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Journal : Kreano, Jurnal Matematika Kreatif-Inovatif

Developing and Playing Geometric Puzzle Game to Enhance the Ability of Mathematical Creative Thinking Susiaty, Utin Desy; Prihatin, Iwit; Hartono, Hartono
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.26613

Abstract

This study explores the development of the game media of the geometric puzzle to support junior high school students' mathematical creative thinking skills. The research design used in this R&D research uses a 4-D development model. The researchers present the prototype of an exciting game for stimulating students’ creative thinking ability. Expert validation obtained an average value of 80.89%, the category is feasible (not revised). Students' limited trial score was 88.69% very interesting category and from the teacher 80% interesting category. The value of field trials to assess effectiveness through completeness obtained by students of 75.86% was categorized as complete classically. Therefore, the development of geometry puzzle game media with students' needs is feasible, interesting, and useful.Penelitian ini mengeksplorasi pengembangan media permainan puzzle geometris untuk mendukung kemampuan berpikir kreatif matematis siswa SMP. Desain penelitian yang digunakan dalam penelitian R&D ini menggunakan model pengembangan 4-D. Para peneliti mempresentasikan prototipe permainan yang menarik untuk merangsang kemampuan berpikir kreatif siswa. Validasi ahli memperoleh nilai rata-rata 80,89% kategori layak (tidak direvisi). Nilai uji coba terbatas siswa 88,69% kategori sangat menarik dan dari guru 80% ka-tegori menarik. Nilai uji coba lapangan untuk menilai keefektifan melalui ketuntasan yang diperoleh siswa sebesar 75,86% dikategorikan tuntas secara klasikal. Oleh karena itu, pengembangan media permainan puzzle geometri yang sesuai dengan kebutuhan siswa layak, menarik, dan bermanfaat.
Development of College Student Analytical Thinking Skills Through Evaluation Learning with Flip Book Assisted E-Books Susiaty, Utin Desy; Oktaviana, Dwi; Firdaus, Muhamad
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v13i2.38050

Abstract

The purpose of this study was to compare college student analytical thinking skills in evaluation learning with and without flipbook-assisted e-books. The research method used is quasi-experimental with a nonequivalent control group research form. The sample in this study were fourth-semester college students. The result of the research is that the college student analytical thinking ability after being given a mathematics learning evaluation course with and without an e-book assisted by a flipbook is equally good. This study carries out the application of learning mathematics learning evaluation courses with e-books assisted by flipbooks as an effort to develop students' analytical thinking skills which are indispensable in solving problems in these subjects where so far no one has conducted research in this field. The implications of the research are by applying the learning of mathematics learning evaluation courses with e-books with the help of flipbooks to the maximum extent that they can develop college student analytical thinking skills.Tujuan dalam penelitian ini adalah untuk membandingkan kemampuan berpikir analitis mahasiswa dalam pembelajaran evaluasi dengan dan tanpa e-book berbantuan flipbook. Metode penelitian yang digunakan adalah quasi experimental dengan bentuk penelitian nonequivalent control group. Sampel dalam penelitian ini adalah mahasiswa semester IV. Hasil penelitian yaitu kemampuan berpikir analitis mahasiswa sesudah diberikan mata kuliah evaluasi pembelajaran matematika dengan dan tanpa e-book berbantuan flipbook sama baiknya. Penelitian ini mengusung penerapan pembelajaran mata kuliah evaluasi pembelajaran matematika dengan e-book berbantuan flipbook sebagai upaya dalam mengembangkan kemampuan berpikir analitis mahasiswa yang sangat diperlukan dalam menyelesaikan permasalahan di mata kuliah tersebut dimana selama ini belum ada yang melakukan penelitian di bidang tersebut. Adapun implikasi dalam penelitian yaitu dengan melakukan penerapan pembelajaran mata kuliah evaluasi pembelajaran matematika dengan e-book berbantuan flipbook secara maksimal dapat mengembangkan kemampuan berpikir analitis mahasiswa.