IJAIT (International Journal of Applied Information Technology)
Vol 3 No 01 (2019)

Player Experience Measurements Using Immerse Experience Questionnaire on Pewayangan Game

Rizza Indah Mega Mandasari (Diploma of Informatics Engineering, Universitas Telkom, Indonesia)
Bambang Pudjoatmodjo (Centre for Advanced Computing Technology (C-ACT), Faculty of Information and Communication Technology, Hang Tuah Jaya, 76100 Durian Tunggal, Melaka, Malaysia)

Article Info

Publish Date
02 Oct 2019


Wayang is an Indonesian heritage that becomes the world's heritage based on the recognition of UNESCO on 7 November 2003. However, the establishment of the wayang as a world cultural heritage does not make it is recognized by the young generation in Indonesia. They considered that wayang is only as a conventional culture, the duration is too long, and it tends to be boring. Creative and interactive media are needed to attract the younger generation to wayang, one of them is using the game. A Game is an interactive media that is much liked by all ages because they are entertaining, challenging, and fun. In the development of a game, it needs to emphasize a good user experience. The measurement of user experience in the game called the gameplay experience. This paper discussed the measurement gameplay experience (GX) using Immerse Experience Questionnaire (IEQ) on Wayang Game. The results of GX measurements become a benchmark for the quality of the game ‘pewayangan’ in attracting the young generation.

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Journal Info





Computer Science & IT


International Journal of Applied Information Technology covers a broad range of research topics in information technology. The topics include, but are not limited to avionics, bio medical instrumentation, biometric, computer network design, cryptography, data compression, digital signal processing, ...