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INTEGER: Journal of Information Technology
ISSN : 2579566X     EISSN : 2579566X     DOI : -
Core Subject : Science,
This journal contains articles from the results of scientific research on problems in the field of Informatics, Information Systems, Computer Systems, Multimedia, Network and other research results related to these fields.
Arjuna Subject : -
Articles 217 Documents
Deteksi Citra Objek Lingkaran Dengan Menggunkan Metode Ekstraksi Bentuk Circularity Nugroho, Hendro
INTEGER: Journal of Information Technology Vol 2, No 1 (2017): Maret 2017
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.722 KB) | DOI: 10.31284/j.integer.2017.v2i1.97

Abstract

Abstract. This study contains the circle object image detection. Tested circular object is an object in the image, the image of the month chosen as the image of the moon has a shape in which an assortment, ie the full moon, half moon and crescent shape. For the detection of the object image circle shape do some stages are done by starting the process of image segmentation. (1) The segmentation process using the bi-level thresholding the image into black and white, (2) after the corrected image with the morphological method of opening and closing. (3) For the data extraction process traning done budar forms of object properties (circularity) to determine the roundness shape of an object. For the process of testing was also carried out the same process with the process of acquiring the image detection circle shape.Keywords: Image detection circle, bi-level thersholding, opening, closing,  extracition shape circularity.Abstrak. Penelitian ini berisikan tentang deteksi citra objek lingkaran. Objek lingkaran yang diujikan adalah objek citra bulan, dipilihnya citra bulan karena citra bulan memiliki bentuk bulan yang bermacam-macam, yaitu bulan purnama, bulan bentuk setengah dan bulan sabit. Untuk deteksi bentuk citra objek lingkaran dilakukan beberapa tahapan-tahapan yang dilakukan dengan memulai proses segmentasi citra. (1)Proses segmentasi dengan menggunakan metode bi-level thresholding maka citra menjadi hitam dan putih, (2) setelah itu citra diperbaiki dengan proses morfologi metode opening dan closing. (3)Untuk data traning dilakukan proses ekstraksi bentuk yaitu sifat budar objek (circularity) untuk mengetahui bentuk kebulatan dari suatu objek. Untuk proses testing juga dilakukan proses yang sama dengan proses memperoleh deteksi citra bentuk lingkaran.  Kata Kunci: Deteksi Citra lingkaran, bi-level thersholding, opening, closing, ekstrasksi bentuk circularity.
Analisis Dan Implementasi Honeypot Dalam Mendeteksi Serangan Distributed Denial-Of-Services (DDOS) Pada Jaringan Wireless Suartana, IMade; Indriyani, Tutuk; Mardiyanto, Bagus
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September 2016
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (912.819 KB) | DOI: 10.31284/j.integer.2016.v1i2.63

Abstract

The development of network technology, especially networking security system, demands the security system to evolve. Honeyd is honeypot with low interaction type which has smaller risk than high interaction type. It is because the interaction to honeypot does not directly engage with the real system. In this research, honeyd is integrated with iptables implemented to local network by trying several attacks, such as scanning host, DoS, and Ddos. From the result of honeyd log, the gained information data is processed with honeyd-viz and is expected to become an inputand solution to decide the security policy in network and make the system safer. The experiment showed that honeyd was able to detect the attack by Netscan android by doing scanning host in network. In Ddos attack experiment using Loic, average cpu load before the attack was 15.25%, while after the attack cpu load was 45.98%, and after attack deflection the cpu load was 30.83%. 
Penentuan Pola Kalimat Bahasa Inggris Pada Simple Present Tense Menggunakan Metode Bottom Up Parsing Meilani, Budanis Dwi; Nasir, Muhamad
INTEGER: Journal of Information Technology Vol 1, No 1 (2016): Maret 2016
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.217 KB) | DOI: 10.31284/j.integer.2016.v1i1.54

Abstract

English is a language widely used by many countries in the world. It has many grammar rules in which  each has structural pattern regulating composition of clause, phrase, and words in natural language. Simple Present Tense is one of 16 tenses in English Grammar. It is the first and basic tense which used to express regular and habitual action. Most Junior  High School students have difficulty in determining grammar pattern of tenses, particularly in Simple Present Tense. This research discussed about an application for determining English sentence pattern of Simple Present Tense by using Bottom Up Parsing Method. This is one of Parsing methods used for unscrambling sentence. The English sentence was broken down and translated into pattern forms. The constructed form had rule-base character and implemented Context Free Grammar (CFG). Among 110 inputs of testing, the usage of Bottom Up Parsing Method in determining a sentence pattern got 88.1% data accuracy. In this case, the system could not detect the name of person in interrogative sentence which located at the second word functioning as a subject.
Modifikasi Kombinasi Particle Swarm Optimization dan Genetic Algorithm untuk Permasalahan Fungsi Non-Linier Kurniawan, Muchamad; Suciati, Nanik
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September 2017
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (539.078 KB) | DOI: 10.31284/j.integer.2017.v2i2.177

