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Rancang Bangun Model Prototipe Media Pembelajaran Mitigasi Bencana Berbasis Augmented Reality Sebagai Sarana Pendidikan Kebencanaan Aprilla Fortuna; Ikhwan Rahmansyaf; Febri Prasetya; Wahyu Zulya Syaputra; Detty Rahmadhani; Sakinah Saklaili; Muhamad Ikhwan Bagus; Erna Sinu Linda; Welli Andriani; Thariq Muhammad; Alda Deria
PAKAR Pendidikan Vol 21 No 1 (2023): Published in Januari 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v21i1.287

Abstract

Indonesia is one of the most disaster-prone countries in the world as evidenced by the World Risk Index 2019 data, Indonesia is ranked 37th out of 180 countries. The younger generation as agents of change must be able to have a positive influence on the community on the importance of preparedness and mitigation as an effort to reduce the impact of disaster risk. This research intends to design the development of Augmented Reality-based disaster mitigation learning media as a means of disaster education. The method used is the development of a prototype model consisting of listen to customer, build/revise mock-up, customer test-drive mock-up. This stage is carried out with the stages of needs analysis, design, testing, implementation, and evaluation. The results showed that the Blackbox Fire Disaster Mitigation-AR test was successfully displayed as expected (valid) with the target user being the community and students, especially early childhood children building creative, critical, and innovative thinking patterns in solving problems about disasters. Novelty given in developing ideas about disaster mitigation educational media in order to realize quality education and handling climate change. It can be concluded that the presence of Augmented Reality-based disaster mitigation learning media is considered very useful in supporting the learning process in the 21st century and making it easier for users to implement the knowledge gained into daily life by knowing the stages before and after disaster mitigation through disaster education.
Desain e-Modul Fisika Sebagai Pembelajaran Berbasis Masalah dalam Meningkatkan Hasil Belajar Siswa Welli Andriani; Putri Dwi Sundari; Letmi Dwiridal; Wahyuni Satria Dewi; Aprilla Fortuna
PAKAR Pendidikan Vol 22 No 1 (2024): Published in January 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i1.444

Abstract

Physics learning is learning that cannot be separated from mathematical learning, so students tend to get bored more easily if the teaching materials and learning models used are not appropriate, thus causing low student motivation to learn and resulting in low student learning outcomes. In solving this problem, there is a need for technological developments, learning tools are increasingly referring to digitalization, such as the teaching materials used are starting to be digital-based so that they are more interactive, such as the use of e-modules, which can contain pictures, animations, audio and video learning, so that students are more interested. for learning, apart from teaching materials, learning models also support the achievement of learning objectives, learning models that can be used so that students are active in the learning process are problem-based learning. The aim of this research is to produce a problem-based learning e-module design to improve student learning outcomes. This research includes development research. The development model used is a prototype model, namely the first stage listen to customers, the second stage is build/revise mock-up (design and the next stage is customer test driver mock-up (evaluation). This e-module is designed with the Canva application to design the cover and module display and flipbook hyzine help to make the module display more interactive.