TY - JOUR TI - Gamification on Chatbot-Based Learning Media: a Review and Challenges AU - Indra Hidayatulloh; Sigit Pambudi; Herman Dwi Surjono; Totok Sukardiyono IS - Vol 6, No 1 (2021): Mei 2021 PB - Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY JO - Elinvo (Electronics, Informatics, and Vocational Education) PY - 2021 SP - 71 EP - 80 UR - https://journal.uny.ac.id/index.php/elinvo/article/view/43705/16433 AB - The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.