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MODEL PEMBELAJARAN JUST IN TIME TEACHING (JITT) BERBANTUAN WEBSITE PADA TOPIK LISTRIK ARUS BOLAK-BALIK UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF SISWA SMA Irwandani Irwandani
Jurnal Ilmiah Pendidikan Fisika Al-Biruni Vol 3, No 2 (2014): Jurnal Ilmiah Pendidikan Fisika Al-Biruni
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (129.573 KB) | DOI: 10.24042/jpifalbiruni.v3i2.72

Abstract

Telah dilakukan penelitian dengan metode quasy experiment tentang penerapan pembelajaran JiTT berbantuan website untuk mengetahui peningkatan keterampilan berpikir kreatif siswa pada materi listrik arus bolak-balik. Sampel penelitian adalah siswa kelas X SMA tahun pelajaran 2012/2013. Sampel penelitian terbagi dalam dua kelas, yaitu kelas eksperimen dan kelas kontrol. Kelas eksperimen mendapatkan model pembelajaran JiTT berbantuan websitesedangkan kelas kontrol mendapat model pembelajaran JiTT tanpa bantuan website.Hasil uji statistik menunjukkan bahwakelas eksperimen secara signifikan lebih dapat meningkatkan keterampilan berpikir kreatif siswanyadibandingkan kelas kontrol. Dapat disimpulkan bahwa pembelajaran JiTT berbantuan website dapat lebih meningkatkan keterampilan berpikir kreatif siswa.
Modul Digital Interaktif Berbasis Articulate Studio’13: Pengembangan pada Materi Gerak Melingkar Kelas X Irwandani Irwandani; Sri Latifah; Ardian Asyhari; Muzannur Muzannur; Widayanti Widayanti
Jurnal Ilmiah Pendidikan Fisika Al-Biruni Vol 6, No 2 (2017): Jurnal Ilmiah Pendidikan Fisika Al-Biruni
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1752.576 KB) | DOI: 10.24042/jipfalbiruni.v6i2.1862

Abstract

Tujuan penelitian ini adalah untuk menghasilkan produk modul digital interaktif berbasis Articulate Studio’13 pada mata pelajaran fisika materi gerak melingkar yang berkualitas dan menarik. Penelitian ini merupakan jenis penelitian dan pengembangan (RD) dengan memodifikasi 10 tahapan yang ada menjadi 7 tahapan yaitu; potensi dan masalah, pengumpulan informasi, desain produk, validasi desain, revisi desain, uji coba produk, dan revisi produk. Pembatasan tahapan ini dilakukan berdasarkan kebutuhan dan tujuan penelitian itu sendiri. Berdasarkan hasil validasi produk, diperoleh kesimpulan bahwa modul digital interaktif berbasis articulate studio’13 pada mata pelajaran fisika materi gerak melingkar diakategorikan sangat layak untuk digunakan. Persentase yang diperoleh dari ahli materi fisika sebesar 84,67%, dari ahli media pembelajaran sebesar 85,56%, dan dari praktisi pendidikan sebesar 84,1 %. Produk tersebut kemudian diujicobakan dalam skala kecil dan diperoleh persentase kemenarikan sebesar 84.4%. Selanjutnya, dalam uji coba skala besar diperoleh persentase kemenarikan sebesar 85,0%. Berdasarkan hasil tersebut, diperoleh kesimpulan bahwa modul digital interaktif berbasis Articulate Studio’13 pada mata pelajaran fisika materi gerak melingkar dapat digunakan sebagai modul pembelajaran.Articulate Studio’ 13-Based Interactive Digital Module: The Development of Circular Motion Material for The Tenth Grade StudentsThe aims of this research is to produce interactive digital modul based on Articulate Studio '13 on quality and interesting circle motion subject of physics learning. This is Research and Development (RD) research by modifying 10 stages that exists into 7 stages, they are: potential and problem, information gather, product design, design validation, design revision, product testing, and product revision. The limitation of stages is done based on the need and the purpose of the research itself. Based on the result validation product, concludes that digital interactive modul of Articulate Studio'13 on circle motion subject is categorized very eligible to used. The gain percentages are from physics experts are 84,67%, from learning media experts are 85,56%, and from education experts are 84,1%. Then, the product is tested on small scale and gained interesting percentage at 84,4%. Later, on large scale gained interesting percentage at 85,0%. Based on those result, it can be conclude that interactive digital modul based on Articulate Studio'13 on circle motion subject of physics learning can be used as learning modul.
Arabic Learning Media Based on Smart Apps Creator for Students of Islamic Junior High School Umi Hijriyah; Koderi Koderi; Erlina Erlina; Irwandani Irwandani; Muhammad Aridan
Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban | Vol. 9 No. 2 December 2022
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.28 KB) | DOI: 10.15408/a.v9i2.27586

