Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player. On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided with reasonable amount of runtime.Keywords: Artificial intelligence, Games, Goal-Oriented Action Planning, Planning, Unity3D
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