Arif, M. Ichwan
English Education Department STKIP Al Hikmah Surabaya

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

KAHOOT: A Game Based Platform for Learning Reading Arif, M. Ichwan; Syafii, Ahmad
JELTII (Journal of English Language Teaching and Islamic Integration) Vol 1 No 02 (2018): English Language Teaching
Publisher : English Education Department STKIP Al Hikmah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (406.998 KB)

Abstract

This paper reviews Kahoot as a game based learning platform  particularly in reading. It provides teachers an opportunity to create game or quizzes and take the scores simultaneously. Moreover, through Kahoot, the students can work hand in hand with their group and compete each other with another group. This situation will enhance their intention to learn and increase their achievement. This research revealed that using Kahoot could increase students reading comprehension.