Kosala, Raymond
UIN Sultan Syarif Kasim Riau

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Touchless Interaction Using Magnetometer for Mobile Games Wihardja, Jason; Kosala, Raymond
Journal of Game, Game Art, and Gamification (JGGAG) Vol 1, No 2 (2016)
Publisher : Binus University

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Abstract

This paper proposes an alternative way for doing touchless interaction. Using a magnetometer sensor, we attempt to map some common gestures into something that can be understood by a magnetometer sensor. To demonstrate the concept, an application and a punching game that utilize this principle were developed. Using the application, users are able to perform a common swiping gesture using magnetometer sensor. When the game detects a punch gesture, it will respond accordingly. The application was tested and compared against an existing touchless interaction technology. The test results showed that there are some aspects where the magnetometer solution is better compared to the existing solution. This suggests that touchless interaction using magnetometer might have a promising future.
Evaluation of Physics Frameworks for Building Web-Based Games Yogya, Resa; Kosala, Raymond
Journal of Game, Game Art, and Gamification (JGGAG) Vol 1, No 1 (2016)
Publisher : Binus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8508.708 KB)

Abstract

Recently, WebGL technology shows a lot of potentials for developing games. Since this technology is still relatively new, there are still much potential in the game development area that are not explored yet. This paper explores the development of a game engine made with WebGL technology that integrates some physics frameworks for developing web-based 2D or 3D games. Specifically, we integrated three open source physics frameworks, which are Bullet, Cannon, and JigLib, into a WebGL-based game engine. We assessed these frameworks using some experiments, in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGL-based game engine, and Bullet is the best physics framework to be integrated into the WebGL-based game engine.