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ANALISA SISTEM PENDUKUNG KEPUTUSAN (SPK) DENGAN METODE AHP DALAM MENENTUKAN KUALITAS DAY OLD CHICKEN (DOC) AYAM ARAB Simanjuntak, Agnes Gracella Fepdiani; Suhada, Suhada; Sumarno, Sumarno; Saifullah, Saifullah
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 1, No 1 (2017): Intelligence of Cognitive Think and Ability in Virtual Reality
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (23.348 KB) | DOI: 10.30865/komik.v1i1.514

Abstract

DOC is known by Day Old Chicken is a chicken one day old, the usual weight of  normal average DOC Chicken in the range 35-40 gram of  his recordor. Researches take a case study Arab Chicken is a descendant of chicken brkiel-silver from Belgium whose spawn ability is sufficient and generally DOC Arabian Chicken has a soft brown fur color tend to be dark, has the same shape and size both in cockerels and hens so it is very difficult to distinguish. All data collected will be implemented in a system where the system is helping to facilitate the processing of data in determining the quality of chicken DOC Arabic using AHP (Analytic  Hierarchi  Process). At the stage of the AHP(Analytic  Hierarchi  Process) Method to determine the Quality of Arab Chicken DOC begins with the process of defining the problem as a general goal in the hierarchy of powers that the Criteria and Alternatives are preferred in making pairwise comparision matrices, calculating vector values, calculating eigen vectors testing consistency and normalize the data. The use of calculations thourgh AHP (Analytic  Hierarchi  Process) method is faster than manual calculations so that in determining the quality of Arab Chicken DOC is much more efficient and the accuracy of the data is more assured.
PENENTUAN PENERIMA KIP DENGAN MENGGUNAKAN METODE MOORA PADA SD NEGERI 124395 PEMATANG SIANTAR Sinaga, Rahmadani Fitri; Andani, Sundari Retno; Suhada, Suhada
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 2, No 1 (2018): Peranan Teknologi dan Informasi Terhadap Peningkatan Sumber Daya Manusia di Era
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (23.348 KB) | DOI: 10.30865/komik.v2i1.938

Abstract

The Smart Indonesia Card (KIP) is an educational cash assistance until graduating from high school with the age of 6-21 years of school age coming from poor families (underprivileged) or who are registered as participants in the Family Hope Program (PKH) or Family Welfare Card (KKS ) The Indonesia Smart Card (KIP) is a refinement part of the Poor Student Assistance Program (BSM) since the end of 2014. The author took a case study on 124395 Public Elementary School. 124395 Public Elementary School is one of the Public Elementary Schools in Pematangsiantar which received the Smart Indonesia Program for students / i poor and have difficult economic constraints. This research is in the background of the problem of KIP provision where the process of delivering assistance sometimes does not meet the target or target. Invalid data causes errors in the distribution of KIP that should be given to recipients who are entitled to receive it. To overcome these problems, a Decision Support System (SPK) is needed which is expected to solve problems in the provision of KIP with the Moora method. The Moora method is a multicriteria decision making method based on each appropriate criterion. The criteria used are: Fathers Work, Mothers Work, Fathers Income, Mothers Income, Amount of Dependent, Amount of Dependents Still in School, Rapot Value, KKS Holder, Residence, Type of House. SPK KIP is a recommendation to the school, for the next process to be returned to the school.Keywords: Decision Support System, Moora, Indonesia Smart Card (KIP)
PENERAPAN METODE EDUTAINMENT UNTUK MENINGKATKAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN TEMATIK SEKOLAH DASAR Suhada, Suhada; Sabri, Tahmid; Halidjah, Siti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 3 (2018): Maret 2018
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.062 KB)

Abstract

 AbstractCan the Edutainment method improve students' learning outcomes in Thematic Class 1 lesson of North Pontianak 2nd Elementary School. The research method used in this research is descriptive method with form of collaborative class action research. Research subjects of students and teachers of class I with the number of students 27. This research is done III cycle and each cycle consists of 1 meeting. The results obtained are the ability of teachers to plan learning by using Edutainment method with the total score in the first cycle is 14.40 or 2.88 average. In cycle II the total score increased to 15.67 or 3.13 in average. In cycle III the total score increased to 16.00 or 3.20 average. The results obtained by the ability of teachers in implementing learning by using Edutainment method with a total cycle score I 13.21 or 3.30 average. In cycle II the total score 14.46 or 3.61 average. In total cycle III 15.08 or 3.77 average. In this study the student learning outcomes also increased with student learning outcomes, the first cycle of 86.30, the second cycle of 89.26, and the third cycle of 90.00. From the data obtained shows that the use of Edutainment method can improve the ability of teachers in planning, melaksanakandan student learning outcomes in class ICT learningKeywords: Metode Edutainment, Pembelajaran Tematik           
Pengembangan Media Pembelajaran Pada Mata Pelajaran Komputer dan Jaringan Dasar Manoppo, Manoppo; Mulyanto, Mulyanto; Suhada, Suhada
Jurnal MediaTIK Vol 4, No 2 (2021)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jmtik.v4i2.21370

