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Participation Right Fulfillment in Early Childhood Education through Educative Game Tools Senowarsito Senowarsito; Siti Musarokah
Journal of Education and Learning (EduLearn) Vol 12, No 3: August 2018
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (228.149 KB) | DOI: 10.11591/edulearn.v12i3.7595

Abstract

The research aims at describing the implementation of participation rights in early childhood education through educative game tools (Alat Permainan Edukatif: APE) and finding out the problems encountered by the teachers in implementing participation rights through APE. The research type is qualitative research. The subjects of the research were four teachers of early childhood education in Semarang Municipality including play group and kindergarten school which were selected by using purposive sampling. The data were collected by field observation and depth-interview and analyzed in the form of a descriptive qualitative analysis. The results show that some APEs implemented in early childhood education were potentially able to enhance participation rights, but the teachers were not aware on this aspect. They tended to focus on the academic outputs and on fulfilling joyful learning. The main factor was the teachers’ knowledge on the importance of APE for comprehending the participation rights of the child in learning process, including the limited number of APEs created and the flexibility of the APEs available. As participation rights are essential in learner-centered approach, APE as an educational game tool should be created and manipulated to accommodate the rights, including protection and provision rights.
Illocutionary Act Found on Character Arthur Fleck’s in Joker Movie Theresia Cicik Sophia; Luki Saptiko; Siti Musarokah
SALEE: Study of Applied Linguistics and English Education Vol. 2 No. 2 (2021)
Publisher : STAIN Sultan Abdurrahman Kepulauan Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35961/salee.v2i02.272

Abstract

This study is focused on the illocutionary acts found on Arthur Fleck’s dialogues in Joker (2019) movie. The objectives of this study are (1) to find out the types of illocutionary acts used by the character Arthur in Joker movie and (2) to find out the dominant types of illocutionary acts used by the character Arthur in Joker movie and what that means. To reach those objectives of study, the writers use Searle (2002) theory to conduct the study. There are five types of illocutionary acts according to Searle (2002). They are assertive, directive, commisive, expressive, and declarative. This study used qualitative design because it is framed in terms of using words instead of numbers. The result of data finding shows that there were 52 utterances done by Arthur Fleck indicates as illocutionary acts. The illocutionary types found are assertive, directive, commissive, expressive, and declarative. There are 8 utterances categorized as assertives type, 27 utterances categorized as directives type, 4 utterances categorized as commissive type, 9 utterances categorized as expressives type, and 4 utterances categorized as declaratives type. Directive type is the dominant type found in Arthur’s utterances. Keywords: Pragmatic, Illocutionary Acts, Joker (2019) Movie.
Students’ Responses to the Application of Peer-Editing Group Correction for Cause–Effect Written Assignments Ngasbun Egar; Siti Musarokah
Celt: A Journal of Culture, English Language Teaching & Literature Vol 17, No 2: December 2017, Nationally Accredited
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (829.904 KB) | DOI: 10.24167/celt.v17i2.1120

Abstract

The study aims at describing the students’ response to the application of Group Correction of Students’ Written Assignment technique assisted with Peer-Editing Worksheet in cause-effect essay teaching. The type of the study is descriptive qualitative research. The respondents of the study are the fourth semester students of the English Education Department of Universitas PGRI Semarang. The techniques used to collect the data are questionnaire and interview. The data are analyzed qualitatively The result of the study shows that through Group Correction of Students’ Written Assignment technique assisted with Peer-Editing Worksheet, the students can take some advantages. For example, the students can review other group’ works easily; they can also learn from other work errors to avoid making the same errors in their own writing, and add more ideas on their own writing by reading others’ works, etc. In conclusion, Group Correction of Students’ Written Assignment technique assisted with Peer-Editing Worksheet is useful learning technique for both the writer of the essay and the students who provide feedback.
Keterserapan Lulusan Program Studi Pendidikan Bahasa Inggris Universitas PGRI Semarang Dalam Dunia Kerja Jafar Sodiq; Siti Musarokah; Faiza Hawa; Ajeng Setyorini
JP3 (Jurnal Pendidikan dan Profesi Pendidik) Vol 7, No 2 (2021): JP3 (Jurnal Pendidikan dan Profesi Pendidik)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp3.v7i2.9725

