Ni Luh Putu Tarisa Damayanti
Universitas Mahasaraswati Denpasar

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AN ANALYSIS OF FIGURATIVE LANGUAGE IN SELECTED ARIANA GRANDE SONGS Ni Luh Putu Tarisa Damayanti; I Gusti Ayu Mahatma Agung
PROJECT (Professional Journal of English Education) Vol 5, No 6 (2022): VOLUME 5 NUMBER 6, NOVEMBER 2022
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/project.v5i6.p1248-1257

Abstract

This research aims to identify the types of figurative language used in Ariana Grande’s song lyrics and to describe the contextual meaning. The primary data and secondary data were the two different types of data used in this research. Primary data came from the lyrics of selected Ariana Grande songs, while secondary data came from articles, books, magazines, and journals. The descriptive qualitative method was used in this study. The various types of figurative language found in this study include simile, metaphor, hyperbole, allusion, alliteration, and personification. The study found that the songs mostly use a metaphor. The findings of this research can support learners’ understanding of the meaning of song lyrics that use figurative language. Keywords:  Contextual Meaning, Figurative Language, Song Lyrics
Peningkatan Kosakata Bahasa Inggris Melalui Games Bagi Siswa SMA Negeri 1 Penebel I Gusti Ayu Mahatma Agung; I Made Perdana Skolastika; Ni Luh Putu Tarisa Damayanti; Putu Adri Wisanta
Madani : Indonesian Journal of Civil Society Vol. 5 No. 1 (2023): Madani, Februari 2023
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/madani.v5i1.1705

Abstract

Vocabulary is an essential element in learning English. However, many students experience problems in learning English vocabulary. One of the factors that cause student's lack of vocabulary mastery is the lack of variety in the learning methods. Therefore, this community service activity aims to improve English vocabulary mastery and foster the motivation of grade 11 students at SMAN 1 Penebel. English training using games provided a new atmosphere in class. The students seemed enthusiastic during the learning process. In addition to increasing English vocabulary, games can also develop student's ability to work in teams, train memory and concentration, and improve their English skills. The evaluation results through the Google form showed that the average score for the vocabulary quiz students worked on at the end of the training was 91.43. Based on the result, it can be concluded that the student's understanding of the vocabulary being taught is quite high.