondents gave a score with an average value of 73.75 which means thatthe test results have a value above average. It can be concluded that the application can runwell and can be Accepted (Acceptable).
RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN PENGENALAN RUPA DAN KARAKTER TOKOH WAYANG PURWA BERBASIS ANDROID I Gst Agung Alit Wismaya; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.339 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p09

Abstract

Past history is a legacy of its predecessor which should be maintained and preserved by the next younger generation. One of them is the famous masterpiece of Indonesia that is Wayang purwa. It is also called shadow puppets because it is made of calf leather. Wayang purwa itself usually uses the story of Mahabharata and Ramayana. One solution that can be used is implementing Wayang purwa in the form of mobile based learning media applications. Learning media applications are built to run on Android-based smart phones by using Unity software that features 2D with user interface, drag and drop and scripting C # programming lan-guages. The application of wayang purwa learning media provides knowledge about the wayang or the puppet shadow’s appearance and characters in the form of puzzle games as well as quizzes. Based on the results of usability testing by using questionnaires to 30 respondents, it was obtained the results on visual graphics aspect test that 57% of the respondents gave good response while in the aspect of entertainment and learning showed that 90% gave good response. In addition, based on the testing by using the black box method the overall functional-ity of the application has been running well. The learning media application is expected to in-crease the interest of the younger generation to learn wayang purwa.
RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN PENGENALAN RUPA DAN KARAKTER TOKOH WAYANG PURWA BERBASIS ANDROID I Gst Agung Alit Wismaya; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.132 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p14

Abstract

Past history is a legacy of its predecessor which should be maintained and preserved by the next younger generation. One of them is the famous masterpiece of Indonesia that is Wayang purwa. It is also called shadow puppets because it is made of calf leather. Wayang purwa itself usually uses the story of Mahabharata and Ramayana. One solution that can be used is implementing Wayang purwa in the form of mobile based learning media applications. Learning media applications are built to run on Android-based smart phones by using Unity software that features 2D with user interface, drag and drop and scripting C # programming lan-guages. The application of wayang purwa learning media provides knowledge about the wayang or the puppet shadow’s appearance and characters in the form of puzzle games as well as quizzes. Based on the results of usability testing by using questionnaires to 30 respondents, it was obtained the results on visual graphics aspect test that 57% of the respondents gave good response while in the aspect of entertainment and learning showed that 90% gave good response. In addition, based on the testing by using the black box method the overall functional-ity of the application has been running well. The learning media application is expected to in-crease the interest of the younger generation to learn wayang purwa.
RANCANG BANGUN SISTEM PENGAMAN BERBASIS ARDUINO UNO Ida Bagus Dwijaya Kesuma; Made Sudarma; Ida Bagus Alit Swamardika
Jurnal SPEKTRUM Vol 3 No 2 (2016): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (139.93 KB)

Abstract

Rancang bangun sistem pengaman berbasis Arduino Uno merupakan sebuah prototype sistem peringatan utama berfungsi untuk pengamanan ruangan tempat penyimpanan benda sakral (pratima). Sistem pengaman dilengkapi dengan alarm sebagai peringatan, sensor PIR(Passive Infrared) sebagai pendeteksi gerakan dan mikrokontroler Arduino Uno sebagai sistem kontrol. Metode dalam perancangan sistem pengaman dibagi menjadi dua bagian yaitu pertama, perancangan perangkat keras (hardware) terdiri dari perancangan perangkat dengan rangkaian fisik dan elektronika. Kedua, perancang-an perangkat lunak (software) tampil-an monitor mengguna-kan program Arduino 1.0.1. Pembuat-an sistem pengaman tempat pe-nyimpanan benda sakral ter-dapat beberapa per-masalahan yaitu bagaimana merancang dan membangun sistem pengaman tempat penyimpanan benda sakral berbasis Arduino Uno yang dapat memberikan peringatan dengan cepat, dan dilengkapi dengan keypad sebagai sistem pengamannya, sehingga dapat merancang sebuah simulasi sistem pengaman ini. Hasil dari -perancangan sistem ini yaitu sistem pengaman yang dapat menerima energi gerak dengan sensor PIR (Passive Infrared) dan dilengkapi dengan sistem peringatan berupa alarm.
Rancang Bangun Aplikasi Manajemen Sales Force Berbasis Web Dan Android Dilengkapi Layanan Informasi Geografis (Studi Kasus Pada PT. Satryakarya Adiyudha) Anak Agung Ngurah Prawira Yudha; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (817.042 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p04

