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Multimedia Interaktif 3 Dimensi Pengenalan Stasiun Luar Angkasa International Space Station (Iss) Lalu Jayeng rusiandi Putra; Danang Tejo Kumoro
Jurnal SASAK : Desain Visual dan Komunikasi Vol 1 No 1 (2019): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (797.562 KB) | DOI: 10.30812/sasak.v1i1.429

Abstract

International Space Station (ISS) is one of the greatest achievements in modern science especially in astronomy and engineering. The main function of the ISS is as an aerospace laboratory to conduct research and experiments related to the space environment which can not be done on earth. For the students in high schools, especially in MA Nurul Iman, there are still many who do not know the existence and function of the details of International Space Station (ISS). Therefore, it needs an interactive recognition media where users can see and know the function of the ISS more clearly and more interactive than the video or print media. The result of this thesis is an interactive multimedia introduction of International Space Station (ISS) International Space Station (ISS) the ISS and the ISS station parts functions. The results that can be drawn from making this application are effective for use as information medium introducing International Space Station (ISS).
Video Animasi Layanan Masyarakat Bahaya Media Sosial Terhadap Remaja Didi Putra Hariyadi; Danang Tejo Kumoro
Jurnal SASAK : Desain Visual dan Komunikasi Vol 1 No 1 (2019): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (899.156 KB) | DOI: 10.30812/sasak.v1i1.426

Abstract

Berkembangnya teknologi yang semakin canggih di era globalisasi saat ini berdampak langsung bagi masyarakat Indonesia. Sebelum perkembangan tersebut nampak jelas di dunia ini, tidak banyak masyarakat yang mengenal berbagai macam media telekomunikasi seperti internet. Berbeda dengan zaman sekarang di mana sebagian masyarakat bahkan masyarakat menengah ke bawah, sudah mengenal teknologi komunikasi seperti internet yang di dalamnya terdapat konten-konten seperti media sosial. Dalam penelitian ini penulis menjadikan Lembaga Perlindungan Anak Nusa Tenggara Barat atau LPA NTB sebagai tempat penelitian, penulis mendapatkan data dari LPA untuk dijadikan konten dalam Video Animasi Layanan Masyarakat Bahaya Media Sosial Terhadap Remaja, video ini berfungsi sebagai media pengembangan sosialisasi LPA yang selama ini melakukan sosialisasi secara manual seperti menyebarkan pamflet dan sebagainya. Hasil dari penelitian penulis dalam pembuatan video animasi layanan masyarakat bahaya media sosial terhadap remaja, dapat mengembangkan media sosialisasi, khususnya dalam sosialisasi bahaya media sosial. Kesimpulan penulisan penelitian ini adalah pembutan video animasi layanan masyarakat bahaya media sosial terhadap remaja dapat diterima sebagai media sosialisasi yang berbentuk video animasi.
Tinjauan Desain Interface Website E-Commerce Wisata Mototravel.id Menggunakan Evaluasi Heuristik Danang Tejo Kumoro; Uswatun Hasanah
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.84

Abstract

This article is an overview of the website design interface of Lombok travel agencymorotravel.id. This review carried out using a heuristic evaluation introduced by Molich andNielsen that evaluates an interface in an information system. Heuristic evaluation is a guidethat can guide the design or used it as a tool for criticizing a decision taken. The aim is toimprove the model effectively. The evaluation includes visibility of system status, compatibilitybetween the system and the real world, control of user freedom, standards, and consistency,error prevention, user recognition of the system, flexibility and efficiency, aesthetic values andminimum values, system help, help features, and documentation. The purpose of thisevaluation is to measure morotravel.id's interface standard as one of the travel agent websitesin Lombok so that it can become a reference for information systems in the world of tourism.Based on the evaluation, it has stated that overall the morotravel.id site interface is feasible touse because it fulfills the completeness of the principles in the heuristic assessment. Still, ithas some things that need to be improved, especially in the help system and documentation.Heuristic evaluation is pragmatic and easy to do so that it gets quick results. Although thismethod does not produce high certainty, it is a relatively easy method to start an analysis ofinterface design. The hope for the next is the use of more than one way to improve the qualityof the analysis results because it meets the principle of complementarity in each evaluationmethod
Video Animasi Dua Dimensi Sebagai Media Promosi widya meli anggarini; Danang Tejo Kumoro
Jurnal SASAK : Desain Visual dan Komunikasi Vol 1 No 1 (2019): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (901.309 KB) | DOI: 10.30812/sasak.v1i1.431

