Sisforma: Journal of Information Systems
Vol 1, No 1 (2014)

Pacman Game Benefit Analysis on Decision Making Speed

Wulandari, Wati ( Department of Information System Soegijapranata Catholic University, Semarang, Indonesia)
Harnadi, Bernardinus ( Department of Information System Soegijapranata Catholic University, Semarang, Indonesia)



Article Info

Publish Date
31 Oct 2014

Abstract

Pacman game is able to train the child concentration and decision making speed. This Research use respondent children ages 6 up to11 years as a player who will take the data. Every respondent must play Pacman game and then they can answer 10 questions. Resulting data are analyzed with a statistical method; it is “product moment" in correlation technique. The result turns out 8 of the 10 children get correlation values above 0.632. From the results of these research demonstrate that children who play the Pacman has the ability to quick in decision making and to have high concentrations. Because playing the game using the right brain or our imagination so that when applied in real life we are trained to improve concentration and have a strategy in solving the problem. Keyword: decision making, respondent children, statistical method, product moment

Copyrights © 2014






Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...