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Perancangan Aplikasi E-Futsal Sports Berbasis Android Di Kota Batam Firdaus Laia; Ellbert Hutabri
CESS (Journal of Computer Engineering, System and Science) Vol 5, No 2 (2020): JULI 2020
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (663.076 KB)

Abstract

Futsal sebagai salah satu cabang olahraga yang diminati di hampir seluruh wilayah Indonesia dari berbagai kalangan usia, salah satunya Kota Batam. Banyaknya peminat olahraga ini, membuat penyewaan lapangan futsal menjadi salah salah usaha yang cukup menjanjikan. Akan tetapi saat ini, pemesanan lapangan futsal masih dilakukan secara manual, pelanggan yang ingin melakukan pemesanan lapangan futsal diharuskan untuk langsung mendatangi lokasi lapangan futsal dalam melakukan pembayaran dan pemesanan lapangan futsal. Penelitian ini berupaya memberikan solusi dalam memfasilitasi pelanggan saat melakukan pemesanan lapangan futsal, yang dimana akan dirancang sebuah aplikasi E-Futsal Sports berbasis android. Aplikasi yang dirancang akan membantu pelanggan dalam melihat secara langsung ketersediaan lapangan, fasilitas lapangan, harga lapangan, lokasi lapangan serta dapat melakukan pembayaran dengan menggunakan beberapa metode pembayaran yang tersedia, salah satunya pembayaran melalui Go-Pay. Selain itu, penyedia lapangan futsal juga dapat mengelola informasi lapangan futsalnya. Hasil dari penelitian ini berupa sebuah aplikasi yang dapat diakses melalui smartphone android. Dengan bantuan aplikasi ini, diharapkan dapat memfasilitasi peminat olahraga futsal dan penyedia lapangan futsal khususnya Di Kota Batam.
Cloud Computing: Solusi Untuk Information And Communication Technology Tobias Duha; Firdaus Laia; Muhammad Kailani Ridwan; Saifudin; Tutik Maryana
Jurnal Informatika Vol 1 No 2 (2022): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v1i2.361

Abstract

Cloud computing is one of the hottest topics that exist today, in the era of the continuous development of information and communication technology. The emergence of cloud computing technology is an effort to access resources and applications from anywhere via the internet, with this being able to overcome the limitations in utilizing the previous ICT infrastructure. Cloud computing is defined as a convenient network access model to unify the configuration of computing resources such as networks, servers, storage media, applications, and services, and can be configured quickly with minimal administrative effort or interactively. The discussion begins with a description of some opinions or points of view from previous studies on cloud computing technology, then reviewing the possible advantages and disadvantages of implementing cloud computing. Then it ends with a conclusion whether cloud computing is an ICT solution and recommendations that users can consider when implementing cloud computing.
Klasifikasi Data Gempa Bumi di Pulau Sumatera Menggunakan Algoritma Naïve Bayes Firdaus Laia; Tobias Duha; Mitranikasih Laia; Amirudin Khorul Huda; Agung Jasuma
Jurnal Informatika Vol 2 No 1 (2023): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v2i1.840

Abstract

Indonesia is one of the countries located in the Pacific Ring of Fire, where three tectonic plates meet. This makes Indonesia very vulnerable to natural disasters such as earthquakes, volcanic eruptions, and tsunamis. These natural phenomena occur very frequently, as evidenced by events such as those that have occurred on the island of Sumatra. This study aims to classify earthquake data in the Sumatra Islands based on hypocenter using the Naive Bayes Algorithm. The study uses earthquake datasets specifically from the Sumatra Islands, which are divided into training and testing data. The results of the study indicate that classification can be performed using the Naive Bayes Algorithm based on three categories, ranging from shallow earthquakes, moderate earthquakes, to deep earthquakes.
SISTEM INFORMASI PENJUALAN BRANKAS BERBASIS WEB PADA PT. BALUSE PERKASA INDONESIA JAKARTA Tobias Duha; Firdaus Laia; Progresif Buulolo
Jurnal Mnemonic Vol 6 No 1 (2023): Mnemonic Vol. 6 No. 1
Publisher : Teknik Informatika, Institut Teknologi Nasional malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/mnemonic.v6i1.5943

Abstract

PT. Baluse Perkasa Indonesia sebagai salah satu perusahaan yang bergerak di bidang penjualan brankas. PT. Baluse Perkasa Indonesia pertama kali didirikan di Kota Bekasi, seiring dengan berkembangnya PT. Baluse Perkasa Indonesia membuka galeri di kawasan Cakung, Jakarta Timur, untuk mendukung penjualan brankas dan memperluas jangkauan pasar. Persaingan semakin cepat karena terdapat beberapa bidang usaha sejenis, ditambah lagi PT. Baluse Perkasa Indonesia masih menggunakan sistem konvensional, baik saat melakukan transaksi, mengolah data perusahaan, hingga proses pemasaran produk yang masih dilakukan secara manual. Mengingat persaingan bisnis yang semakin ketat, diperlukan sistem informasi penjualan untuk memudahkan pelaksanaan berbagai kegiatan penjualan di PT. Baluse Perkasa Indonesia. Penelitian terapan digunakan sebagai metode penelitian, dengan tahapan mulai dari perencanaan, pengumpulan data, analisis, perancangan, perancangan sistem, dan implementasi. Hasil dari penelitian berupa sistem informasi yang digunakan untuk menunjang produktivitas dalam sebuah perusahaan, serta memudahkan konsumen dalam melakukan transaksi atau melihat berbagai informasi terkait produk yang tersedia di PT. Baluse Perkasa Indonesia.
SOCIALIZATION OF ADMINISTRATIVE SERVICES IN THE RESEARCH AND COMMUNITY SERVICE INSTITUTION AT NIAS RAYA UNIVERSITY Darmawan Harefa; Bestari Laia; Firdaus Laia; Aluiwaauri Tafonao
HAGA : Jurnal Pengabdian Kepada Masyarakat Vol 2 No 1 (2023): Haga: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/haga.v2i1.928

