DoubleClick : Journal of Computer and Information Technology
Vol 3, No 2 (2020): Edisi February 2020

Mobile Game Based Chemical Bond Learning Application

Kholid Fathoni (Politeknik Elektronika Negeri Surabaya)
Rizky Yuniar Hakkun (Politeknik Elektronika Negeri Surabaya)
Wildan Andaru (Politeknik Elektronika Negeri Surabaya)

Article Info

Publish Date
04 Feb 2020


Mobile game technology is growing rapidly and this is directly proportional to the increasing number of mobile games in circulation. The growing market of the mobile game industry is not accompanied by the number of games that have educative content in them. The challenging, fun, and addictive nature of the game has a negative impact if no educational content is provided. Therefore, educational content needs to be present in a game so that the game can have a positive impact on the players. This research makes a chemical educational game to study chemical bonding material that aims as an interactive learning media for students and the general public. This game is made based on mobile with 2D characters consisting of 5 levels. Level 1 contains material for salt compounds, level 2 contains material for acid compounds, level 3, 4 and 5 contains material for basic compounds. The results of this game trial show that all the features of this game application run well, can be run on several smartphones, and most users from 20 audiences stated that this game is comfortable and easy to use.

Copyrights © 2020

Journal Info





Computer Science & IT


DoubleClick is Journal of Computer and Information Technology with registered number ISSN: 2579-5317 will publish in August and February. Topic of the DoubleClick Journal : 1. Application of information technology (Software engineering, system design, geographic information system mapping area, ...