TY - JOUR TI - Zetcil: Game Mechanic Framework for Unity Game Engine AU - Rikman Roedavan; Agus Pratondo; Rio Korio Utoro; Apriyanti Putri Sujana IS - Vol 03 No 02 (November 2019) PB - School of Applied Science, Telkom University JO - IJAIT (International Journal of Applied Information Technology) PY - 2020 SP - 96 EP - 105 UR - AB - Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.