Abstract

Tujuan utama penelitian ini adalah melacak sebaran kerja, masa tunggu lulusan dalam mendapatkan pekerjaan, dan besaran pendapatan atau gaji yang diperoleh oleh lulusan selama sebulan. Data dari penelitian ini diambil melalui kuesioner online yang disebarkan ke lulusan Pendidikan Bahasa Inggris UPGRIS tahun 2018-2020 melalui whatsapp grup dan menggunakan reminder berupa telepon secara personal untuk pengisian kuesioner. Hasil penelitian menunjukkan bahwa sebanyak 51% lulusan terserap kedalam dunia kerja dan bekerja sebagai guru bahasa Inggris baik disekolah negeri, swasta, madrasah maupun di pondok pesantren. Sedangkan 41% lulusan bekerja pada sektor swasta, pada perusahaan jasa dan manufaktur, dan menjadi wiraswasta mandiri yang berkecimpung pada penjualan dan start up online. Untuk mendapatkan pekerjaan, 60 % lulusan memerlukan kisaran waktu sebanyak 1-3 bulan, 25 % lulusan menunggu selama 3-6 bulan, 10% lulusan menunggu selama 6-12 bulan dan hanya 5 % lulusan yang mendapatkan pekerjaan setelah lebih dari setahun lulus.  Sayangnya, para lulusan tersebut masih menerima gaji atau mendapatkan penghasilan sebanyak 1-3 juta saja per bulan (46%), 3-5 juta perbulan sebanyak 39%, 5-7.5 juta sebanyak 4%, dan hanya 11% yang mendapatkan gaji 7.5 -10 juta per bulan. Meskipun demikian, dengan melihat sebaran jenis pekerjaan yang digeluti oleh lulusan, maka dapat dikatakan bahwa profil prodi untuk menghasilkan guru bahasa Inggris yang cakap dan entrepreneur sudah tercapai melalui lulusan, dan kurikulum yang terapkan prodi dalam proses pengajaran sudah relevan dengan tuntutan dunia kerja. 
3P (PROVISI, PROTEKSI, DAN PARTISIPASI) DALAM PEMBELAJARAN MENGGUNAKAN GAME DI MADRASAH IBTIDAIYAH: PENERAPAN DAN TANTANGANNYA Siti Musarokah
Malih Peddas (Majalah Ilmiah Pendidikan Dasar) Vol 6, No 2 (2016): Volume 6 Nomor 2 Des 2016
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/malihpeddas.v6i2.1348

Abstract

Penelitian ini bertujuan untuk 1) mengetahui jenis game yang diterapkan guru Madrasah Ibtidaiyah (MI) dalam proses pembelajaran, 2) mendeskripsikan penerapan provisi, proteksi, dan partisipasi (3P) dalam pembelajaran menggukan game di MI, dan 3) untuk mendeskripsikan tantangan yang dihadapi guru dalam menerapkan 3P dalam pembelajaran menggunakan game. Penelitian ini adalah penelitian deskriptif kualitatif. Populasi penelitian ini adalah guru MI Husnul Khatimah Kecamatan Tembalang, Kota Semarang. Sample penelitian ini berjumlah 10 guru dan ditentukan dengan menggunakan teknik purposive sampling. Questioner dan wawancara digunakan untuk mengumpulkan data, dan kemudian data dianalisis dengan langkah reduksi data, data display, dan kesimpulan/verifikasi. Hasil penelitian menunjukkan bahwa 1) jenis game yang terapkan oleh guru dalam proses pembelajaran masih sangat terbatas, yaitu Teka Teki Silang, Kartu Pintar, Tebak Nyanyi, Tebak Kata, Kartu Bergambar, Angka Bom Bilangan Loncat, dan Kuis Game; 2) 3P (Provisi, Proteksi, dan Partisipasi) sudah diterapkan dalam proses pembelajaran dengan sangat baik oleh sebagian besar guru, namun beberapa guru belum sepenuhnya menerapkannya; dan 3) dalam pembelajaran menggunakan game, guru mengalami banyak tantangan atau kendala, diantaranya adalah media bantunya terbatas, partisipasi anak masih terbatas, memerlukan tenaga dan waktu ekstra dalam menerapkannya, antar kelompok saling mengganggu, dan lain sebagainya. 3P (Provisi, Proteksi, dan Partispasi) juga menjadi kendala tersendiri bagi guru karena pemahaman mereka akan tiga prinsip dasar dalam pendidikan ramah anak ini masih terbatas. Kata Kunci: 3P (Provisi, Proteksi, dan Partisipasi), game, penerapan, tantangan
PROMOTING LEARNER AUTONOMY THROUGH SELF-ASSESSMENT IN WRITING CLASS Muhammad Islakhul Huda; Siti Musarokah; Andreas Bambang Prabowo Kusumo Adi
ETERNAL (English Teaching Journal) Vol 11, No 2 (2020): August
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v11i2.7561

