JURNAL ILMIAH INFORMATIKA
Vol 10 No 01 (2022): Jurnal Ilmiah Informatika (JIF)

Perancangan dan Penerapan Motion Capture Pada Karakter 3D Dalam Video

Jimmy Pratama (Universitas Internasional Batam)
Frenky Frenky (Universitas Internasional Batam)



Article Info

Publish Date
01 Mar 2022

Abstract

Design and Application of Motion Capture on 3D Characters in Video. Motion Capture is a technology that can record the movement of a human model into a 2D or 3D digital realistically. In Indonesia itself, users of Motion Capture technology are still low in demand, the factor cost is very expensive and the availability of the Motion Capture system is limited. Over time, Mocap technology has been found which is simpler and easier to use by the general using the Kinect camera, which allows us to produce information depth, texture, user, and skeleton. The research method of this 3D animation video uses the MDLC (Multimedia Development Life Cycle). This animated video was made using the Mocap Markerless technique and the Blender 2.79b application as a media for making 3D characters up to the 3D animation stage. The design and implementation of Motion Capture on 3D characters in this video aims to prove and can help Mocap users understand how to design and implement simple Motion Capture creations on 3D characters into videos.

Copyrights © 2022






Journal Info

Abbrev

jif

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknologi Informatika dan Sistem Informasi Fakultas Teknik dan Komputer UPB, telah menerbitkan publikasi ilmiah dengan topik yang mencakup tentang Information System, Geographical Information System, Remote Sensing, Cryptography,artificial intelligence, Computer Network, Security dan ...