Journal of Animation & Games Studies
Vol 4, No 2 (2018): Oktober 2018

“Belago” Simulasi Strategi Perang dan Ekonomi Dalam Media Permainan Papan

Robertus Adi Oktavian (Program Studi Animasi, Fakultas Seni Media Rekam, ISI Yogyakarta)
Samuel Gandang Gunanto (Program Studi Animasi, Fakultas Seni Media Rekam, ISI Yogyakarta)



Article Info

Publish Date
23 Jul 2019

Abstract

In this era, people certainly tend to play digital games, whether on computers, consoles or other gadgets. But no doubt that board games or board games remain the choice of games that entertain a number of circles. Board games that still exist today played by people such as Chess, Monopoly, Uno, Ludo, Snake Ladder, and others are examples of the many board games that can still be enjoyed.According to Boardgame community data on the www.boardgame.id website, the number of board game enthusiasts in 2017-208 is increasing because more and more indie developers are starting to create board games with creative ideas, which attract the attention of board game enthusiasts to try and play with his friends. With this in mind, the design and creation of a board game called "Belago" or fighting in Palembang, which can be enjoyed and played by people, carries the theme of economic-based inter-kingdom warfare. Keywords: Boargame, game, belago, ekonomi

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Journal Info

Abbrev

jags

Publisher

Subject

Arts Humanities Computer Science & IT Languange, Linguistic, Communication & Media

Description

Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media ...