Abstract

In the 2020 era, the corona pandemic has caused many impacts throughout the country that are very broad in all fields, including education. Learners and lecturers are no exception affected by the pandemic, and always strive to be able to carry out teaching and learning activities that can cover deficiencies in the field. Based on the current complex learning and living background, this article discuss the autonomous learning mode of College English learners, puts forward the discussion of constructing strategy from self-assessment to improve autonomous learning mode of college English in writing classess. In discussing this article, the writer used theoretical review and qualitative document methods which were observations, data collection, data processing, revisions, and documentation. Then, it can be concluded that the results of research on self-assessment can improve learner autonomy so that learners can get the ease from online writing classes during the pandemic and in the future from direct methods (face to face) learning more beneficially
Using Technology in English Teaching of Pre-Service Teachers in 4.0 Industrial Revolution Era Maria Yosephin Widarti Lestari; Siti Musarokah; Asysyifa Dinar Prashanty
ETERNAL (English Teaching Journal) Vol 11, No 1 (2020): February
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v11i1.6072

Abstract

The study aims at knowing the use of technology in teaching learning process of pre-service teachers of English Study Program of Universitas PGRI Semarang. The subjects of the study are the eight semester students which are Pre-service teachers of the English Study Program of Universitas PGRI Semarang in the academic year 2018/2019. The instrument used in the study is questionnaire. The techniques used in the study are sharing the questionnaire to the eight semester students through WhatsApp to know what kinds of technology used by them are and interview to know how their perception of the use of technology in teaching learning process is. The qualitative data are analyzed by reducing the data, classifying the data and drawing conclusion. The result of the study shows that Pre-service teachers tend to use same kinds of technology in teaching learning process, and they have an opinion that technology is really important for the teachers and for students.
COVID 19 MEMES AS A TEACHING TOOL: ITS IMPLEMENTATION FOR TEACHING DESCRIPTIVE TEXT Shania Salma; Faiza Hawa; Siti Musarokah
ETERNAL (English Teaching Journal) Vol 12, No 1 (2021): February
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v12i1.8308

Abstract

This study is an attempt to reveal the implementation of Covid 19 memes in teaching descriptive text for secondary high school students in Tahunan Jepara. In addition, this study also aims to find out the problems the students face during the process of implementing the memes for teaching writing. Since Covid 19 pandemic hinder everyone to gather in a period of time, so it is possible for the researchers to process this research online. It means that the distribution of instrument for collecting the data is done online. The data for this descriptive qualitative study were taken from both the students and the English teacher. 32 students were involved in this study. Questionnaire was distributed to students to gain some information related to the problems they experienced during the process of learning, while indirect interview was given only to the teacher to know how he or she implemented the Covid 19 memes for teaching descriptive text. The data were then processed by elaborating them descriptively. Then, the researchers did data reduction, data display and as final step the researchers draw conclusion of all. The results showed that Covid 19 memes inspired the students for ideas for writing descriptive text. It was exactly 88% students said so. While the rest of 12% said otherwise.  Related to the problems in learning using Covid 19 memes, 78% students did not have any problems with it. While the rest of it said that they had problems in naming the terms (13%), in understanding the meme’s content (6%), and in elaborating ideas in English sentences (3%)
APLIKASI PEMBELAJARAN DARING PADA PELATIHAN ENGLISH FOR ACADEMIC PURPOSE UNIVERSITAS PGRI SEMARANG DI MASA PANDEMI COVID-19 Dyah Nugrahani; Ngasbun Egar; Siti Musarokah
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 11, No 2 (2020): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v11i2.2490

