Jurnal Pendidikan Vokasi
Vol 9, No 1 (2019): February

Development of the traditional digital games for strengthening childhood’s verbal skill

Nuur Wachid Abdul Majid (Universitas Pendidikan Indonesia)
Taufik Ridwan (Universitas Pendidikan Indonesia)



Article Info

Publish Date
05 Mar 2019

Abstract

The aims of this research was to: (1) know the portability aspect of the Traditional Digital Games application as a medium for early childhood learning; and (2) know the usability aspect of the Traditional Digital Games applications as a medium for early childhood learning. The method used in this study is Research and Development (R D). The stages through which the waterfall will be useful to be able to produce reliable and effective software. The waterfall flowchart consists of: analysis, design, implementation, testing, and improvement. The results of this study were: (1) the results of testing from the portability aspect using a different smartphone, it can be concluded that traditional digital game applications have entered into a very good category; and (2) the results of testing usability aspects averaged over 70%, so that in both aspects the test was considered feasible and good. Although in the aspect of learning games the score shows 70.83% so it needs an increase.

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