Abstract

This study aims to build a sales force system that can automate the marketing process in a company. Automation is necessary because manual calculations impact, in general on the company's sales performance, and in particular on sales performance. The solution offered on this issue is the development of a web-based sales force management application using PHP and HTML programming languages. While the Android-based applications built using Java and XML programming language. As a case study of workflow of sales force automation implementation, this study uses PT. Satryakarya Adiyudha which is a paint supplier and still working manually. The results obtained, an Android application to assist sales in conducting transactions, attendance, manage customer data, and calculate bonuses. While web applications are used by operators and managers in managing employee data, managing goods data, viewing sales visits, and confirming orders and printing order invoices. Based on Black-box testing, the result is functional applications can run well, whereas the Testing result using System Usability Scale (SUS) is 77.25 with Grade Scale C and Acceptability Ranges Acceptable.
REKAYASA SISTEM INFORMASI MANAJEMEN ADMINISTRASI KAMPUS JURUSAN TEKNIK ELEKTRO FAKULTAS TEKNIK UNIVERSITAS UDAYANA Ni Made Ananda Putri Pratiwi; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 2 No 2 (2015): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.19 KB)

Abstract

Sistem informasi manajemen administrasi kampus adalah suatu sistem yang dirancang untuk mempermudah pelayanan dalam proses surat menyurat di lingkungan kampus, terutama di bagian administrasi jurusan. Kegiatan administrasi surat menyurat di Jurusan Teknik Elektro saat ini masih dilakukan secara manual dan belum terkomputerisasi. Masalah lain dalam sistem manual yang akan timbul adalah penyimpanan dan pencarian dokumen. Dengan berbagai masalah yang sering timbul, maka perlu diterapkan perkantoran elektronis atau Electronic Office (E-Office) yang mengganti proses administrasi berbasis manual ke proses administrasi berbasis elektronis. Perancangan sistem informasi manajemen administrasi kampus ini, diterapkan sistem berbasis Electronic Office (E-Office) yang dapat memberikan kemudahan dalam menyimpan dan pencarian data serta dalam proses pembuatan surat dan SK di Jurusan Teknik Elektro (JTE) Unud dapat dilakukan dengan cepat dan efisien. Metode pengujian yang dilakukan pada sistem ini menggunanakan metode Black Box dimana sistem ini dapat berfungsi dengan baik dan menghasilkan output sesuai yang diharapkan.
APLIKASI PEMBELAJARAN GERAKAN DASAR TARIAN BALI DENGAN SIMULASI MODEL 3D BERBASIS ANDROID I Gusti Agung Gede Mega Perbawa; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 1 No 1 (2014): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1303.93 KB)

Abstract

Tari Bali merupakan salah satu warisan budaya nusantara yang sangat terkenal hinggake dunia internasional. Tari Bali memiliki ragam gerak yang kompleks dan terikat dengangamelan yang mengiringinya. Untuk mempelajari Tari Bali,dibutuhkan waktu yang tidak sedikit.Tidak semua orang memiliki waktu untuk pergi secara khusus ke sanggar tari untukmempelajari Tari Bali, sehingga dibutuhkan alternatif lain untuk mempelajarinya. Smartphonedan tablet berplatform Android adalah gadget yang penggunanya sangat tinggi di Indonesia.Gadget dapat dimanfaatkan sebagai media pemberi informasi, sekaligus memberi pelajarandasar tentang Tari Bali. Aplikasi dibuat dengan main software Unity, dan dengan metode MotionCapture. Output aplikasi adalah penjelasan singkat, video, serta simulasi gerakan dasar dangerakan keseluruhan Tari Pendet dan Tari Baris.
Clustering History Data Penjualan Menggunakan Algoritma K-Means Yogiswara Dharma Putra; Made Sudarma; Ida Bagus Alit Swamardika
Jurnal Teknologi Elektro Vol 20 No 2 (2021): (Juli-Desember) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2021.v20i02.P03

