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PENERAPAN MOTION TWEEN UNTUK ANIMASI DUA DIMENSI RUTE PERJALANAN BUS TRANS JOGJA Mukti, Mega Lesya; Honggowibowo, Anton Setiawan; Nugrahenny, Dwi
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (712.058 KB) | DOI: 10.28989/senatik.v1i0.42

Abstract

Transportation  is  one  of  the  important  aspects  in  a  region,  where  public transportation  take  effect  on  the  mobility  of  the  people.  To  achieve  a  good transportation can be create, so that the infrastructure and other supporting factors are  needed. Yogyakarta municipality  area  has  a lot  of  public transportasion,  one  of them  is  “Trans  Jogja”  bus,  where  each  bus  line  has  its  route  to  reach  any destination.  It  is  needed  a  supporting  media  that  can  provide  information  about  the route for each bus line so that people can be easily deciding which bus line that can use to reach their destination. Those information presented in the form of animation with  an  interesting  and  informative  media.  The  use  of  animation  as  an  information media  that  shown  as  a  route  trip,  bus  line  including  bus  stop  and  departing passangers  place  assessed  can  be  use  as  one  of  the  other  option  for  obtaining information except from a conventional map.
PERANCANGAN DAN ANALISA PERBANDINGAN ANTARA DELAY DAN THROUGHPUT PADA VIDEO STREAMING MENGGUNAKAN IPv4 DAN IPv6 TUNNELING Nugroho, Eko Cahyo; Nugrahenny, Dwi; Sajati, Haruno
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.114 KB) | DOI: 10.28989/senatik.v1i0.50

Abstract

Along with the rapid growth of the Internet, causing problem in the allocation of IPv4 addressing. Therefore, IPv4 only have less than 4 billion addresses and will soon be exhausted. Therefore, IPv6 has been created and used hexadecimal system on it addressing and has very large address allocation that is 3,4 x 1038 addresses. But now many network infrastructures in terms of hardware and software that have not fully support IPv6. So, the devices that still using IPv4 can through IPv6-based network infrastructures, they can use tunneling technique. This makes the emergence of the idea to test the delay and throughput in streaming video system which has a heavy workload on the network. Video streaming system on Vision 1.0 application takes advantage motor stepper webcam in order to support the visibility of the image that can be captured. Then the client who connected to the server can control remotely the motor stepper webcam. On the implementation phase, Vision 1.0 is running on IPv4 and IPv6 network. Next on the testing phase, carried out delay and throughput data collections from those both network systems. From the obtained results in testing, showed no significant difference. So, in general, the performance difference is not too pronounced when the video streaming system is running on both network systems. However, from a comparison based on mean value of delay and throughput, IPv4 is still superior due to the header of the data packet does not as big asIPv6 header which of course affects the packet data frame size, then the traffic network more crowded.
Pendampingan Pengenalan Metode Pengetikan Cepat Menggunakan Microsoft Word Bagi Siswa Kelas 5 SD IT Salsabila Al Muthi’in Yogyakarta Sajati, Haruno; Sudaryanto, Sudaryanto; Kusumaningrum, Anggraini; Wintolo, Hero; Nugrahenny, Dwi
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 2, No 1 (2019): Januari
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (339.21 KB)

Abstract

Teknologi Informasi dan Komunikasi (TIK) pada jaman sekarang sangat dibutuhkan oleh setiap masyarakat baik itu orang dewasa maupun anak-anak. Khusus pada anak-anak, sangat dibutuhkan pelatihan penggunaan perangkat teknologi informasi dan komunikasi agar nantinya anak-anak dapat memanfaatkannya dengan baik. Salah satunya adalah dengan mengenalkan penggunaan aplikasi pengolah kata yaitu Microsoft Word. Microsoft Word adalah aplikasi pengolah kata yang sangat populer pada saat ini, dengan aplikasi tersebut dapat memudahkan kerja manusia dalam melakukan pengetikan surat maupun dokumen lain. Anak-anak dapat diajarkan aplikasi tersebut guna mendukung kesehariannya dalam kegiatan akademik di sekolah. Kegiatan pengabdian pada masyarakat semester ini dititikberatkan dalam bentuk Pendampingan Pengenalan Metode Pengetikan Cepat menggunakan Software Microsoft Word 2010 bagi siswa-siswi kelas 5 di SDIT Salsabila Al Muthi’in Yogyakarta. Diharapkan adanya pedampingan tersebut, siswa/siswi dapat lebih mengetahui tentang bagian-bagian Aplikasi Microsoft Word dan penggunaannya sehingga dapat membantu saat pengerjaan tugas sekolah maupun meningkatkan kreativitas. Hasil dari kegiatan pengabdian yang dilaksanakan memberikan pengalaman dan ketrampilan pada para siswa di SDIT Salsabilla Al-Muthi’in dalam menggunakan aplikasi Microsoft Word 2010.
PERANCANGAN DAN ANALISA PERBANDINGAN ANTARA DELAY DAN THROUGHPUT PADA VIDEO STREAMING MENGGUNAKAN IPv4 DAN IPv6 TUNNELING Sajati, Haruno; Nugrahenny, Dwi; Nugroho, Eko Cahyo
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/senatik.v1i0.50

Abstract

Along with the rapid growth of the Internet, causing problem in the allocation of IPv4 addressing. Therefore, IPv4 only have less than 4 billion addresses and will soon be exhausted. Therefore, IPv6 has been created and used hexadecimal system on it addressing and has very large address allocation that is 3,4 x 1038 addresses. But now many network infrastructures in terms of hardware and software that have not fully support IPv6. So, the devices that still using IPv4 can through IPv6-based network infrastructures, they can use tunneling technique. This makes the emergence of the idea to test the delay and throughput in streaming video system which has a heavy workload on the network. Video streaming system on Vision 1.0 application takes advantage motor stepper webcam in order to support the visibility of the image that can be captured. Then the client who connected to the server can control remotely the motor stepper webcam. On the implementation phase, Vision 1.0 is running on IPv4 and IPv6 network. Next on the testing phase, carried out delay and throughput data collections from those both network systems. From the obtained results in testing, showed no significant difference. So, in general, the performance difference is not too pronounced when the video streaming system is running on both network systems. However, from a comparison based on mean value of delay and throughput, IPv4 is still superior due to the header of the data packet does not as big asIPv6 header which of course affects the packet data frame size, then the traffic network more crowded.
PENERAPAN MOTION TWEEN UNTUK ANIMASI DUA DIMENSI RUTE PERJALANAN BUS TRANS JOGJA Nugrahenny, Dwi; Honggowibowo, Anton Setiawan; Mukti, Mega Lesya
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/senatik.v1i0.42

Abstract

Transportation  is  one  of  the  important  aspects  in  a  region,  where  public transportation  take  effect  on  the  mobility  of  the  people.  To  achieve  a  good transportation can be create, so that the infrastructure and other supporting factors are  needed. Yogyakarta municipality  area  has  a lot  of  public transportasion,  one  of them  is  “Trans  Jogja”  bus,  where  each  bus  line  has  its  route  to  reach  any destination.  It  is  needed  a  supporting  media  that  can  provide  information  about  the route for each bus line so that people can be easily deciding which bus line that can use to reach their destination. Those information presented in the form of animation with  an  interesting  and  informative  media.  The  use  of  animation  as  an  information media  that  shown  as  a  route  trip,  bus  line  including  bus  stop  and  departing passangers  place  assessed  can  be  use  as  one  of  the  other  option  for  obtaining information except from a conventional map.