JGGAG (Journal of Games, Game Art, and Gamification)
Vol 1, No 1 (2016)

Evaluation of Physics Frameworks for Building Web-Based Games

Yogya, Resa (Unknown)
Kosala, Raymond (Unknown)

Article Info

Publish Date
30 Jun 2016


Recently, WebGL technology shows a lot of potentials for developing games. Since this technology is still relatively new, there are still much potential in the game development area that are not explored yet. This paper explores the development of a game engine made with WebGL technology that integrates some physics frameworks for developing web-based 2D or 3D games. Specifically, we integrated three open source physics frameworks, which are Bullet, Cannon, and JigLib, into a WebGL-based game engine. We assessed these frameworks using some experiments, in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGL-based game engine, and Bullet is the best physics framework to be integrated into the WebGL-based game engine.

Copyrights © 2016

Journal Info





Arts Computer Science & IT


The Journal of Games, Game Art, and Gamification (JGGAG) is a double blind peer-reviewed interdicipinary journal that publishes original papers on all branches of the academic areas and ...