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Designing a Honey Quality Tool Based on Gas Sensor and Color Sensor Al Bima; Sirojul Hadi; M. Najmul Fadli; Nurul Hidayah; Lalu Danu Prima Arzani
International Journal of Engineering and Computer Science Applications (IJECSA) Vol 1 No 2 (2022): September 2022
Publisher : Universitas Bumigora Mataram-Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.267 KB) | DOI: 10.30812/ijecsa.v1i2.2407

Abstract

Honey has many benefits. Thus, honey counterfeiting often occurs with the ever-increasing demand. However, many do not know how to distinguish between real and fake honey, even honey breeders and hunters find it difficult to tell the difference. The honey used to test the quality of honey is honey produced by Apis dorsata bees or wild bees, the nectar consumed by these bees is the kesambi tree, the kesambi tree that grows a lot on the slopes of Mount Tambora, Bima district. Honey contains a lot of antioxidants such as vitamin C, pinocembrin, chrysin, pinobaksin, catalase, and many other ingredients that are very beneficial for the health of the body. Testing the authenticity of honey using two sensors, namely a gas sensor and a color sensor, the tool has been connected to a database and web application to display test data. The web application can be accessed from any location as long as it is connected to the internet network. The results of the research are the ideal distance for measurements is carried out as far as 2 cm. The success rate in testing pure honey with a mixture of honey has different values, such as the value of pure honey has a gas sensor voltage of 3.3 volts while the value of mixed honey with 50% pure honey and 50% sugar, the value of the gas sensor voltage is 2.54 volts. Mixed honey has a voltage below 3 volts. The results of the color sensor test, namely the sensor output have different values, the RGB value for pure honey is red 206, green 246, and blue 182 while the RGB value for mixed honey is for 20% pure honey and 80% sugar mixture produces an RGB value of Red 156, Green 210, Blue 171. The color sensor can distinguish between real honey and mixed honey for trigona honey.
Sistem Pengendalian Manajemen sebagai Kunci Peningkatan Kinerja pada Perusahaan Penyedia Layanan Internet PT. Benknet L. Jatmiko Jati; M. Najmul Fadli; Helna Wardhana; Irwan Cahyadi
Target : Jurnal Manajemen Bisnis Vol 5 No 1 (2023)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/target.v5i1.2888

Abstract

PT. Benknet is a company that focuses on providing internet services in the village of O'o, Dompu District, Dompu Regency. As of 2018 until now, PT. Benknet controls several areas to provide internet services, including the areas of Dompu District, Hu'u District, Pajo District, Pekat District to include the Bima Regency area to be precise in Woha District, Sila Village and its surroundings. The phenomenon that occurs in this study is the success of PT. Benknet to aggressively expand its services so as to be able to provide internet services in a wide area for 6 years. The qualitative approach is the approach used in this study which is intended to describe reality or know from events that are used as research objects which then make it easier to obtain objective data. The results of this study indicate the management of PT. Benknet performs structured management control in both formal control systems and informal control systems so that all management functions run effectively and efficiently. PT management Benknet is fully aware of the importance of implementing a Management Control System in the company to ensure the company's performance is in accordance with management's plans and expectations. In addition, it turns out that the management of PT. Benknet understands how to apply a good and correct Management Control System so that PT. Benknet was able to achieve success and still survive as one of the largest internet service providers for 6 years.
Media Pembelajaran Interaktif Pengenalan Jenis - Jenis Ikan Berbasis Augmented Reality Miftahul Madani; Kartarina Kartarina; M. Najmul Fadli; Pandu Dwi Setiawan; Muhammad Haris Nasri; Lalu Zazuli Azhar Mardedi
Progresif: Jurnal Ilmiah Komputer Vol 19, No 2: Agustus 2023
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/progresif.v19i2.1338

Abstract

Augmented Reality is a virtual object capable of conveying information so that it can assist humans in carrying out their daily work. The teaching and learning process carried out in grade 3, especially for the material on theme 1, sub-theme 3, learning 3 regarding the types of fish and their characteristics, has limitations, and the teacher has difficulty if he has to present various kinds of fish directly. This study aims to apply an interactive learning media for the introduction of fish species based on Augmented Reality at SDN 1 Mataram. The methodology used is the ADDIE method which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results achieved are interactive learning media applications for the introduction of types of fish using Augmented Reality which can be run on an Android smartphone. The conclusion of this study is that the application of interactive learning media applications for the introduction of fish species based on Augmented Reality for grade 3 students at SDN 1 Mataram can help students obtain a wider variety of fish and more complete information. The test results are using a Likert scale with a value of 33.46 which is in the Strongly Agree category.Keywords: Learning Media; Fish Type; Augmented Reality; Androids AbstrakAugmented Reality adalah objek virtual yang mampu menyampaikan informasi sehingga dapat membantu manusia dalam melakukan pekerjaannya sehari-hari. Proses belajar mengajar yang dilakukan pada kelas 3 khususya untuk materi tema 1 subtema 3 pembelajaran 3 mengenai jenis-jenis ikan dan cirinya memiliki keterbatasan, serta pengajar mengalami kesulitan jika harus menghadirkan macam-macam ikan secara langsung. Penelitian ini bertujuan untuk menerapkan media pembelajaran interaktif pengenalan jenis-jenis ikan berbasis Augmented Reality pada SDN 1 Mataram. Metodologi yang digunakan yaitu metode ADDIE yang terdiri dari 5 tahapan yaitu analysis, design, development, implementation, dan evaluation. Hasil yang dicapai yaitu aplikasi media pembelajaran interaktif pengenalan jenis-jenis ikan menggunakan Augmented Reality yang dapat dijalankan pada smartphone android. Kesimpulan dari penelitian ini adalah penerapan aplikasi media pembelajaran interaktif pengenalan jenis-jenis ikan berbasis Augmented Reality untuk siswa kelas 3 SDN 1 Mataram dapat membantu siswa memperoleh ragam ikan yang lebih banyak dan informasi yang lebih lengkap. Hasil pengujian dengan mengugunakan skala likert dengan nilai 33.46 yang berada pada kategori Sangat Setuju.Kata kunci: Media Pembelajaran; Jenis Ikan; Augmented Reality; Android