JURNAL MEDIA INFORMATIKA BUDIDARMA
Vol 5, No 2 (2021): April 2021

Development Finite State Machine Agent in Edugame "Hangug Word" Learning Media of Korea Hangul Letters

Nursobah Nursobah (STMIK Widya Cipta Dharma, Samarinda)
Reza Andrea (Polytechnic Agricultural of Samarinda, Samarinda)
Bambang Kurniawan (STMIK Widya Cipta Dharma, Samarinda)



Article Info

Publish Date
25 Apr 2021

Abstract

Development the edugame "Hangug Word", learning media of to Korean Hangul letters with game Agent Finite State Machine based on Android. The application used in making the game is Swish max4. In this game, a game agent character is given. In the game agent using the Finite State Machine (FSM) method, the Game Agent will notify the players if they answer incorrectly or correctly in the game. The Finite State Machine method of designing a control system that describes the working principle of the system using three things: state, event, action used in the game agent can provide action and reaction to players when the game is played. The results of making this edugame are .Apk and .Swf which can be run on an Android smartphone.

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Journal Info

Abbrev

mib

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering

Description

Decission Support System, Expert System, Informatics tecnique, Information System, Cryptography, Networking, Security, Computer Science, Image Processing, Artificial Inteligence, Steganography etc (related to informatics and computer ...