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MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA MATA PELAJARAN BAHASA INGGRIS "THEME I HAVE A PET" UNTUK KELAS 4 SD NEGERI RANDUGUNTING Daniel Rudjiono, Dody Suryo Hartono ,
PIXEL Vol 8, No 1 (2015)
Publisher : STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (19.783 KB) | DOI: 10.2013/pxl.v8i1.154

Abstract

Proses belajar mengajar di SD Negeri Randugunting, terutama Bahasa Inggris untuk siswa kelas IV SD menggunakan metode ceramah yang digunakan guru-guru pada umumnya dan menggunakan buku pendamping yang kurang menarik sehingga mengakibatkan siswa kurang mampu menghafal dalam Bahasa Inggris. Masalah yang dihadapi adalah bagaimana merancang media pembelajaran interaktif sebagai salah satu media pembelajaran alternatif pendukung proses belajar mengajar disekolah untuk kelas IV SD yang mudah dipahami secara materi dan menyenangkan. Metode awal yang digunakan adalah riset pembelajaran Bahasa Inggris yang sudah ada dari aspek kemudahan penyampaian materi maupun secara tampilan visual yang menarik dengan pengumpulan data dibagi dalam beberapa metode yaitu observasi, wawancara mendalam, serta studi pustaka. Produk dari penelitian dan perancangan ini adalah sebuah CD multimedia pembelajaran interaktif sehingga membantu para pendidik dalam memberikan pendidikan Bahasa Inggris yang menarik, menyenangkan dan mudah dipahami untuk meningkatkan prestasi belajar siswa kelas IV SD Negeri Randugunting. Kata Kunci: media, pembelajaran, interaktif, bahasa, Inggris.
Perancangan Media Pembelajaran Interaktif Bahasa Arab Kelas VII Madrasah Tsanawiyah Al Uswah Bergas Daniel Rudjiono, Syamsul Aribowo ,
Jurnal Mahasiswa Vol 1, No 1 (2014): Desain Grafis
Publisher : STEKOM Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (14.901 KB)

Abstract

Perancangan media pembelajaran ini bertjuan untuk Memberikan strategi pembelajaran bahasa arab yang baik dan menyenangkan untuk siswa-siswi baru kelas VII di MTs Al-Uswah Bergas dan memberikan alternative media pembelajaran dalam proses belajar mengajar ,sehingga siswa dapat memahami materi dan pembelajaran Bahasa Arab terkesan tidak membosankan Perancangan media pembelajaran ini menggunakan metode pengembangan Siklus hidup sistem (system life cycle – SLC) yang terdiri dari lima tahap yaitu : Tahap Perencanaan, Tahap Analisis, Tahap Rancangan, Tahap Penerapan, dan Tahap Penggunaan. Produk ini ditinjau oleh pembimbing, ahli materi, dan ahli media. Hasil penelitian pegembangan berupa media Pembelajaran interaktif Bahasa Arab Kelas VII Bab 1 tentang perkenalan, Huruf Hijuaiyyah Tajwid dan juga uji kompetensi Bab 1 tentang perkenalan. Didalam materi perkenalan sendiri di buat menjadi enam bagian yang dimana terdiri dari berbagai sub bab materi pengenalan yang dimana media pembelajaran tersebut mengajarkan kosakata, mendengar, percakapan, kaidah, bacaan, menulis
MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA MATA PELAJARAN BAHASA INGGRIS "THEME I HAVE A PET" UNTUK KELAS 4 SD NEGERI RANDUGUNTING Hartono, Dody Suryo; Rudjiono, Daniel
JURNAL ILMIAH KOMPUTER GRAFIS Vol 8, No 1 (2015)
Publisher : JURNAL ILMIAH KOMPUTER GRAFIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1344.191 KB)

Abstract

Proses belajar mengajar di SD Negeri Randugunting, terutama Bahasa Inggris untuk siswa kelas IV SDmenggunakan metode ceramah yang digunakan guru-guru pada umumnya dan menggunakan buku pendamping yangkurang menarik sehingga mengakibatkan siswa kurang mampu menghafal dalam Bahasa Inggris. Masalah yang dihadapiadalah bagaimana merancang media pembelajaran interaktif sebagai salah satu media pembelajaran alternatif pendukungproses belajar mengajar disekolah untuk kelas IV SD yang mudah dipahami secara materi dan menyenangkan. Metodeawal yang digunakan adalah riset pembelajaran Bahasa Inggris yang sudah ada dari aspek kemudahan penyampaianmateri maupun secara tampilan visual yang menarik dengan pengumpulan data dibagi dalam beberapa metode yaituobservasi, wawancara mendalam, serta studi pustaka. Produk dari penelitian dan perancangan ini adalah sebuah CDmultimedia pembelajaran interaktif sehingga membantu para pendidik dalam memberikan pendidikan Bahasa Inggrisyang menarik, menyenangkan dan mudah dipahami untuk meningkatkan prestasi belajar siswa kelas IV SD NegeriRandugunting.Kata Kunci: media, pembelajaran, interaktif, bahasa, Inggri
PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF MATERI SEMESTER 2 STUDI KASUS DI TK WAHYU HIDAYAH DESA PAGERSARI KABUPATEN SEMARANG Firdaus Aditya; Daniel Rudjiono; Bambang Suhartono
Pixel :Jurnal Ilmiah Komputer Grafis Vol 12 No 1 (2019): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

