Indonesian Journal of Computer Science
Vol. 8 No. 2 (2019): Oktober 2019

Aplikasi Game Edukasi Matematika Berbasis Android

Yulia, Yulia (Unknown)
Purba, Neni Marlina BR (Unknown)
Nasir, Januardi (Unknown)



Article Info

Publish Date
30 Oct 2019

Abstract

One technology that is developing very rapidly now is information technology and mobile communication (mobile). Mathematics is a science that is widely used in everyday life such as used in trade transactions, carpentry, and so forth. But unfortunately mathematics is considered a difficult subject to understand and is considered terrible by some students who do not like the subject. Like what happened at 004 Batu Aji State Elementary School in Batam. In addition, learning techniques are a bit rigid, because they only come from textbooks. Therefore an educational game was made by incorporating elements of mathematics learning in it to make it look interesting and increase the interest of elementary school students. Indicator variables used are addition, subtraction, multiplication, and division. The purpose of this study is to apply and develop mathematics learning media in the form of an android-based educational game in the hope that it can improve the ability to count quickly, add insight and memory to students.

Copyrights © 2019






Journal Info

Abbrev

ijcs

Publisher

Subject

Computer Science & IT

Description

The mission of IJCS are to share, develop, and facilitate the output of research paper about computer science, software engineering, information system, information technology, and computer ...