Abstract

Sekolah Menengah Kejuruan Negeri Tiga (SMKN 3) Sumbawa Besar merupakan sekolah yang bergerak dibidang pendidikan kejuruan pada jenjang pendidikan menengah sebagai lanjutan dari hasil belajar yang diakui sama/setara SMP/MTS. Sekolah ini memiliki beberapa jurusan diantaranya Teknik Komputer dan Jaringan (TKJ), Busana Butik(BB), Administrasi Perkantoran(AP), dan Akuntansi(AK). Perkembangan teknologi yang semakin pesat Sekolah Menengah Kejuruan Negeri Tiga (SMKN 3) Sumbawa Besar membutuhkan sarana publikasi yang mampu menarik minat calon siswa baru dan wali murid. Penulis membuat rumusan masalah yaitu bagaimana membuat video animasi dua dimensi sebagai media promosi agar menarik minat calon siswa dan wali murid dengan menggunakan software yang mendukung pembuatan video. Tujuan penulisan skripsi ini adalah membuat video animasi dua dimensi sebagai media promosi untuk menarik minat dan mudah dipahami calon siswa dan wali murid dalam melakukan publikasi. Dalam pembuatan Video Animasi Dua Dimensi Sebagai Media Promsi SMKN 3 Sumbawa Besar menggunakan Metode pengembangan multimedia Luther Sutopo. Adapun tahapannya adalah Concept, Design, Material collecting, Assembly, Testing, Distribution.
Determination of the Optimum Wavelet Basis Function for Indonesian Vowel Voice Recognition P. N., Habib Ratu; Hidayat, Syahroni; Kumoro, Danang Tejo
Jurnal Elektronika dan Telekomunikasi Vol 17, No 2 (2017)
Publisher : Indonesian Institute of Sciences

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14203/jet.v17.42-47

Abstract

Nowadays, wavelet has been widely applied in extracting features of the signal for automatic speech recognition system. Wavelets have many families that are determined by their mother function and order. The use of different wavelets to analyze the same signal would bring different results. In many cases, a trial and error procedure is used to select the optimal wavelet family. That is because there are no particular wavelet basis functions that can be applied to the entire speech signals. Therefore, it is necessary to analyze the similarity between the speech signal and the wavelet base function. One of the methods that can be used is cross-correlation. In this study, the degree of correlation is determined between wavelet base function and Indonesian vowels. The influence of gender and consistencies of the results are also used in the analysis. The results show that db45 and db44 are most similar to male and female vowels utterance, respectively. For consistencies, only vowel e gives a consistent result. Overall, db44 is most similar to all Indonesian vowels utterance.
EVALUASI SISTEM INFORMASI PENGGUNAAN E-LEARNING SEBAGAI SISTEM PERKULIAHAN PERGURUAN TINGGI Hasanah, Uswatun; Hidayat, Syahroni; Kumoro, Danang Tejo
JURNAL INFOTEL Vol 12 No 4 (2020): November 2020
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v12i4.475