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Abstract

The goal to be achieved in research is to make it interactive 2nd semester learning material for Wahyu Hidayah Kindergarten, Pagersari Village. This matter against the background by the medium of learning masish using paper that lacking evision. The purpose of this making use Adobe Flash CS 5 media is to be able to provide convenience in the delivery of learning Interactive multimedia is a media that consists of manyncomponents or media that are connected to one another and are able to interact. Teaching media in the form of interactive multimedia has the ability to save audio visual data, make multimedia especially interactive learning as a supporter of the learning method that was once conveyed through books and direct explanations that are not easily digested by children, so expect the use of interactive CD media that aims to improve learning outcomes can explain that learning media interactive able to provide more interesting and interesting information a lot of fun In collecting data, the method used by the author is by using observation and survey methods. For the making using the Adobe Auditions CS5, Adobe Photoshop CS5, Adobe programs Flash CS5, CorelDraw X5, Format Factory, is expected in the presence of media interactive learning can increase children's interest in learning.
METODE PEMBELAJARAN BACA TULIS ALQUR’AN DI SMP ISLAM UNGARAN Rudjiono; Achmad Zainudin; Ismail
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 1 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v13i1.191

Abstract

Basically, the principles of Al-Qur'an learning can be carried out using various methods, all of which have the same goal, namely so that children can read the Al-Qur'an properly and correctly. The low motivation of students in learning the Qur'an is still one of the reasons for the low quality of education, especially in the ability to read the Qur'an. One of the efforts to increase motivation to learn to Read and Write the Qur'an is the use of online methods during the Covid-pandemic. 19 can be carried out by educators or teachers in the reading and writing subject of the Koran which is the basis of learning in Islam The low motivation of students in learning Al-Qur'an is still one of the reasons for the low quality of education, especially in the ability to read Al-Qur'an. So it can be said that motivation and learning achievement are directly proportional to the learning methods developed. One of the efforts to increase the motivation to learn to read and write al-quran is to use appropriate methods that can be used by educators or teachers in reading and writing al-Qur'an subjects which are the basis of learning in Islam.
PENGEMBANGAN DESAIN WEBSITE SEBAGAI MEDIA INFORMAS DAN PROMOSI (Studi Kasus: PT.Nada Surya Tunggal Kecamatan Pringapus) Daniel Rudjiono; Heru Saputro
Pixel :Jurnal Ilmiah Komputer Grafis Vol 13 No 2 (2020): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v13i2.300

Abstract

PT. Nada Surya Tunggal is a company engaged in the textile sector, which is located at JL. Raya Candirejo, Pringapus, Kab. Semarang 50552, Central Java. The problems that occurred at PT. Nada Surya Tunggal is the lack of knowledge of local and foreign people about the types of products produced by the company due to the lack of maximum promotional media used so that the marketing department is required to have many relationships so that the marketing process is slower. People find it difficult to know about several things such as the shape or visual of the product, product design, and the materials or materials used for production. This causes confusion in the community about product specifications which results in a lack of public interest in buying.This research is a type of development research that uses the Research and Development (R&D) method. Meanwhile, for making your own website design using the programming languages HTML, CSS, and Javascript. With the new website design owned by PT. Nada Surya Tunggal can expand its marketing reach without incurring higher costs, the promotion process is faster, the public is more interested and comfortable to access, as well as the products owned by PT. Nada Surya Tunggal is becoming better known by the wider community.
PERANCANGAN MEDIA PEMBELAJARAN MATEMATIKA MATERI STATISTIKA BERBASIS FLASH UNTUK SISWA KELAS 6 SD ISLAM TERPADU CAHAYA UMMAT KARANGJATI Daniel Rudjiono; Setyo Adi Nugroho; Kharolina Arifianti
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.453

Abstract

Mathematics is an applicable science and very close to human life, so mathematics is very important to learn from elementary school. However, the mathematics competence of elementary school students in Indonesia is relatively low. One of them is SD IT Cahaya Ummat which is located in Karangjati, Kecamatan Bergas, Kabupaten Semarang, the grade 6 students' average mathematics score is lower than other subjects. So far, learning is still conventional in nature with learning resources in the form of printed books, thus it is necessary to have learning innovations to increase students' interest in learning mathematics.The design of interactive media as a learning aid can be a solution to attract students' attention to be more focused when the teacher explains math material in class. When students feel interested and focused on learning, learning will be more effective so that students' understanding of the material presented by the teacher will also increase.Interactive learning media made with Adobe Flash CS5.5 to combine text, images, sound, and animation will make the application more attractive, so that students are more interested in learning mathematics with statistics material. The results of the validation score obtained from media experts are 34, material experts 39, and users 35, so this learning media product is classified as a very good category, so it is valid to be used.
PERANCANGAN IDENTITAS PERUSAHAAN DALAM BENTUKSTATIONERY DESAIN DI RUMAH KREASI GRAFIKA Setiyo Adi Nugroho; Daniel Rudjiono; Febrian Rahmadhika
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.456

