Witabora, Jonata
Universitas Trisakti

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Journal : Humaniora

Ilusi Optis dalam Dunia Seni dan Desain Witabora, Jonata
Humaniora Vol 3, No 2 (2012): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v3i2.3409

Abstract

Visual is everything to do with vision. The ability of our brain to interpret visual is what we call visual perception. In the development of art and design, many artists and designers study visual perception and embody it in their works. One part of visual perception which attracts artists and made as the base on their work is optical illusion. This, in turn creates new streams in the world of art and design. Optical illusion is an anomaly in visual perception, a deceiving experience occurs beyond the control of the observer. Article maps out what optical illusions is, and identify a variety of optical illusions and their application in art and design. 
Kinetic Sculpture Witabora, Joneta; Witabora, Jonata
Humaniora Vol 5, No 1 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i1.3038

Abstract

Kinetic Sculpture was born from a long process of searching new approach in sculpture. The artists tried to escape from 'static' paradigm and tried to implement movement into their works: a sculpture that is mobile. Movement is always a fascinating phenomenon to eyes. Kinetic sculpture strength lies in its unique character in combining science and art. Kinetic Sculptures are really interesting pieces of art. It succeeds to fascinate human everytime. 
Usability, Design, and Content Issues of Mobile Apps for Indonesia Cultural Art Promotion: A Balinese Mask Witabora, Jonata; Adidharma, Kadek Satria; Luzar, Laura Christina; Meilani, Meilani; Soedarso, Nick
Humaniora Vol 7, No 4 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i4.3596

Abstract

Various ways had been taken to promote the Indonesian culture in conventional media such as magazines, books, and even articles. The receiver generation who had lived in the abundance of technological world of digital media was the next target of inheritance and one way to do it was with the mobile application technology. So, it would be nice if the society started to take a big step to be more focused in the dissemination of culture and pass it following the development of the time, of course, without losing national identity. One of many interesting Indonesian Culture was Topeng Bali (Balinese Mask). Through observation and field research, knowledge about the art of Balinese mask was gathered, and later present it in form of mobile application. This research used the qualitative and quantitative method. The qualitative research was done by collecting data sampling from some of the selected target markets in limited quantities, while quantitative research was done by spreading the questionnaires that will be created and distributed to the main target market but not in the number and selected resource persons. This research finds that the mobile application is deemed appropriate to be one medium that can distribute effectively and efficiently in promoting one of Indonesia culture, Balinese mask.