IJAIT (International Journal of Applied Information Technology)
Vol 3 No 02 (2019)

Zetcil: Game Mechanic Framework for Unity Game Engine

Rikman Roedavan (School of Applied Science, Telkom University, Indonesia)
Agus Pratondo (School of Applied Science, Telkom University, Indonesia)
Rio Korio Utoro (School of Applied Science, Telkom University, Indonesia)
Apriyanti Putri Sujana (School of Applied Science, Telkom University, Indonesia)

Article Info

Publish Date
07 Jul 2020


Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.

Copyrights © 2019

Journal Info





Computer Science & IT


International Journal of Applied Information Technology covers a broad range of research topics in information technology. The topics include, but are not limited to avionics, bio medical instrumentation, biometric, computer network design, cryptography, data compression, digital signal processing, ...