International Journal Of Computer, Network Security and Information System (IJCONSIST)
Vol 1 No 1 (2019): September

A Preliminary Study on Integrating Procedural Content Generation into Game Development Process

Pratama Wirya Atmaja (University of Pembangunan Nasional “Veteran” Jawa Timur)
Rizky Parlika (University of Pembangunan Nasional “Veteran” Jawa Timur)
Sugiarto (University of Pembangunan Nasional “Veteran” Jawa Timur)



Article Info

Publish Date
18 Sep 2019

Abstract

Abstract— Digital game industry continues to grow and reap enormous profit. On the other hand, game development is still a risky and costly endeavor, and researches on reducing its risks and costs continue to be important. Procedural content generation or PCG is the state-of-the-art method to speed up and automate the production of various game contents, therefore reducing the said costs and risks. However, how to integrate the method into the lengthy process of game development is still not well understood. In this paper we present a preliminary study on the integration. For the development process, we combine MDA or Mechanics-Dynamics-Aesthetics framework with SCRUM-based Agile methodology. The PCG method for our study is for generating levels of platformer games. We study how the PCG method would be developed in pre-production and production phases with the help of two common development tools, Game Design Document (GDD) and user stories. We discuss our findings and possible directions of future researches.

Copyrights © 2019






Journal Info

Abbrev

ijconsist

Publisher

Subject

Computer Science & IT

Description

Focus and Scope The Journal covers the whole spectrum of intelligent informatics, which includes, but is not limited to : • Artificial Immune Systems, Ant Colonies, and Swarm Intelligence • Autonomous Agents and Multi-Agent Systems • Bayesian Networks and Probabilistic Reasoning • ...