Kinestetik : Jurnal Ilmiah Pendidikan Jasmani
Vol 6 No 1 (2022): MARET (ACCREDITED SINTA 3)

Application of Flipped Classroom and Teams Games Tournament Learning to Increase Motivation and Adaptive Physical Education Learning Outcomes

Syafrial Syafrial (Universitas Bengkulu)
Yahya Eko Nopiyanto ((SINTA ID : 6699626) Universitas Bengkulu, Bengkulu)
Arwin Arwin (Universitas Bengkulu)

Article Info

Publish Date
18 Mar 2022


The level of motivation and learning outcomes of physical education students is still in the low category, especially in participating in adaptive physical education lectures. Therefore, an effective adaptive physical education learning design or model is needed so that learning objectives can be achieved optimally. The learning model demanded by students today is a learning model that is open, flexible, accessible to students wherever and whenever. For this reason, one alternative to overcome low motivation and learning outcomes is to combine the flipped classroom and team games tournament learning models. The research method used is classroom action research using two cycles consisting of planning, action, observation, and reflection. Instruments and data collection techniques used observation guides, questionnaires, and tests. Qualitative descriptive techniques are used to analyze the results of observations, while quantitative descriptive techniques are used to analyze the results of questionnaires and learning outcomes. Based on the results of data analysis, it can be seen that the application of flipped classrooms and team games tournaments can increase motivation and adaptive physical education learning outcomes.

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Journal Info





Education Public Health Social Sciences


Kinestetik: Jurnal Ilmiah Pendidikan Jasmani by the Program Study of Physical Education FKIP University of Bengkulu. The journal of physical education, health and recreation was first printed in March 2013, this scientific journal received writings that had never been published elsewhere. and ...