Abstract

The company has a desire to develop an increase in its business so that it is not eroded by the very tight business competition. PT. Baliyoni Saguna is a company engaged in information technology and telecommunications which currently helps its customers to provide the best solutions according to customer needs. Product quality is a major factor in keeping customers alive and satisfied with the products provided by PT. Baliyoni Saguna. These products need to be reviewed in order to have a reference in creating the best products. Clustering is a method that can be used to see the level of sales that have been made based on the formed clusters. The K-Means algorithm is a method capable of processing sales history data owned by PT. Baliyoni Saguna in forming groups according to the item category of the item. The K-Means algorithm is able to provide convenience in processing large data so that it can be processed more quickly and efficiently. The results of the application of the K-Means algorithm formed 3 clusters representing the most desirable, least desirable, and least desirable categories. In the most desirable category there are 5 total items, 4 in the interested category there are 4 total items, and 14 items less desirable. These results are expected to help in creating quality goods so as to maintain product quality and customer satisfaction. Keywords – Clustering, K-Means Algorithm, PT. Baliyoni Saguna
Literature Review Penerapan Teknologi Informasi dan Metode Pengukuran Pada Audit Kepuasan Pelanggan Charolina Devi Oktaviana Soleman; Made Sudarma; Nyoman Pramaita
Jurnal Teknologi Elektro Vol 20 No 2 (2021): (Juli-Desember) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2021.v20i02.P13

Abstract

Customer loyalty is very important in the sustainability of a business, to maintain customer loyalty, companies are required to understand the level of customer satisfaction and complaints that arise in the service delivery process, manual questionnaires will prevent companies from obtaining customer satisfaction measurement results quickly and accurately. , the faster development of information technology is expected to be able to assist companies in the customer satisfaction audit process, both from the process of distributing questionnaires and processing customer satisfaction measurement data, the results of the literature study show that the application of information technology combined with methods in customer satisfaction audits can help companies in obtaining information related to the results of measuring customer satisfaction quickly and with ease of access, so that stakeholders in the company can take corrective actions to resolve complaints. customer satisfaction and increased performance improvement according to the level of customer satisfaction, from the research results obtained 95% of website-based technology is still widely used in the customer satisfaction audit process and 34% of the CSI method is the method most often applied for measuring customer satisfaction.
Peramalan Nilai Tukar Rupiah Terhadap Mata Uang Negara Asia Menggunakan Metode Quantum Neural Network Putu Risanti Iswardani; Made Sudarma; Lie Jasa
Jurnal Teknologi Elektro Vol 20 No 1 (2021): (Januari - Juni ) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2021.v20i01.P18