Abstract

This study aims to evaluate the use of technology to support teaching and learning activities. Lecturers and students have applied e-learning to teach subjects. The purpose of this evaluation is to measure the success of the use of STMIK Bumigora e-learning by using the Technology Acceptance Model (TAM) approach, which is an approach that can explain user behavior towards the use of technology. Evaluation of the use of e-learning is formulated into a model based on the TAM model, while SEM (Structural Equation Modelling) is used for data analysis. Based on the measurement analysis in this study, several factors most influenced the effectiveness of e-learning, namely the usage tutorial for users, ICT facilities related to the Ease of accessing the internet network. Meanwhile, in structural analysis, it was found that attitudes toward the use and perceived usefulness were strongly correlated with real use factors. The actual use is a real condition of the use of e-learning measured by the frequency and duration of time in using the technology, which is influenced by the user's belief in accepting the existence of e-learning in STMIK Bumigora and user beliefs related to the benefits when using it. Therefore, attitudes toward the use and perception of usefulness are the main determining factors in measuring the frequency and duration of e-learning use.
Penerapan Dan Pelatihan Teknologi Informasi Sebagai Media Informasi Dan Penerimaan Siswa Baru Di Pondok Pesantren Pabelan Danang Tejo Kumoro; Adam Bachtiar; Uswatun Hasanah; Raden Fanny Printi Ardi
Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) Vol 1 (2018): Prosiding PKM-CSR Konferensi Nasional Pengabdian kepada Masyarakat dan Corporate Socia
Publisher : Asosiasi Sinergi Pengabdi dan Pemberdaya Indonesia (ASPPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (734.004 KB)

Abstract

Dalam upaya meningkatkan kualitas perangkat manajemen informasi lembaga, penerapan teknologi informasi menjadi sangat penting karena dapat membantu proses bisnis di dalamnya. Teknologi informasi seperti website dapat menyediakan pelayanan yang baik, baik kepada pihak internal, yaitu lembaga itu sendiri juga kepada masyarakat masyarakat yang menggunakannya – membutuhkan informasi. Website adalah komponen penting bagi sebuah lembaga pendidikan, dimana dapat menjadi antarmuka antara lembaga dengan dunia luar. Masyarakat yang ingin mengetahui informasi mengenai profil, fasilitas, hingga jadwal dapat mengetahui dengan mudah tanpa harus menuntut informasi langsung ke lokasi tersebut. Dalam hal lain, seperti sistem penerimaan siswa, pihak lembaga dapat menyediakan layanan registrasi secara online yang memudahkan masyarakat dalam mendaftarkan putra-putrinya. Khalayak sasaran dari pengabdian ini adalah tim panitia penerimaan santri baru Pondok Pesantren Pabelan, Mungkid, Magelang, Jawa Tengah tahun ajaran 2018/2019 yang telah dilaksanakan dari tanggal 2 April hingga penayangan saat ini, bertempat di Pondok Pesantren Pabelan dengan juga dipandu secara teleconference dari Mataram, Nusa Tenggara Barat. Pengabdian ini bertujuan untuk, mengenalkan teknologi informasi yang mudah dioperasikan dan dikustomisasi oleh pihak lembaga untuk membantu proses penayangan informasi kepada masyarakat serta menyediakan fasilitas penerimaan siswa baru sebagai proses bisnis di Pondok Pesantren Pabelan. Dari hasil evaluasi yang telah dilakukan, dapat dinyatakan teknologi yang disediakan untuk Pondok Pensantren Pabelan ini membantu proses penyampaian informasi dan menyediakan sistem penerimaan santri secara online kepada masyarakat – calon santri baru. Hal tersebut dibuktikan dengan adanya 13 calon santri yang mendaftar secara online dengan cara yang lebih mudah. Dengan adanya website yang dapat menyediakan informasi dan fasilitas pendaftaran Pondok Pesantren Pabelan diharapkan terus berkembang dan memiliki sustainability di era teknologi informasi saat ini.
Pengambilan Keputusan dalam Manajemen Proyek KPR Nonsubsidi menggunakan Linier Programing Uswatun Hasanah; Susilahudin Putrawangsa; Danang Tejo Kumoro
Jurnal Nasional Teknologi dan Sistem Informasi Vol 5, No 2 (2019): Agustus 2019
Publisher : Jurusan Sistem Informasi, Fakultas Teknologi Informasi, Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/TEKNOSI.v5i2.2019.104-111

