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Program Pengembangan Daerah Binaan Pengembangan SOP Destinasi Wisata Kabupaten Kuningan Moh Farid Najib; Arie Indra Gunawan; Fatya Alty Amalia; Rafiati Kania; Benny Barnas; Neneng Nuryati
Jurnal Difusi Vol 5 No 1 (2022): Jurnal Difusi
Publisher : Pusat Penelitian dan Pengabdian Masyarakat (P3M) Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35313/difusi.v5i1.3408

Abstract

Tujuan dari program Pengabdian kepada Masyarakat (PkM) ini adalah untuk memecahkan masalah yang dihadapi oleh sektor pariwisata di Kabupaten Kuningan, Jawa Barat melalui bantuan dalam proses pengembangan Standar Prosedur Operasional (SOP) Pengembangan Destinasi Wisata Kabupaten Kuningan, Jawa Barat. Identifikasi masalah mitra dilakukan dengan studi dokumen pengembangan destinasi wisata di wilayah studi. Rancangan solusi masalah dengan memperhatikan penyebab sehingga didapatkan tiga solusi permasalahannya, yaitu; pengembangan SOP bidang Pengembangan Destinasi Wisata; Pengembangan SOP Pemberdayaan Masyarakat yang diberikan oleh Kepala Bidang Pengembangan Destinasi wisata, Dinas Pemuda, Olahraga dan Pariwisata Kabupaten Kuningan. Luaran yang dihasilkan dari program Pengabdian kepada Masyarakat ini meliputi; (1) Luaran wajib. Luaran wajib yang dihasilkan dalam kegiatan Pengabdian kepada Masyarakat (PkM) di Kabupaten Kuningan berupa Teknologi Tepat Guna, dalam bentuk rancangan/desain SOP Pengembangan Destinasi Wisata Kabupaten Kuningan; (2) Luaran tambahan berupa artikel yang dipublikasi pada jurnal pengabdian. Hasil yang dikembangkan berupa SOP-AP Bidang Pengembangan Destinasi Wisata sebanyak 21 SOP-AP, keberlanjutan program masih banyak lagi upaya peningkatan layanan di bidang pengembangan pariwisata di Kabupaten Kuninga.
Designing User Interface of a Mobile Learning Application by Using a Design Thinking Approach: A Case Study on UNI Course Dandi Saputra; Rafiati Kania
Journal of Marketing Innovation (JMI) Vol. 2 No. 2 (2022)
Publisher : Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35313/jmi.v2i2.36

Abstract

UNI Couse, a mobile learning application product developed by CV Unindo Hestama Kreatif, is a mobile learning application that newly transform its system from web-based e-learning platforms. The incapability of web-based systems to gain a better experience with wider consumers trigger the transformation. Designing a mobile learning application is a strategy to increase the usability of the existing e-learning system in a higher variety of services as well as more users. This study utilizes a design thinking approach to understand what user feels and need in their experience of using a mobile application. This approach consists of five stages and is divided into three processes: understanding, designing, and evaluating. This study illustrates a step-by-step design thinking implementation as well as the result of each stage.  User testing assesses the usability of the mobile learning application. Finally, design thinking implementation reveals that more users feel comfortable with the apps because all features are needed and easy to understand. The design thinking approach has successfully helped UNI Course to create mobile learning applications that satisfy the users.