Journal of Business and Technology
Vol 1, No 2: Agustus 2021

Game Save The Sea! as an Education Media to Prevent Water Pollution

Alnando Harsono (Soegijapranata Catholic University)
Ridwan Sanjaya (Unika Soegijapranata)
Bernadinus Harnadi (Unika Soegijapranata)



Article Info

Publish Date
09 Aug 2021

Abstract

Human’s ignorance is the most threatening factor to natural water sources on the system. The habit of littering and poor waste management often occurs in developing countries, especially Indonesia. Through an educational game this message could be delivered easier. This paper is intended to find ways for people to be more concerned with water pollution. The questionnaire and interview methods are used to search for pre-test and post-test data. From the pre-test data, “Save The Sea” mobile game is created which can help educate the public about the dangers of water pollution. After 5 times playing of once each day, game testing was conducted to 39 people and fill the questionnaire. Post test data result shows that the game succeeded in creating conditions where people were more concerned about water pollution.

Copyrights © 2021






Journal Info

Abbrev

jbt

Publisher

Subject

Computer Science & IT Education Other

Description

ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information ...