Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi
Vol 11, No 2 (2021): VOLUME 11 NOMOR 2 TAHUN 2021

College Motivation in Pursuing of E-Sport Games

Asep Ramdan Afriyuandi (SINTA ID : 6002566, Universitas Suryakancana)
Andi Kurniawan Pratama (Universitas Suryakancana)
Adi Rahadian (Universitas Suryakancana)



Article Info

Publish Date
27 Dec 2021

Abstract

This research aims to determine the students' motives in pursuing e-sport games. The research method used is a quantitative method with a descriptive approach. The sampling technique in this research used a purposive sampling technique with a total of 50 students at Suryakancana University, and used a questionnaire instrument with the motives of students pursuing e-sport games. The results obtained are 23% motives for spending time, 22% motives for seeking information, 21% motives for interpersonal relationships, 20% motives for convenience, and 15% motives for entertainment. It is recommended for students to make university education a top priority and not to make e-sport games an obstacle to keep achieving at university. E-sports competitions in Indonesia are often held, especially at the student level. With more frequent competitions to encourage students to excel.Key words: motives, students, e-sport games.

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Journal Info

Abbrev

maenpo

Publisher

Subject

Humanities Education Library & Information Science Public Health Other

Description

Maenpo Journal is a Journal of Physical Education in Health and Recreation which is published online and this Journal is published 2 times / year in the period January-June and July-December p-ISSN (2089-2341). e-ISSN (2721-7175)is published by the Physical Education and Health Study Program, FKIP ...