Tedy Putra
STKIP Al Maksum Langkat

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SOSIALISASI MANFAAT DAN PEMBUATAN APOTEK HIDUP DAN OPTIMALISASI KARAKTER TANGGUNG JAWAB SISWA Haryati; Muhammad Fadli; Tedy Putra; Azrina Purba; Riskyka
Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2023): JPKM
Publisher : LPPM STKIP AL MAKSUM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (166.284 KB)

Abstract

Lingkungan merupakan salah satu komponen penting bagi kelangsungan hidup makhluk hidup. Manusia sebagai makhluk yang berakal dan berpikir mempunyai tanggung jawab terhadap kelestarian lingkungan. Pembuatan apotek hidup bertujuan untuk mendeskripsikan pemanfaatan serta pemanfaatan apotek taman hidup sebagai upaya mengoptimalkan karakter tanggung jawab siswa di SMA Al Maksum Stabat. Bentuk kegiatan terdiri dari pembersihan lahan kosong dan penampungan tanaman apotek hidup. Adapun tahapan-tahapan pengadaan apotek taman hidup, yaitu: 1) pembersihan lahan kosong; 2) pencangkulan dan penyiraman lahan; 3) pembuatan pagar taman apotek hidup; 4) penimbunan lahan apotek hidup; 5) penyiapan tanaman apotek hidup; 6) perawatan tanaman apotek hidup; 7) penghiasan taman apotek hidup; dan 8) pembuatan spanduk taman apotek hidup.kepada masyarakat ini dapat diartikan bahwa Siswa-siswi SMA Al Maksum Stabat dapat berpartisipasi dalam seluruh rangkaian kegiatan dengan mengembangkan kreativitas dan kemandirian masing-masing dalam menyembunyikan apotek hidup di lingkungan sekolah.
Development of Interactive Multimedia Based on A Contextual Approach to Mathematics Learning to Improve Results Student Tedy Putra; Titin Rahmayanti Rambe
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OKTOBER 2023
Publisher : IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4260

Abstract

This research aims to develop interactive multimedia based on a contextual approach. This research is research and development. This research uses a 4-D development model which consists of four stages, namely define, design, develop, disseminate. However, this research only reached the development stage. The research was carried out at SD IT Bintang Langkat. The subjects in the research were 20 class IV students. The object in the research isinteractive multimedia based on a contextual approach. The collection techniques used are observation, tests and questionnaires. Data analysis techniques are (a) feasibility analysis of interactive multimedia based on a contextual approach; (b) analysis of the effectiveness of interactive multimedia based on a contextual approach. Based on the results of expert validation carried out on interactive multimedia based on a contextual approach, the results of expert validation with a percentage of 92.80% are categorized as very feasible, the results of validation of language experts with a percentage of 80.00% are categorized as feasible, and the results of media expert validation with a percentage of 93.05% categorized as very feasible. The results in the pretest trial were 2 students who completed and 18 students who did not complete with a percentage of 45%, while in the posttest trial there were 19 students who completed and 1 student who did not complete with a percentage of 83%. Based on this description, it can be concluded that interactive multimedia based on a contextual approach is very feasible and effective for class IV students at SD IT Bintang Langkat.