International Journal on Emerging Mathematics Education
IJEME, Vol. 2 No. 2, September 2018

Game-Based Learning in Problem Solving Method: The Effects on Students’ Achievement

Wahyu Setyaningrum (Universitas Negeri Yogyakarta, Yogyakarta, Indonesia)
Loviga Denny Pratama (Universitas Negeri Yogyakarta, Yogyakarta, Indonesia)
Mohamad Bilal Ali (Universiti Teknologi Malaysia, Johor Bahru, Malaysia)



Article Info

Publish Date
30 Aug 2018

Abstract

This study compared the effects of game-based learning and textbook on students achievement. A problem solving method was employed in learning processes in the classroom. One hundred and thirteen students of grade eight from three junior high schools in the Province of Yogyakarta, who were selected using convenience sampling, participated in this study. The study employed a quasi experiment with a pretest-posttest control-group design. The data were collected through a pre-test, post-test, and questionnaire. The data were analysed using ANOVA, indicating that the students who were exposed to the game-based learning within problem solving approach significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving. The data from questionnaire revealed that the students preferred game-based learning because they could understand the materials with enjoyable and easily.

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Journal Info

Abbrev

IJEME

Publisher

Subject

Education

Description

International Journal on Emerging Mathematics Education (IJEME) is a peer-reviewed open access journal published twice in a year (March and September). The IJEME aims to provide an international forum for researchers and professionals to share their ideas on all topics related to mathematics ...