Abstract

Pada saat proses pembelajaran didalam kelas, di temukan bahwa siswa cepat bosan jika terlalu banyak mencatat materi pembelajaran dari modul elektronik berformat pdf, dengan isi modul yang sebagaian besar disajikan dalam bentuk teks dan tidak interaktif. Selanjutnya jika dilihat dari cara guru mengajar dan memberikan materi, kurangnya penggunan metode dan variasi media dalam pembelajaran, sehingga guru masih menggunakan modul elektronik berformat pdf sebagai media pembelajaran. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Adobe Animate Creative Cloud pada mata pelajaran Komputer dan Jaringan Dasar untuk siswa kelas X RPL di SMK Negeri 3 Gorontalo. Metode penelitian adalah penelitian dan pengembangan (R&D) model ADDIE. Hasil penelitian melalui pengujian kelayakan media pembelajaran oleh satu ahli materi yaitu guru mata pelajaran Komputer dan Jaringan Dasar diperoleh skor rata-rata 125 dengan kriteria sangat layak. Dan hasil pegujian kelayakan media pembelajaran oleh dua ahli media dalam hal ini satu orang dosen dan satu orang lagi dari pihak TVRI Gorontalo diperoleh skor rata-rata 120 dengan kriteria sangat layak. Sehingga pengujian kelayakan media pembelajaran berdasarkan ahli materi dan ahli media termasuk dalam kategori sangat layak. Sedangkan hasil penilaian tanggapan siswa (respon siswa) terhadap media pembelajaran dalam uji coba dengan 9 orang siswa diperoleh skor rata-rata 91,77 dengan kriteria layak. Berdasarkan data tersebut dapat disimpulkan bahwa media pembelajaran pada mata pelajaran Komputer dan Jaringan Dasar yang dikembangkan di SMK Negeri 3 Gorontalo layak digunakan dalam proses pembelajaran.
Penggunaan Sistem Microcontroler Untuk Penyiraman Tanaman Secara Terjadwal Menggunakan Arduino Ardana, Fath Arya; Suhada, Suhada; Damanik, Bahrudi Efendi
TIN: Terapan Informatika Nusantara Vol 2 No 2 (2021): Juli 2021
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

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Abstract

So far, watering plants is done manually. However, sometimes humans are constrained by limited free time. By using this tool, it is expected that watering the plants can be done at the right time. This research was conducted by making a device that can water plants on a scheduled basis using the Real Time Clock Module which is controlled by Arduino Uno. Plant watering system that is made can water plants automatically according to the schedule that has been set. The results of this study aim to facilitate the process of watering plants in the yard
Klasifikasi Kepuasan Siswa Terhadap Kinerja Guru Smk Satrya Budi 2 Perdagangan Menggunakan Algoritma C4.5 Kusuma, Wili Darma; Suhada, Suhada; Saifullah, Saifullah
TIN: Terapan Informatika Nusantara Vol 2 No 7 (2021): Desember 2021
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

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Abstract

The purpose of this study was to measure student satisfaction with teacher performance Smk Satrya Budi 2 Perdagangan using classification data mining techniques C4.5 Algorithm. Data Sources obtained from questionnaires that have been given to students Smk Satya Budi 2 Perdagangan and giving questionnaires to students as many as 97 students. attributes used as a parameter for assessing student satisfaction include: Teacher attendance (C1), Material Mastery (C2), Material Explanation (C3), Tasks (C4), Attitude Teacher (C5), and Teacher appearance (C6). The results of processing the C4.5 algorithm using the help of Weka software are the attributes of teacher attendance (C1) and material explanation (C3) which are attributes that affect student satisfaction on teacher performance. And the accuracy value shown against the suitability of the C4.5 algorithm with student satisfaction with teacher performance is 94%. The benefit of this research is to improve the quality of teacher performance and improve the quality of teacher teaching
Analisis Kualitas Pelayanan Terhadap Kepuasan Konsumen Berbelanja Baju Polos dan Sablon Digital di Toko Cititex Cabang Kota Pematangsiantar Chairani, Yulia; Suhada, Suhada; Hardinata, Jaya Tata
TIN: Terapan Informatika Nusantara Vol 2 No 10 (2022): Maret 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v2i10.1373

Abstract

The satisfaction of consumers shopping for plain clothes at the Cititex store in the Pematangsiantar branch is one of the most important things in assessing the level of service and quality provided by the store to its consumers. The purpose of this study was to determine the quality of service to consumers in terms of Quality (Quality), Responsiveness (Responsiveness), Empathy (Empathy) to consumers. At the Cititex plain clothes shop, the Pematangsian branch, these three aspects have not been measured with certainty, so the shop finds it difficult to determine which aspects should be improved. The method used in this study is the C4.5 Algorithm, where the data source used is a questionnaire technique given to consumers. The research test process uses RapidMiner software to create a decision tree. The results obtained 2 rules for the classification of the level of consumer satisfaction with the quality of materials and store service. The C4.5 algorithm can be used in the case of consumer satisfaction at the Cititex plain clothes shop, Pematangsiantar branch with an accuracy rate of 96.50%. From the results of the analysis is expected to improve the quality of materials and services in providing services to consumers to be even better