INAJEEE (Indonesian Journal of Electrical and Electronics Engineering)
Vol. 5 No. 1 (2022)

A* Pathfinding Applications in Two-Dimensional AI Video Games

Tomi Tri Sujaka (Universitas Bumigora)
Kurniadin Abd Latif (Universitas Bumigora)
Sirojul Hadi (Universitas Bumigora)
Hasbullah Hasbullah (Universitas Bumigora)
Rifqy Hammad (Universitas Bumigora)

Article Info

Publish Date
01 Apr 2022


A widely varieties of game genre already exist in the world, one of them is a platform game-type, this type of game in which players are required to jump between the Platform, through various Obstacle, so that players can survive and continue the game to the next level. This type of games have a wide variety of game mechanics such as jumping higher with the help of an object such as trampoline, beat or slay the enemy AI (Artifical Intelligent enemy) using a weapon or Environment that exist in the game, The Development of the game with fast phase  in-gamemovement speed hence the player reflect will be tested, this game is 2D based, which will be made using Unity and the assets that available at Unity Store and some are creator made.

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Journal Info





Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering


INAJEEE or Indonesian Journal of Electrical and Eletronics Engineering (E-ISSN 2614-2589) is a scientific peer-reviewed journal issued by The Department of Electronics, Faculty of Engineering, Universitas Negeri Surabaya (UNESA). Accepted articles will be published online and the article can be ...