Abstract

The purpose of this service is to provide understanding to the students in facilitating the services at the Research and Community Service Institution of Nias Raya University. Accessible services can save time, ensuring students do not have to wait too long for various matters at the Research and Community Service Institution of Nias Raya University. The methods used in this service are lectures and direct socialization delivered to students dealing with the Research and Community Service Institution of Nias Raya University. The results from this service show progress in the previously time-consuming administrative processes, with fast and efficient service experienced by the students. In conclusion, the administrative services at the Research and Community Service Institution of Nias Raya University are currently well-coordinated, and the impact can be felt by all students who have experienced the services provided. A suggestion for this service activity is to conduct regular evaluations of the services provided by the Research and Community Service Institution of Nias Raya University, both from the institution's team and the students who feel they have not received optimal service.
Aplikasi Virtual Reality 3 Dimensi Sebagai Media Promosi Waterboom XYZ Mamay Syani; Muhammad Taufik Faturrahman; Firdaus Laia
Jurnal Informatika Vol 2 No 2 (2023): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v2i2.1045

Abstract

Currently, the tourism sector is one of the sectors affected in terms of income caused by the COVID-19 pandemic, one of the things that can help the tourism sector at this time is, with information media carried out to promote the tourism sector. To overcome the problems above, tools are needed to help the process mentioned above, and the tool recommended by the author is to make an Android-based virtual reality application, so it is hoped that by using the virtual reality application, people will become more interested because they can feel the situation around them. which is similar to the real situation before visiting a tourist place. In this study the authors took a case study in one of the tourism places in Banten, especially in Lebak Regency, namely Waterboom XYZ. In the development of this virtual reality application, the method used is the Multimedia Development Life Cycle (MDLC) and the tools used in the development of this virtual reality application use the C# programming language provided in Unity 3D and the Blender application in making 3D modeling. From the test results on the system that has been built, it is found that the system has had a performance that is in accordance with the user's needs along with the results of the User Acceptance Test which received a positive response with a percentage of 82.80%.
Perancangan Aplikasi Pemantauan Peserta Magang Di PT Telkom Indonesia Tbk Kota Banjar Dengan Laravel Depa Melina; Haisyam Maulana; Shanti Maulani; Firdaus Laia
Jurnal Sistem Informasi Galuh Vol 1 No 2 (2023): Jurnal Sistem Informasi Galuh
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v1i2.3201

Abstract

PT. Telkom Indonesia, Tbk Banjar City or referred to as Datel (Daerah Telkom) Banjar is one part of Telkom Tasikmalaya which directly communicates with consumers in the Banjar City area, both in terms of maintenance and installation of new telecommunications services. Datel Banjar is a place that is usually chosen by students majoring in IT to conduct internship programs (PKL). The application of technology in monitoring the internship program is considered necessary, because previously all internship activities were carried out manually, such as when filling out attendance and other things. However, there are several obstacles, including that the supervisor cannot check the attendance of participants every day and the participants' daily activities become uncontrolled. The research outlined in this Final Project aims to correct the shortcomings of the internship program management system at Datel Banjar. The method used in this study is the waterfall method from the System Development Life Cycle. This website-based application using Laravel was created to facilitate the process of running the internship program at Datel Banjar, where supervisors can easily monitor the attendance and daily activities of each participant. In addition, participants are also facilitated in reporting attendance and daily activities to the supervisor.
Perancangan Aplikasi Android untuk Mengoptimalkan Proses Pesanan pada Restoran dengan Metode Prototype Firdaus Laia
REMIK: Riset dan E-Jurnal Manajemen Informatika Komputer Vol. 7 No. 3 (2023): Volume 7 Nomor 3 Agustus 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/remik.v7i3.12761

Abstract

Penelitian bertujuan untuk merancang dan mengembangkan sebuah aplikasi Android yang dapat membantu mengoptimalkan proses pemesanan makanan dan minuman pada restoran dengan menggunakan metode prototype. Penelitian disesuaikan dengan kebutuhan restoran untuk meningkatkan efisiensi dan kualitas layanan terhadap pelanggan. Dalam penelitian ini, proses pengembangan aplikasi menggunakan model prototype, sebagai salah satu metode pengembangan perangkat lunak yang sistematis dan terstruktur. Alur atau sistem kerja aplikasi digambarkan dengan diagram UML, serta menggunakan firebase sebagai layanan yang dapat menyimpan dan menyinkronkan data antarpengguna secara real time. Aplikasi Android yang dikembangkan dalam penelitian ini dilengkapi dengan fitur-fitur seperti daftar menu, gambar dan harga menu yang tersedia, sistem pemesanan, sistem manajemen meja, dan beberapa fitur lainnya. Hasil dari penelitian berupa aplikasi Restoran yang dapat dioperasikan pada smartphone Android, serta menyajikan berbagai menu yang dapat mempermudah pelanggan dapat memesan makanan atau minuman dengan lebih cepat dan efisien, sementara restoran dapat meningkatkan efisiensi proses pemesanan dan meminimalkan kesalahan dalam pesanan.