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This study aimed to develop, know the feasibility, know the response, and analyze the effectiveness of Arabic learning media based on smart apps creator for class VIII MTs students. This development research uses the Dick and Carey development model, with ten stages, namely identifying learning objectives, conducting instructional analysis, analyzing student characteristics and learning contexts, formulating specific learning objectives, developing assessment tools or instruments, developing learning strategies, developing and selecting teaching materials, designing and developing formative evaluations, revising learning programs, designing and developing summative evaluations. This research involves learning, material, and media experts to measure media feasibility. Instruments and data collection techniques used in this research are questionnaires, interviews, observations, documentation, pre-test and post-test. This study adopted T-test analysis to analyze the effectiveness of the media developed based on pre-test and post-test data. This study produced Arabic learning media based on smart apps creator for class VIII MTs students, with a very feasible media quality category in the percentage of 93% by material experts, 96.25% by media experts, 93.3% by learning experts. Student responses to Arabic learning media based on smart apps creator are in the very interested category, with a percentage of 86% in small groups and 92% in large groups. Arabic learning media based on Smart Apps Creator is effective in learning. Arabic learning media based on Smart Apps Creator is effective in learning Arabic, with the difference in learning outcomes increasing to 38.75 with the results of the T-test analysis t0 = 62.5> ttabel = 2.093. Based on these findings, it can be said that the Arabic language learning media based on smart apps creator developed is classified as very feasible and very effective for learning Arabic.
Media Poster dengan Pendekatan Etnosains: Pengembangan Bahan Ajar IPA Siswa Sekolah Dasar Ida Fiteriani; Nadia Kurnia Ningsih; Irwandani Irwandani*; Kurnia Santi; Romlah Romlah
Jurnal Pendidikan Sains Indonesia Vol 9, No 4 (2021): OCTOBER 2021
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1140.469 KB) | DOI: 10.24815/jpsi.v9i4.20984

Abstract

This research is based on the need for the importance of a learning media that can introduce local wisdom dan national culture. The research method uses the ADDIE model with 5 stages; Analysis, Design, Development, Implementation, dan Evaluation. In the needs analysis stage, the fact is that there are still not many learning media that contain local wisdom (ethnoscience). The results of the analysis are then continued with the stage of designing an ethnoscience learning media that is in accordance with the characteristics of fourth grade students in elementary schools dan madrasah ibtidaiyah. Poster media was chosen as the media to be developed in this research. This media is then designed in such a way as to combine the concept of science learning with the value of local wisdom in the province of Lampung. The data collection technique used a material expert questionnaire, media expert, linguist, educator response questionnaire dan student response questionnaire. The poster media design was then validated by 6 experts. Based on the final validation results, the percentage of assessment was 89.3% from media experts, 93.3% from material experts dan 91% from linguists with "very feasible" criteria based on the interpretation criteria of the validation results. The next stage is then testing the learning media products on users. The trial was conducted on 35 students in two schools, namely elementary school dan madrasah ibtidaiyah. Based on the results of the questionnaire, the percentage of satisfaction was 91%. The results of the questionnaire were combined with observations dan interviews which described the same results. Based on the results of the assessment, it can be concluded that the poster learning media is very feasible to be used as a science learning medium in SD dan MI. The results of this study are expected to be used as a reference for teachers in developing poster learning media containing ethnoscience. 
Pengembangan Lembar Kerja Praktikum Percobaan Melde Berbasis Project Based Learning Widayanti Widayanti; Yuberti Yuberti; Irwandani Irwandani; Abdul Hamid
Jurnal Pendidikan Sains Indonesia Vol 6, No 1 (2018): April 2018
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (840.236 KB) | DOI: 10.24815/jpsi.v6i1.10908

Abstract

Penelitian ini bertujuan untuk (1) mendeskripsikan cara mengembangkan lembar kerja praktikum percobaan melde berbasis project based learning (PjBL), (2) mendeskripsikan tingkat kelayakan, (3) mendeskripsikan tingkat kemenarikan lembar kerja praktikum percobaan melde berbasis PjBL. Subjek penelitian 41 mahasiswa. Penelitian ini merupakan jenis penelitian yang diadaptasi dari Thiagarajan (4D) yaitu metode (Research and Development), meliputi define, design, developt, dan desiminatte. Penelitian dilakukan sampai pada tahap pengembangan, dan menghasilkan produk berupa lembar kerja praktikum percobaan melde berbasis PjBL. Hasil penilaian lembar kerja praktikum percobaan melde berbasis PjBL dengan alat pengumpulan data angket tertutup, analisis data menggunakan mixed method yaitu: pada penilaian ahli media 87,3% (sangat layak), dan penilaian ahli materi 88,2% (sangat layak). Selanjutnya, Hasil uji coba lembar kerja praktikum percobaan melde berbasis PjBL dengan alat pengumpulan data angket tertutup, analisis data menggunakan mixed method antara lain: uji coba satu lawan satu 80%, uji coba kelompok kecil 80,6%, dan uji coba lapangan 81,5% ketiga hasil uji coba dikriteriakan sangat menarik. Jadi, lembar kerja praktikum percobaan melde berbasis PjBL sangat layak dijadikan media pembelajaran.