JINOP (Jurnal Inovasi Pembelajaran)
Vol 4, No 2 (2018): November 2018

PENINGKATAN KECERDASAN KINESTETIK MENGGUNAKAN MODIFIKASI PERMAINAN PADA LESSON STUDY DI SD MOH HATTA MALANG

Fantiro, Frendy Aru (Unknown)
Arifin, Bustanol (Unknown)
ulum, Bahrul (Unknown)



Article Info

Publish Date
30 Nov 2018

Abstract

Abstrak: Pelaksanaan lesson study ini memiliki tujuan yaitu meningkatkan kecerdasan kinestetik menggunakan modifikasi permainan pada kelas 4 di SD Moh. Hatta Malang. Penelitian ini merupakan penelitian deskriptif dengan mengimplementasikan lesson study. Adapun subyek penelitian adalah peserta didik kelas 4 di SD Moh. Hatta Malang Pengimplementasian lesson study ini dilakukan dalam 4  kali putaran. Tahapan pelaksanaan LS terdiri dari 3 tahapan yaitu: (1) tahap perencanaan (plan), (2) Tahap pelaksanaan (do), serta (3) tahap refleksi (see). Kecerdasan Kinestetik siswa kelas 4 SDN Moh Hatta Data rata-rata nilai siswa pada matapelajaran PJOK pada siklus I 72,5; siklus II 77,13 dan siklus III 78,5. Siklus IV 81,7 Peningkatan dari siklus I ke siklus II 4,63; siklus II  ke siklus III 1,37. Siklus III ke IV 3, 25 Lesson study menyebabkan siswa bersemangat, dalam melakukan kegiatan pembelajaran dan merasa senang sehingga hasil kemampuan gerak kinestetik paserta didik dari siklus I ke siklus IVmeningkat. Kata Kunci: kecerdasan kinestetik, modifikasi permainan, sekolah dasarAbstract: The implementation of this lesson study has the aim of improving kinesthetic intelligence using game modification in grade 4 in Moh. Hatta primery school. This research is a descriptive research by implementing lesson study. The subjects of the study were 4th grade students in Moh. Hatta primery school. The implementation of this lesson study was conducted in 4 rounds. The stages of LS implementation consist of 3 stages: (1) planning stage, (2) Implementation stage (do), and (3) stage of reflection (see). Kinesthetic Intelligence of grade 4 students in Moh Hatta Primary School Average data on student score on Physchal Education learning in cycle I 72,5; cycle II 77.13 and cycle III 78.5. Cycle IV 81,7 Increase from cycle I to cycle II 4.63; cycle II to cycle III 1.37. Cycle III to IV 3, 25 Lesson study causes the students to be excited, in doing the learning activities and feel happy so that the result of kinesthetic ability of the students from cycle I to cycle IV can increased. Keywords: kinesthetic intelligence, game modification, elementary school 

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Journal Info

Abbrev

jinop

Publisher

Subject

Education

Description

JINoP acts as medium of publicating the result of research covering the learning innovation theme from the elementary to higher education level. The journal also acts as a medium of disseminating research thought conducted by teachers and lecturers. In substance, the articles published in the ...