M. Lukman Fikri
The University of Electro-Communications Tokyo, Japan

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Journal : Open Access DRIVERset

The Development of 360-Degree Video-Based Virtual Reality Learning Media to Enhance Student’s Learning Interest Faridatus Saniyah; Galih Albarra Shidiq; M. Lukman Fikri
IJCAR: Indonesian Journal of Classroom Action Research Vol. 1 No. 1 (2023): Vol 1, No 1 (2023): Available Online in July 2023
Publisher : DAS Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53866/ijcar.v1i1.297

Abstract

Technology development in education has become essential for optimally, efficiently, and effectively achieving educational goals in 21st-century skills. The utilization of technology in education is relevant to the development of Society 5.0 and can be seen in the academic growth of global challenges. One of the solutions for implementing technology in education is the application of technology-based learning media, which can be developed using technological advancements, including 360-degree video-based virtual reality (V.R.). The results of this study explored that virtual reality can improve students' interactive and immersive learning experience as if they can feel the sensation of being in the environment depicted in the displayed video. Additionally, engaging learning experiences can enhance students' learning interests in primary schools. However, we suggested that students accustomed to online learning must readapt to conventional understanding in future studies. Therefore, one media that can attract students' learning interest in primary schools is 360-degree video-based virtual reality.