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SOSIALISASI PENGEMBANGAN PROTOTYPE COMPANY PROFILE BERBASIS WEBSITE UMKM PENGUSAHA GERABAH DAN KERAMIK PAGERJURANG MELIKAN BAYAT – WEDI KLATEN Maria Atik Sunarti Ekowati; Kristyana Dananti; Sri Wening
JURNAL PENGABDIAN MASYARAKAT AKADEMISI Vol. 1 No. 2 (2023): April
Publisher : CV. ALIM'SPUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1911.165 KB) | DOI: 10.59024/jpma.v1i2.139

Abstract

The rapid development of Information Technology encourages Pagerjurang- Melikan MSME residents to always develop creations and have creativity in achieving maximum results in all fields. The need for easy, fast and timely information has become a way of life for humans, in the current 4.0 to 5.0 era. The rapid business competition forced the owners of the Pagerjurang - Melikan pottery craftsmen to find the right media to sell their products and innovate to develop more attractive and highly marketable types and forms of products. Purpose of Outreach Socialization Development of Website-Based Prototype Company Profile Umkm Pottery and Ceramic Entrepreneurs Pagerjurang Melikan Bayat – Wedi Klaten. Website is an internet application that can be accessed by almost all people today. The purpose of implementing PkM activities is to design and develop a website-based prototype company profile for Umkm Pottery and Ceramic Entrepreneurs Pagerjurang Melikan Bayat – Wedi Klaten. Because the sales made by MSMEs are still traditional, although there are some who have used the WA group and Facebook, but have never used a website application. The company profile prototype development method is waterfall, namely through several stages starting from planning and data collection, system design with Data Flow Diagrams (DFD), Entity Relationship Diagrams (ERD), programming in PHPMySQL and XAMPP languages. Results of the Company Profile Website for UMKM Pottery Pager Jurang - Melikan Pay -Wedi Klaten, Outcome of implementing the Website which is expected to help provide solutions to problems encountered during the process carried out by UMKM manually.
Pengembangan Metode Pembelajaran Berbasis Canva pada Matakuliah Jaringan Komputer Maria Atik Sunarti Ekowati; Kristyana Dananti; Sri Wening; Erlina Dyah Puspita Ningrum
JITU : Journal Informatic Technology And Communication Vol. 7 No. 1 (2023)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v7i1.1005

Abstract

Tujuan penelitian dimasa pasca pandemi Covid-19 adalah Pengembangan Media Video Animasi Pembelajaran Dengan Aplikasi Canva Pada Matakuliah Jaringan Komputer, diperlukan instrumen angket tertutup dengan jenis data kuantitatif. Angket ini disebarkan melalui google formulir. Hasil dari analisis menunjukkan bahwa dari 72 peserta didik menyatakan, 90% setuju menggunakan media video animasi berbasis aplikasi canva yang sangat menarik viturnya, 90% peserta didik menyatakan butuh serta setuju memakai media video animasi berbasis aplikasi canva yang memiliki fitur bagus dan 83,4% peserta didik mengatakan perlu memakai media video aplikasi Canva dalam proses pelaksanaan pembelajaran pada matakuliah jaringan komputer. Berdasarkan penelitian bisa ditarik kesimpulan bahwa harus ada pengembangan media video animasi berbasis aplikasi canva pada proses pelaksanaan pembelajaran pada matakuliah jaringan computer. Metode yang digunakan adalah pendekatan deskriptif kualitatif. Hasil dari pengembangan metode pembelajaran ini adalah Media Pembelajaran Audio Visual Berbasis Canva Pada Mata Kuliah Jaringan Komputer.
Pengembangan Sistem Kelas Cerdas Berbasis Internet of Things (IoT) untuk Proses Pembelajaran Tingkat SMP di Kota Surakarta Maria Atik Sunarti Ekowati; Zefanya Permata Nindyatama; Sri Wening; Kristyana Dananti
JITU : Journal Informatic Technology And Communication Vol. 7 No. 1 (2023)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v7i1.1015

Abstract

Artikel jurnal ini berfokus pada pengembangan sistem kelas cerdas berbasis Internet of Things (IoT) untuk proses pembelajaran di tingkat SMP di Kota Surakarta. Tujuan utama dari penelitian ini adalah untuk meningkatkan efektivitas dan efisiensi pembelajaran dengan menggunakan teknologi terbaru dan inovatif, yaitu IoT. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan tahapan analisis kebutuhan, perancangan sistem, pengembangan sistem, uji coba, dan evaluasi. Sistem kelas cerdas ini memiliki fitur-fitur seperti pemantauan suhu dan kelembaban ruangan, pengaturan intensitas cahaya, serta sistem peringatan ketika siswa tidak hadir di kelas. Pengujian dilakukan dengan melibatkan siswa SMP di Kota Surakarta dan hasil evaluasi menunjukkan bahwa sistem kelas cerdas berbasis IoT ini dapat meningkatkan efektivitas dan efisiensi pembelajaran. Artikel ini diharapkan dapat memberikan kontribusi pada pengembangan teknologi dalam dunia pendidikan, khususnya di Kota Surakarta dan menjadi rujukan bagi peneliti yang tertarik pada pengembangan sistem kelas cerdas berbasis IoT.
Sistem Informasi Geografis Peta Lokasi Toko Oleh-oleh Khas Wonosari Berbasis Website Maria Atik Sunarti Ekowati; Sri Wening; Kristyana Dananti; Darsini Darsini
JITU : Journal Informatic Technology And Communication Vol. 7 No. 2 (2023)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v7i2.1239

Abstract

Wonosasri, Gunung Kidul district, Special Region of Yogyakarta is famous for having quite a lot of interesting tourist destinations for tourists to visit. Tourist attractions that are quite famous in Indonesia are Wediombo Beach, Nglambor Beach, Becici Hill Pine Forest, Oya River, Ngringrong Valley, Sri Gethuk Waterfall, Ki Ageng Giring III Grave, Baron Beach, Wunung Giri Sela Kandha, Stone Garden, Kejawan Temple, Tanding Cave, Pindul Cave, Kalisuci Cave Tubing, Jomblang Cave, HeHa Sky View, Gesing Beach, Sadranan Beach, Drini Beach, Bukit Bintang, Puncak Segoro, Tanding Cave, Embung Glangeran, Slili Beach and many others. Apart from being famous as an attractive tourist destination, Wonosari Yogyakarta also has various types of souvenirs typical of Tiwul food, Gatot, Nasi Tiwul, Prawn Peyek, Fried Grasshoppers, Fried Lungkrung, Cassava Crackers, Various processed sea fish, Seaweed Peyek, Manggleng, Pathilo , and ornamental stone handicrafts, wooden and wooden batik crafts, natural colored batik crafts, bamboo crafts, vetiver crafts, natural handicrafts, silver crafts, cast metal crafts, blacksmith crafts, copper and brass crafts, and so on. Tourists who want to buy souvenirs often have difficulty finding souvenir shop locations. This research aims to develop a system that can provide information on the location of souvenir shops around users. This research was built using the waterfall method starting with the analysis, design, implementation and stages testing. The programming language used is PHP and MySql for the database. The result of this research is that a website that can display locations can display the distance and information on souvenir shops so that it really helps tourists/people to see the distance and information on souvenir shops. According to the UAT testing carried out, it is hoped that 90% of tourists/people will be helped. with the development of this system.