Jurnal Informatika Universitas Pamulang
Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG

Perancangan Kecerdasan Buatan pada NPC Menggunakan UNITY 2D dan Perilakunya terhadap Player

Rahmad Danil Fajri (Universitas Pamulang)
Muhammad Arvy Syahputra (Universitas Pamulang)
Teuku Raja Muhammad Zaki (Universitas Pamulang)
Aries Saifudin (Universitas Pamulang)
Irpan Kusyadi (Universitas Pamulang)



Article Info

Publish Date
30 Sep 2021

Abstract

The application of artificial intelligence (AI) in a video game is one of the many technological innovations. One variation of 2D-based and offline-based games often applies artificial intelligence to their products to make the games they make interesting. In developing this artificial intelligence, State Machine (SM) is considered very fitting in programming the NPCs used against enemies (Enemy) in the game so that they have variations in movement, attack ranges, and different interaction patterns for each enemy.

Copyrights © 2021






Journal Info

Abbrev

informatika

Publisher

Subject

Computer Science & IT

Description

Jurnal Informatika Universitas Pamulang (JIUP) adalah jurnal ilmiah berkala yang memuat hasil penelitian pada bidang ilmu komputer dan sistem informasi dari segala aspek baik teori, praktis maupun aplikasi. Makalah dapat berupa makalah technical maupun survei perkembangan terakhir (state-of-the-art) ...