Abstract

Abstrak: Penelitian ini bertujuan untuk mendeskripsikan penerapan aplikasi pembelajaran dalam Pelatihan English for Academic Purpose (EAP) di Universitas PGRI Semarang pada masa pandemi COVID-19. Penelitian ini juga bertujuan untuk mengidentifikasi masalah yang dialami peserta Pelatihan EAP di Universitas PGRI Semarang pada masa pandemi COVID-19. Penelitian ini menggunakan pendekatan penelitian deskriptif kualitatif. Populasi penelitian ini adalah seluruh peserta Pelatihan EAP Universitas PGRI Semarang. Instrumen yang digunakan dalam penelitian ini adalah kuesioner. dan kuesioner disusun menggunakan Google Form. Dalam mengumpulkan data, penulis membagi tautan kuesioner melalui grup WhatsApp. Data penelitian ini dianalisis dengan menggunakan analisis kualitatif, yakni reducing data, displaying data, dan drawing conclusion. Hasil penelitian ini menunjukkan bahwa Pelatihan EAP Universitas PGRI Semarang menggunakan tiga aplikasi pembelajaran daring selama masa pandemi COVID-19, yaitu Google form, WhatsApp, dan aplikasi iSpring Suite. Hasil penelitian yang lain yaitu mahasiswa mengalami berbagai kendala dalam menggunakan aplikasi pembelajaran daring pada Pelatihan EAP selama masa pandemi COVID-19. Kendalanya utamanya adalah ketersediaan jaringan internet.Abstract:  The current study aims at describing the implementation of Learning Application in the Training of English for Academic Purpose (EAP) in Universitas PGRI Semarang in COVID-19 pandemic era and at identifying the students’ obstacles in using the teaching application in the Training of English for Academic Purpose (EAP) in Universitas PGRI Semarang in the era of COVID-19 pandemic. The approach of the study is a descriptive qualitative research. The population of the study is all participants of the Training of English for Academic Purpose (EAP) in Universitas PGRI Semarang. The instrument used in the study was a questioner. In collecting the data, the writers shared a link of the questioner through WhatsApp Group. The data was analyzed by reducing the data, displaying the data and drawing conclusion. The result of the study shows that there are three applications which have been implemented in Training of English for Academic Purpose (EAP) in Universitas PGRI Semarang in COVID-19 pandemic era, namely Google form, WhatsApp, and iSpring Suite application. The students encountered some problems in using the application in the training. They are mostly due to the availability of internet networking.
Pemberdayaan Remaja Desa Wisata Bendosari Kecamatan Plantungan Kabupaten Kendal Melalui Pelatihan Pembuatan Papan Informasi Berbahasa Inggris dan Indonesia Ngasbun Egar; Fitri Yulianti; Siti Musarokah; Donny Anhar Fahmi
Journal of Dedicators Community Vol 3, No 1 (2019)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.204 KB) | DOI: 10.34001/jdc.v3i1.794

Abstract

Teenagers have an important role to develop the village into a tourist village. One of the roles is to develop existing facilities and infrastructure at tourist sites. Information boards are a very important part of tourism villages’s management because it can be the information about tourist attractions, restrictions and warnings. Therefore, training and mentoring in making information boards in English and Indonesian need to be done in Bendosari Village, Plantungan District, Kendal Regency because of the limited number of information boards at tourist sites, especially in Jeglong Waterfall. The method used in the training is lecture, question and answer and practice. Participants in the training and mentoring activities for the making of this information board were the teenagers of Bendosari Village.  The outcomes generated from these training activities are 1) teenagers 'understanding of the importance of information boards at tourist sites increases, 2) teenagers' understanding of the phrases used on information boards both in English and in Indonesian also increases, 3) models of information boards for tourist sites are created, and 4) nformation boards in English and Indonesian language for tourist sites are created as well