Abstract

Rumah Kreasi Grafika is a clothing business that was established in 2020. This clothing business is located at Jalan Grafika Raya, Gedawang, Banyumanik District, Semarang City, Central Java. This company still has shortcomings, especially in the field of design, so that marketing is not very successful. This is due to a lack of knowledge about the value of design in a company.The thing that is most prioritized in the design of making this stationery set is to meet the graduation requirements for the final project course and provide a new perspective in utilizing stationery sets as a means of supporting the company's progress. Where is the initial stationery set that has a design value that does not sell well and is still incomplete.In designing the design of a stationery set, it is necessary to choose the type of font, color and also the composition of the design because these three aspects are vital and can have a serious impact on the effectiveness of the stationery set.
PERANCANGAN MEDIA PEMBELAJARAN UNTUK DISEMINASI TEKNOLOGI PERTANIAN PEKARANGAN BERBASIS MULTIMEDIA INTERAKTIF DI BPTP JAWA TENGAH Ahmad Zainudin; Daniel Rudjiono; Rizki Sidik Wicaksono
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 2 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i2.602

Abstract

Pemasyarakatan inovasi dan teknologi (inotek) pertanian di lahan pekarangan mendapat perhatian besar dari Kementerian Pertanian, dengan tujuan untuk meningkatkan produksi pangan dan akses masyarakat terhadap pangan, serta menjadi jaring pengaman sosial pada saat terjadi pandemi Covid-19. Sejak tahun 2017 BPTP Jawa Tengah telah mengembangkan Taman Agro Inovasi yang berisi display beragam inotek pertanian di pekarangan, untuk dijadikan sebagai tempat pembelajaran bagi penggiat maupun pelaku pertanian di pekarangan. Penelitian ini bertujuan untuk membuat multimedia interaktif untuk membantu penggiat dan calon pengguna dalam mempelajari inotek pertanian pekarangan yang didisplaykan di Taman Agro Inovasi tanpa harus berkunjung secara langsung di lokasi. Penelitian diawali dengan penggalian data dan informasi tentang inotek pertanian pekarangan yang didisplaykan di Taman Agro Inovasi, dilanjutkan dengan perancangan multimedia, pembuatan projek multimedia, validasi oleh pembimbing dan pakar, dan uji kelayakan multimedia. Berdasarkan hasil validasi dari ahli media, pakar materi dan sasaran pengguna menunjukkan bahwa produk multimedia yang dihasilkan sangat layak untuk digunakan dan dikembangkan untuk diseminasi inotek pertanian pekarangan sebagaimana yang diperagakan di Taman Agro Inovasi BPTP Jawa Tengah.
Perancangan Company Profile Interaktif Berbasis Multimedia Sebagai Sarana Informasi Dan Promosi Di LSM SAIN-Sayang Anak Indonesia GGBI Jakarta Pusat Rudjiono Rudjiono; Yosua Mika; Budi Santoso
Pixel :Jurnal Ilmiah Komputer Grafis Vol 15 No 1 (2022): Vol 15 No 1 (2022): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v15i1.695

Abstract

LSM-SAIN GGBI is moving agency onfield service child and church. CompanyInteractive profile is a multimedia based program that can used for support information andpromotion already there is on the SLM-SAIN GGBI. SAIN already do promotion with stage ToT (Training of trainers) as much three times, however even then not yet can reach whole region GGBI services, Year 2017-2020 ( before pandemic ) still a little churches involved in Movement Dear Indonesian children, so hinder achievement SAIN 's vision and mission for reach out , disciple and give socialization to children and churches. LSM-SAIN GGBI needs a medium for help serve information and more promotions interesting and effective in reach children and churches, protect those who are still must keep going socialized as well as educating, without must do activity physical, that is with company profileinteractive.Interactive company profile could used for develop system information based on the website on the LSM -SAIN GGBI and could serve more view interesting for used children. Results planning this in the form of company profile the interactive containing information and promotion of LSM-SAIN GGBI, Education, Socialization, and Games. Results from study this based onfrom test validation media expert is 37, from expert Theory is 36. Criteria this is atbetween 31-40 i.e belong to in valid category and results test try effectiveness product is 27. Criteria this are between 21 – 30 are classified as in category effective. So that toolhelp interactive company profile this could declared valid and effective as well as worthy for used.