The objective of this research is to find out whether or not the game increase the Students’ Vocabulary at SD Inpress Tinggimae. This research employed a pre-experimental design with involved pre-test and post-test. The sample of this research was 30 students and there are three technique of collecting data were pre-test, treatment, and posttest. The result of the students’ mean score in pre-test and post-test show thatThe mean score of the students pre-test is 5..4 and mean score of the students post-test is 83.2. in other word, there was the effect of game in increasing students’ vocabulary.at SD Inpress Tinggimae.
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