Curricula: Journal of Curriculum Development
Vol 1, No 1 (2022): Curricula: Journal of Curriculum Development, June 2022

Kahoot! as innovation gamification for examination

Efrilla Niza (Universitas Pendidikan Indonesia)
Aura Salsabilah Ardian (Universitas Pendidikan Indonesia)



Article Info

Publish Date
19 May 2022

Abstract

Kahoot! is a learning innovation with a gamification method in the form of a platform. This study used a literature review method based on various research results that discuss the implementation of learning using web-based media. The data analysis consists of reading the literature review, summarizing, analyzing, and synthesizing it. The results of this study indicate that in carrying out the learning process, educators need to follow technological developments. By using Kahoot! As a medium for conducting exams or tests, students will get a new and fun experience while doing their exams. This is supported by the website's visual appearance, which uses funny and exciting animations. In addition, in its use, There is no charge, and the application is relatively easy to use. However, the downside of using Kahoot! as a learning media, both educators and students need a good internet network and adequate devices. Kahoot! can be used as an alternative media in learning because of its advantages, but it should also be noted that in its use, Kahoot! Requires a good internet connection and adequate devices.

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Journal Info

Abbrev

CURRICULA

Publisher

Subject

Humanities Education Social Sciences

Description

Curricula: Journal of Curriculum Development p-ISSN 2964-7339 e-ISSN 2830-7917 is an open access and peer-reviewed journal published by Curriculum Development Study Program, Faculty of Educational Sciences, Universitas Pendidikan Indonesia in collaboration with Himpunan Pengembang Kurikulum ...