Indonesian Journal of Curriculum and Educational Technology Studies
Vol 4 No 2 (2016): November 2016

Keefektifan MPI Game Edukasi Terhadap Hasil Belajar IPA di Kelas 1 Sekolah Dasar

Najikhah, Fatikhatun (Unknown)
Budiyono, Budiyono (Unknown)
Wardi, Wardi (Unknown)



Article Info

Publish Date
09 May 2017

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) rancangan MPI game edukasi dengan Adobe Flash untuk pembelajaran IPA siswa kelas 1 di SD N 2 Wergu Kulon Kudus, (2) pelaksanaan pembelajaran IPA mengenal berbagai benda langit dengan memanfaatkan MPI game edukasi, (3) keefektifan pembelajaran menggunakan MPI game edukasi. Penelitian ini menggunakan desain eksperimen yang menggunakan pola The One Group Pretest-Posttest Design. Populasi dalam penilaian ini adalah seluruh siswa kelas 1 SDN2 Wergu Kulon Kudus tahun ajaran 2013/2014 yang terdiri dari 1 kelas dan berjumlah 15 siswa. Teknik pengumpulan data menggunakan 4 metode yaitu: (1) wawancara, (2) observasi, (3) dokumentasi, (4) angket. Metode analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif, analisis data awal, dan analisis data akhir. Hasil penelitian menunjukkan bahwa produk MPI game edukasi dengan Adobe Flash yang telah dikembangkan baik. Mulai dari tampilan, interaktifitas, dan fasilitas-fasilitas sudah memenuhi kriteria sebuah pembelajaran yang baik.   The aims of this study is to determine : (1) the design of MPI educational game with Adobe Flash for science teaching first graders in Wergu Kulon Kudus 2 Elementary School; (2) to investigate the implementation of science learning to recognize the various celestial objects by utilizing MPI educational games; (3) to know the effectiveness of learning using MPI educational game. This research uses experimental design that using a The One Group Pretest-Posttest Design pattern. The population in this assessment are all students of the first grade at Wergu Kulon Kudus 2 Elementary School academic 2013/2014 that consist of 15 students in 1 grade. Data collection techniques using four methods: (1) interviews, (2) observation, (3) documentation, (4) questionnaire. Data analysis methods used in this research is descriptive analysis, analysis of initial data and the final data analysis. The results showed that the product MPI educational games with Adobe Flash which have been developed can be said to have been good. Start of view, interactivity, and facilities provided it meets the criteria of a good learning.

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Journal Info

Abbrev

jktp

Publisher

Subject

Computer Science & IT Education

Description

Indonesian Journal of Curriculum and Educational Technology Studies (IJCETS) publish two major themes on educational technology and curriculum ...