Abstract

Mata uang merupakan sebuah alat pembayaran yang digunakan di seluruh dunia. Setiap mata uang memiliki nilai yang bervariasi pada setiap negara, sehingga negara yang satu memiliki nilai mata uang yang berbeda dengan negara lainnya. Asia merupakan sebuah benua terbesar dan terluas di dunia. Sebagian besar wisatawan yang mengunjungi Indonesia berasal dari Asia. Sehingga pertukaran mata uang terbanyak yaitu mata uang dari negara-negara yang ada di Asia. Mata uang digunakan sebagai alat tukar antar negara yang bernilai disebut nilai tukar. Perbedaan nilai tukar antara satu negara dengan negara lainnya dipengaruhi oleh beberapa faktor. Salah satu faktor yang mempengaruhi perbedaan nilai tukar yaitu faktor inflasi yang ada di setiap negara. Untuk mengatasi hal tersebut, perlu adanya sebuah permalan nilai tukar yang dapat digunakan untuk memprediksi nilai tukar dimasa mendatang. Quantum Neural Network pada penelitian ini digunakan untuk memprediksi nilai tukar Indonesia dengan Beberapa Negara di Asia. Mata uang yang digunakan pada penelitian ini yaitu pertukaran mata uang Indonesia dengan Singapore, Hongkong dan Japan. Hasil yang didapatkan pada penelitian ini yaitu nilai akurasi pada Prediksi Nilai Mata Uang dengan menggunakan Quantum Neural Network sebesar 99.78% pada Singapore Dollar ke Indonesia Rupiah, 99.57% pada Hongkong Dollar ke Indonesia Rupiah, dan 99.60% pada Japan Yen ke Indonesian Rupiah.
Co-Authors A.A Raka Novi Aristi A.A. Kompiang Oka Sudana Adi Darmawan Ervanto Aggry Saputra Ajeng Anandra Anak Agung Ngurah Prawira Yudha Ari Kamayanti Ariyady Kurniawan Muchsin Asri Prameshwari Charolina Devi Oktaviana Soleman Charolina Devi Oktaviana Soleman Darma Putra Dea Novim Kartikasari Dewa Ayu Putri Wulandari Dewa Made Wiharta Dima Nurfitri Apriani Dita Rizky Prahayuningtyas Duman Care Khrisne Dwi Giriantari Ferry Angga Irawan Gde Brahupadhya Subiksa Hanif Prio Ariantono Hardi yusa I Dewa Gede Budi Dharma Prabhawa I Dewa Made Krisnayana I Gede Abi Yodita Utama I Gede Herry Juniartha I Gst Agung Alit Wismaya I Gusti Agung Gede Mega Perbawa I Gusti Agung Indrawan I Gusti Agung Komang Diafari Djuni Hartawan I Gusti Kade Harta Kesuma Wijaya I Gusti Made Panji Indrawinatha I Gusti Ngurah Adhy Pradhana I Gusti Ngurah Agung Jaya Sasmita I Gusti Ngurah Rai Dharma Widhura I K. G. Darma Putra I Kadek Arya Wiratama I Kadek Dwi Gandika Supartha I Kadek Sastrawan I Kadek Yuda Setiadi I Ketut Gede Darma Putra I Komang Yogi Sutrisna I Made Arsa Suyadnya I Made Artawan I Made Dwi Ardiada I Made Dwi Ardiada I Made Dwi Jendra Sulastra I Made Oka Widyantara I N Satya Kumara I Nyoman Darma Kotama I Putu Adi Pradnyana Wibawa I Putu Agus Priska Suryana I Putu Alit Putra Yudha I Putu Arya Putrawan I Putu Astya Prayudha I Putu Gd Sukenada Andisana I Putu Gede Adiatmika I Putu Putra Diyastama I Putu Sugi Almantara I Putu Warma Putra I Wayan Agus Surya Darma I Wayan Suarna I.A.D Giriantari IA Dwi Giriantari Ida Ayu Dwi Giriantari Ida Bagus Agung Eka Mandala Putra Ida Bagus Dwijaya Kesuma Ida Bagus Gede Widnyana Putra Ida Bagus Leo Mahadya Suta Ida Bagus Surya Paramarta Irvan Dinda Prakoso Irwansyah Cahya Adha L Isnan Murdiansyah Jauzaa Maylia Suhendro Kadek Ary Budi Permana Kadek Ary Budi Permana Kheri Arionadi Shobirin Lanang Bagus Amertha Lie Jasa Linawati Linawati Made Dinda Pradnya Pramita Made Pasek Agus Ariawan Made Sri Indradewi Adnyana Michael Tanduk Langi Londong Allo N Pramaita Ni Komang Sri Julyantari Ni Komang Sukri Antariani Ni Made Ananda Putri Pratiwi Ni Made Dwi Antari Ni Putu Nila Lestari Nurkholis - Nyoman Gede Yudiarta Nyoman Gunantara Nyoman Paramaita Nyoman Pramaita Nyoman Putra Sastra Nyoman Swastika Dharma Oka Sudana Purwania Ida Bagus Gede Putri Sintya Dewi Putu Arya Mertasana Putu Bagus Satria Paramartha Putu Risanti Iswardani Putu Wirya Kastawan Ramadhani, Risky Aswi Reni Surmayanti Rifky Lana Rahardian Rifky Lana Rahardian Rizky Muharram Julyanto Roekhudin Roekhudin Rukmi Sari Hartati Ruksi Sari Hartati Swamardika, I.B. Alit Tria Hikmah Fratiwi Vony Wahyunurani Wayan Gede Ariastina Y. Yuliati Yogiswara Dharma Putra Yoni Yogiswara Yudhistira Bayu Perkasa Zul Fachmi