Jurnal Sosioteknologi
Vol. 18 No. 3 (2019)

WAYANG SIMULATOR USING AUGMENTED REALITY AS A WAYANG LEARNING MEDIUM FOR STUDENTS IN SMP SEMEN GRESIK

Doni Setio Pambudi (Universitas Internasional Semen Indonesia)



Article Info

Publish Date
12 Feb 2020

Abstract

Wayang is one of Indonesia's most prominent traditional arts among many other cultural works. However, at present the existence of wayang in general has been neglected, marked by the decreasing number of youngsters who are interested in wayang preservation. This is because there is no media that can be easily accessed to learn wayang. An application is developed by utilizing Augmented Reality. This has become a medium to learn wayang. This application will create a new image in wayang learning especially for children. Wayang in this program is made from cardboard in the form of frames and is given an identifier in the form of AR Tags which is then scanned using a webcam. Wayang simulator is the future of wayang learning in Indonesia.

Copyrights © 2019






Journal Info

Abbrev

sostek

Publisher

Subject

Engineering Social Sciences

Description

Jurnal Sosioteknologi is a journal that focuses on articles that discuss results of an intersection of research fields of science, technology, arts, and humanities as well as the implications of science, technology, and arts on society. It is published three times a year in April, August, and ...