Abstract

PT X merupakan salah satu pengembang perumahan subsidi dan nonsubsidi di kawasan Terong Tawah, Labu Api, Lombok Barat. Kekhawatiran PT X dalam manajemen usahanya terkait pembangunan perumahan nonsubsidi yang disebabkan karena keterbatasan sumber daya yang tersedia dan tingkat persaingan dengan para pengembang yang lain. Disamping itu, pertambahan jumlah penduduk yang semakin meningkat dapat mempengaruhi besarnya permintaan pasar akan ketersediaan rumah sehingga dapat mendorong pengembang PT X dalam mengoptimalkan profit atau keuntungan yang akan diperoleh. Linier programming dapat digunakan dalam menemukan solusi optimalisasi profit tersebut sehingga PT X dapat menentukan langkah yang tepat dalam pengambilan keputusan. Secara matematis, proses penyelesaian metode ini dilakukan secara iterasi berdasarkan pemodelan sumber daya yaitu PT X membangun perumahan nonsubsidi tipe A (40/100), tipe B (70/200) dan tipe C (200/350). Berdasarkan hasil simulasi dengan proses iterasi sebanyak empat kali dihasilkan bahwa untuk memperoleh profit secara optimal sebesar Rp. 857.140.000 maka PT X dapat membangun 71 unit rumah tipe A dengan ukuran 40 diatas luas tanah 100 meter persegi, 114 unit rumah tipe B dengan ukuran 70 diatas luas tanah 200 meter persegi dan 114 unit rumah tipe C dengan ukuran 200 diatas luas tanah 350 meter persegi.
Pengukuran Kualitas Informasi dengan Menerapkan Augmented Reality pada Media Promosi (Brosur) Berbasis Android Miftahul Madani; Arief Setyanto; Amir Fatah Sofyan; Danang Tejo Kumoro
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 1 No 4 (2020): February
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v1i4.67

Abstract

Augmented reality is a technology that is part of the development of the multimedia world that brings many ideas in various fields of promotion is no exception. The idea of using augmented reality in promotional media (brochures) that aims to improve the quality of information that is applied to the android platform one of them. The analytical method used in this study on validation testing is the product moment correlation technique, then the interval will be made as a measuring tool to determine the variable value of effectiveness, efficiency and satisfaction. The results concluded that the effectiveness variable showed at the number 59.817 on a scale > 52.85 - 61.442 which is very close to effective, the efficiency variable showed at the number 23.833 on a scale > 21.145 - 24.574 which is very close to efficient, and the satisfaction variable showed 47.417 at a scale > 42.285 - 49,142 which is very close to satisfying. Based on this, the use of augmented reality technology applied to promotional media can affect the level of quality of information and can display video and audio information on promotional media (brochures) STMIK Bumigora Mataram based on Android.
Model Berbasis Fuzzy Tsukamoto Untuk Perhitungan Besaran Gaji Dosen Pada Perguruan Tinggi Swasta Valian Yoga Pudya Ardhana; Eliyah A. M. Sampetoding; Danang Tejo Kumoro; Noor Alamsyah
Jurnal Sistem Komputer dan Informatika (JSON) Vol 3, No 3 (2022): Maret 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i3.3856

Abstract

Payment of salaries is a routine activity carried out by the finance department of a company, agency or business entity. Likewise, private universities which are educational institutions have an obligation to pay the salaries of their lecturers. With the large number of lecturers and the many variables in determining the amount of lecturer salaries, it is difficult for the finance department at private universities to determine the amount of a fair salary and in other words provide a salary that is in accordance with the efforts that have been made by each lecturer. With these problems, we need a method of calculating teacher salaries. The fuzzy tsukamoto method is the most ideal method in determining the salary of lecturers at private universities because it has non-binary and non-linear problems. With the problems and solutions raised above, this study aims to provide a faster, more precise and accurate method of calculating lecturer salaries at private universities, of course with input variables that are adjusted to the rules in private universities. Salary variables, especially lecturer salary bonuses at private universities, are years of service, jafung, rank/class and the most important is the performance variable. In the performance variable, there are three specific variables, namely the tridharma of lecturers (teaching, research or publication, and community service). To achieve a bonus with many criteria, it is required that the three performance variables have many criteria, and vice versa.