Luvi Antari, Luvi
FKIP UM Palembang

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PENGGUNAAN BAHAN AJAR TEMATIK PEMBAGIAN UNTUK MENINGKATKAN HASIL BELAJAR DI KELAS IIA MI AHLIYAH II PALEMBANG Antari, Luvi
AKSIOMA (Jurnal Pendidikan Matematika) Vol 4, No 2 (2015): Juli-Desember 2015
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.552 KB)

Abstract

This study aims to look at improving student learning outcomes in the materials division using a thematic approach based teaching materials. This research is a classroom action research (Claassroom Action Research) with a research subject graders IIA MI Ahliyah 2 Palembang, the second semester of 2014/2015 the number of students 28 people, consisting of 14 male students and 14 female students. This study was conducted by two cycles following the model of a Class Action Research & McTaggart Kemmis models which consists of four stages: planning, implementation, observation, and reflection. The process of collecting data by using observation and tests. Based on this research, the data obtained in the first cycle who scored ≥ 70 there were 17 students with learning completeness percentage amounted to 60.71% of students had reached the indicators of success and the second cycle there are 23 students who reached a value ≥ 70 on the percentage of students learning completeness by 82 , 14% had reached an indicator of success. With the student response rate reached 76.56% in the first cycle and the second cycle reaches 81.25%. It can be concluded that learning by using a thematic approach based teaching materials division performed in this research was effective, because it can improve student learning outcomes in the distribution of matter in class IIA MI Ahliyah II PalembangKeywords: a thematic approach, materials division
PENGEMBANGAN GAME KUIS MENGGUNAKAN ADOBE FLASH UNTUK INSTRUMEN EVALUASI HASIL BELAJAR SISWA MATERI STATISTIK Oktarina, Nurul; Siroj, Rusdy A; Antari, Luvi
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 1, No 2 (2017): JURNAL PENELITIAN PENDIDIKAN MATEMATIKA
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v1i2.1490

Abstract

Penelitian ini bertujuan menghasilkan instrumen evaluasi hasil belajar siswa  pada materi statistik berbasis game kuis menggunakan Adobe Flash CS5 yang valid dan praktis serta mengetahui efek potensial dari penggunaan instrumen evaluasi pada materi statistik berbasis game kuis menggunakan Adobe Flash CS5 yang telah dikembangkan. Penelitian ini menggunakan metode pengembangan (development Research). Berdasarkan hasil penelitian ini menunjukkan bahwa instrumen evaluasi berbasis game kuis menggunakan Adobe Flash yang valid dan praktis. Kriteria kevalidan terlihat dari hasil koreksi oleh ahli media, materi dan bahasa yang disimpulkan bahwa instrumen evaluasi berbasis game kuis sudah baik dan layak untuk dikembangkan, dari segi kepraktisannya terlihat pada saat melakukan uji coba small group yang menyatakan tidak ada kesulitan dalam pengoperasian media tersebut tanpa bantuan orang lain dan dapat mengerjakan soal kuis dengan baik. Berdasarkan analisis data hasil belajar siswa kelas XII Mia 1 diperoleh rata-rata 85,67 dengan kategori tergolong baik dan memiliki efek potensial terhadap hasil belajar siswa.
PENGEMBANGAN LEMBAR KERJA SISWA MATERI PRISMA DAN LIMAS BERBASIS PENDEKATAN CONTEXTUAL TEACHING AND LEARNING Ardianto, Refi; Syaifudin, Syaifudin; Antari, Luvi
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 2, No 1 (2018): JURNAL PENELITIAN PENDIDIKAN MATEMATIKA
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v2i1.1595

Abstract

Penelitian ini bertujuan untuk mengembangkan lembar kerja siswa berbasis pendekatan contextual teaching and learning pada materi prisma dan limas. Jenis penelitian ini merupakan penelitian pengembangan (development research) dengan dua tahap utama yaitu tahap preliminary (tahap persiapan, tahap pengembangan model) dan tahap formatif evaluation (tahap evaluasi dan tahap revisi). Subjek penelitian penelitian ini berjumlah 30 siswa yang terdiri dari 12 laki-laki,  18 perempuan, dan seluruhnya merupakan siswa kelas VIII7 di SMP Negeri 7 Palembang. Teknik analisis data dilakukan dengan menganalisis dokumentasi, walkthrough, dan data hasil belajar. Rata-rata hasil belajar siswa yang diperoleh dari penelitian ini adalah 77,57 dengan 20 siswa mendapatkan nilai 75 dan 9 siswa mendapatkan nilai < 75, menandakan bahwa hasil belajar siswa tergolong cukup baik dan penelitian yang dikembangkan memiliki efek potensial.
Perancangan Prototype Bahan Ajar Tema Jembatan Ampera dan Sungai Musi Materi Pembagian Kelas II Sekolah Dasar Antari, Luvi; Muslimin, Muslimin; Rohman, Rohman
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 5, No 2 (2021): Jurnal Penelitian Pendidikan Matematika
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v5i2.4334

Abstract

Mathematics materials in elementary schools generally contain all basic knowledge about mathematics lessons at the school level. Counting operations are the initial concepts of mathematics that must be instilled in students. Division is one of the four main arithmetic operations whose concepts must be mastered by students as a way to maximize mathematical literacy skills at a further level. This study aims to produce a prototype 1 teaching material on multiplication material for grade II elementary school students who are taught thematically. Teaching materials are arranged using the theme of the city of Palembang which is close to the lives of students. This research is an early stage of development research. The research subjects were students of class II MI Hijriah II Palembang. The process of developing teaching materials is the preliminary stage, and the prototyping stage. Teaching materials are developed at the preliminary stage, namely the preparation of concepts that have not been mastered by students, planning on the basis of concepts that are still not mastered by students, determining competency standards, basic competencies, indicators, syllabus, lesson plans, determining the elements of teaching materials, collecting materials, compiling draft materials teach, test one to one and expert review. From the design of this prototype, the first prototype of teaching materials for integer arithmetic operations was produced for class II Madrasah Ibtidaiyah
Metode Drill Berbasis Aplikasi Kahoot terhadap Hasil Belajar Siswa Materi Operasi Bilangan Bulat untuk Kelas VII SMP Muhammadiyah 4 Palembang Syaifudin, Syaifudin; Antari, Luvi; Andhika, Muhammad Reza
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 5, No 2 (2021): Jurnal Penelitian Pendidikan Matematika
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v5i2.4321

Abstract

This type of research is experimental research. The population in this study were all seventh grade students of SMP Muhammadiyah 4 Palembang in the academic year 2021/2022 with a sample of class VII U3 as the experimental class and VII U2 as the control class. After learning using the drill method based on the Kahoot application, the average value is  and the standard deviation is S1=14,8165. While learning using the drill method without the Kahoot application, the average value is  and the standard deviation is . Based on the criteria for testing the hypothesis, the value of  and  means that  is in the rejection area of Ho, which means Ha is accepted. Thus the hypothesis which states "There is a significant effect of the drill method based on the kahoot application on the mathematics learning outcomes of students with integer operations in class VII SMP Muhammadiyah 4 Palembang.", is accepted as true