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Evaluasi Web Performance Pemerintah Daerah Kabupaten Magelang dalam Rangka Mendukung Penerapan E-Government untuk Pelayanan Publik Haan, Charles De
Jurnal Ilmiah Multimedia dan Komunikasi Jurnal Ilmiah Multimedia dan Komunikasi Vol. 5 No. 1, Oktober 2020
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

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Abstract

Evaluasi terhadap kinerja sebuah website adalah salah satu bagian penting dalam upaya menjaga website untuk tetap bekerja dengan performa yang baik. Ketersediaan informasi gambar dan teks pada komposisi yang baik akan memberikan kenyamanan dan kepercayaan publik. Kecepatan akses tampilan halaman web utama tidak kalah penting untuk keberlanjutan penelusuran informasi dalam website oleh pengguna. Penelitian ini melakukan analisis kinerja website pemerintah Kabupaten Magelang dengan fokus pada analisis kecepatan halaman web utama dan rekomendasi perbaikan menggunakan aplikasi berbasis web GTMetrix.com. Selain itu juga menganalisis kompatibilitas jenis layar dan resolusi gambar menggunakan aplikasi web Quirktools.com. Hasil penelitian menyatakan bahwa kinerja web pada aspek kecepatan halaman web tampil di browser secara keseluruhan atau full loaded time yaitu 10,9 detik.  Kecepatan koneksinya menggunakan yang terbaik, yaitu pada jaringan broadband Fast 20/5 Mbps di lokasi server Hongkong, China. Ringkasan rekomendasi saran perbaikan menunjukkan bahwa dari 27 parameter uji hanya 6 item parameter yang memiliki skor rendah yaitu optimize images F (0%), avoid bad requests F (19%), enable gzip compression D (62%), defer parsing of JavaScript D (65%), specify a cache validator D (60%), dan serve resources from a consistent URL D (69%). Hasil uji kompatibilitas layar dan resolusi menunjukkan jika halaman web utama ditampilkan pada jenis layar desktop, maka ukuran yang sangat kompatibel adalah notebook 15 inci dengan resolusi 1366x768 px,  sedangkan untuk jenis tablet yang paling kompatibel adalah jenis Tablet Samsung Galaxy Tab 7 dengan resolusi 1024x600 px. Pada jenis mobile terdapat 2 jenis yang paling kompatibel, yaitu Samsung Galaxy S3 7 dan Mobile Apple 6/7. Untuk jenis layar televisi, halaman web paling kompatibel dengan jenis televisi 720 dengan ukuran resolusi 1024x720 px.
Movement analysis 3D Character Animation Assisted On Kinect XBOX One Devices Charles De Haan
Jurnal Mantik Vol. 5 No. 4 (2022): February: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The technology of Motion Capture is used to produce motion animation by capturing the movement of the artist, then recorded and applied on virtual 3D. This is especially helpful in animation movements that are difficult to work with conventionally, as imitating human body movements realistically is quite difficult for some animators. The use of Kinect Xbox One to overcome various human limitations in creating animated movements on virtual 3D objects in the form of humans or animals. The purpose of this study is to describe how to use the Kinect Xbox One and explore its ability to detect basic human movements that can be used by animators to be applied to virtual 3D objects. The results of this study indicate that the use of Kinect Xbox One as a Motion Capture is good enough to be used to produce animated movements, especially basic human movements in the type of basic locomotor movements, namely walking, running, jumping and jumping, basic movements of balance skills, namely bending, stretching, twisting and swing and basic manipulative movements, namely throwing, punting and kicking.
Website Prototype Design Animation Study Program Based Content Management System Wordpress Charles De Haan
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i2.2716

Abstract

The availability of information through information and communication technology (ICT) in the world of education is not only supported in operations but has become a necessity and an obligation that must be implemented. One of the application products on the internet that utilizes the development of communication and information technology is a website application. The problem of the lack of information from the main website for animation study program students, plus the Covid-19 pandemic which requires online lectures, causes direct communication and submission of data or documents from study program management to students will experience several problems. We need a website that can bridge the information needs. the most possible way, and can quickly be developed is to use a Web Content Management System. The website is developed in an initial form or often called a prototype, by submitting a questionnaire to prospective website users. The goal is to obtain an overview of what information should be on the website. The results of this study are in the form of a website prototype for an animation study program that is relevant to the needs of users, namely lecturers, students, and the general public.
Analysis of Information Production Systems of Animation Study Program on the School of Multi Media Website Charles De Haan
Jurnal Imiah Teknik Studio JURNAL ILMIAH TEKNIK STUDIO VOL. 6 NO. 1, JUNI 2022
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

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Abstract

Web application as a medium of communication and information is an important part of a shigher education institution. Website plays a strategic role in the existence of institutions in the world. The availability and speed of information will have an impact on decision making that is useful for the future. This study aims to analyze the quality of information production on the mmtc.ac.id website for the development of Animation Study Program website. The research was conducted using a qualitative descriptive approach with the PIECES and Fishbone analysis methods, namely diagram to analyze the information production on the website. The results of the study found that there were problems in the quality and quantity of information production about the Animation Study Program on the main website, the lack of website management personnel, and the absence of information managers specifically for the study program. Website managers need to develop a separate website as a of information medium for animation study program so that needs of communication and information for students and public can be fulfilled.Web application as a medium of communication and information is an important part of a shigher education institution. Website plays a strategic role in the existence of institutions in the world.The availability and speed of information will have an impact on decision making that is useful for the future. This study aims to analyze the quality of information production on the mmtc.ac.id website for the development of Animation Study Program website.The research was conducted using a qualitative descriptive approach with the PIECES and Fishbone analysis methods, namely diagram to analyze the information production on the website.The results of the study found that there were problems in the quality and quantity of information production about the Animation Study Program on the main website, the lack of website management personnel, and the absence of information managers specifically for the study program.Website managers need to develop a separate website as a of information medium foranimation study program so that needs of communication and information for students and public can be fulfilled.Key words: website, PIECES, Fishbone, quality, information.
Penerapan Visual Efek 2D Dalam Produksi Film Animasi 3D “Neos Desert Ambush” Muhammad Rofi’ Nur Assidiqi Haryanto; Charles De Haan
Jurnal Riset Rumpun Seni, Desain dan Media (JURRSENDEM) Vol. 1 No. 2 (2022): Oktober : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1707.813 KB) | DOI: 10.55606/jurrsendem.v1i2.499

Abstract

Hal paling utama yang membedakan antara animasi 2D dan 3D terletak pada kualitas tampilan yang dihasilkan, yaitu tampilan animasi 2D yang terkesan datar dan tampilan animasi 3D yang terkesan lebih bervolume. Penelitian ini bertujuan untuk pengaplikasian visual efek 2D secara manual sebagai alternatif dalam pembuatan sebuah animasi visual effect. Proses menyatukan sebuah animasi 3D yang digabungkan dengan animasi visual effect 2D yang dibuat secara manual frame by frame dan menggunakan perangkat lunak Clip Paint Studio dan Blender. Hasil dari penelitian ini menunjukan bahwa penerapan animasi visual effect 2D pada animasi 3D mampu menampilkan gaya visual yang menyerupai animasi 2D dan tidak memerlukan kinerja mesin komputer yang terlalu berat, daripada menggunakan metode simulasi 3D atau secara procedural 3D yang memerlukan sumber daya komputer yang kuat. Hal ini baik digunakan dalam pembuatan sebuah animasi 3D dengan gaya visual animasi 2D.