Abstract

Particle Swarm Optimization (PSO) is the population-based optimization algorithm and the generation of random values. The deficiency of the PSO algorithm is prematurely convergent, meaning it quickly finds solutions to local solutions. PSO tidak mampu untuk mencari ruang solusi lebih luas. PSO can not afford to search for wider solution space. In this study modification of the combination of PSO with Genetic Algortihm (GA) or we call M-PSOGA. The advantage of GA taken is to find a wider solution space. M-PSOGA is evaluated on non-linear function problem. The results obtained by M-PSOGA produce the best solution from its predecessor method, PSO and PSOGA. Better on the results of the solutions obtained and the convergent velocity on global solutions.Keywords: Particel Swarm Optimization, Genetic Algorithm, Non-Linier Function.
Game Edukasi Bahasa Indonesia Kelas 1 Sekolah Dasar Berbasis Android Menggunakan DGBL-ID Model Emka, Himsyari Almuafiry
INTEGER: Journal of Information Technology Vol 2, No 1 (2017): Maret 2017
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (924.246 KB) | DOI: 10.31284/j.integer.2017.v2i1.93

Abstract

Abstract. Bahasa Indonesia is one of subjects that must be mastered, but in fact the students often have difficulties in learning Bahasa Indonesia especially for first graders of elementary school. Interesting methods are needed to teach, one of the methods is game. For children, game is more interesting than reading books, especially in this era. To solve that problem, Bindo android based Bahasa Indonesia education game applying DGBL-ID Model is designed. DGBL-ID is divided into some steps, namely: Analysis, Design, Development, Quality Assure, Implementation and Evaluate. This game uses Thematic Curriculum (K13) Bahasa Indonesia of the first grade at SDNU ALMUSTANIROH, Gresik. The test result of Bahasa Indonesia education game to the teacher got usability of 84%, information quality of 72%, and interaction quality of 78%. The test result done to the students gained 84% for usability, 84% for information quality, and 86% for interaction quality. From those results, it can be said that Bahasa Indonesia education game is useful and qualified.Keywords: Education Game, Educational Media, Android, Bahasa Indonesia, Construct 2, DGBL-IDAbstrak. Bahasa Indonesia adalah salah satu mata pelajaran yang wajib dikuasai namun pada kenyataannya siswa sering mengeluh kesulitan dalam mempelajari Bahasa Indonesia khususnya untuk anak kelas 1 sekolah dasar. Butuh suatu metode pembelajaran yang menyenangkan, salah satunya adalah game. Game lebih disenangi anak – anak di zaman modern ini dari pada belajar dengan buku. Untuk mengatasi permasalahan tersebut, maka dibangunlah game edukasi Bahasa Indonesia berbasis android Bindo menggunakan DGBL-ID Model. DGBL-ID dibagi menjadi beberapa tahap yaitu Analysis, Design, Development, Quality Assure, Implementation dan Evaluate. Game ini menggunakan kurikulum Tematik (K13) Bahasa Indonesia kelas 1 SD di SDNU ALMUSTANIROH, Gresik. Hasil pengujian game edukasi Bahasa Indonesia pada Guru mendapatkan nilai usability rata – rata 84%, information quality mendapatkan rata – rata 72%, dan interaction quality mendapatkan rata – rata 78%. Sedangkan pada Siswa dari Usability game mendapatkan rata – rata 84%, information quality mendapatkan  rata – rata 84%, dan interaction quality mendapatkan rata – rata 86% yang berarti game edukasi Bahasa Indonesia Bindo dikatakan Berguna dan Berkualitas..Kata Kunci : Game Edukasi, Media Pembelajaran, Android, Bahasa Indonesia, Construct 2, DGBL-ID.
Aplikasi Fuzzy Logic Mamdani Untuk Perkembangan Pertumbuhan Anak Berdasarkan BGM-KMS Nurmuslimah, Nurmuslimah
INTEGER: Journal of Information Technology Vol 1, No 1 (2016): Maret 2016
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (550.732 KB) | DOI: 10.31284/j.integer.2016.v1i1.59

Abstract

Considering the number of severe malnutrision cases or Balita di Bawah Garis Merah (BGM) to the deaths of children is still often happen, due to the lack of information of children growth development, service standards, and incomplete medical records also clinic rules that aren't obeyed. Example case is focused on Kartu Menuju Sehat (KMS).Decision making system for this BGM-KSM based children growth development is very appropriate to be applied on problems handling which need solution from computer to process toddlers data with rapid and accurate calculation. So the decision making system which can be used is Fuzzy Logic Mamdani reasoning.Fuzzy Logic Mamdani is also known as max-min method which can search for fuzzy set from fuzzy rule composition, while the output is resulted from that fuzzy set's domain. To modify the output from fuzzy numbers to firm numbers or defuzzytion using Centroid (Composite Moment) method which is used to search for Centre of Area (COA). This research is conducted to get fuzzy rule value, and then to determine health state and get the solution of energy/calori needed based on age, body weight, and body height.
Pembangkitan Data Uji Menggunakan Algoritma Genetika Multi-populasi Fuzzy Adaptif Mandyartha, Eka Prakarsa
INTEGER: Journal of Information Technology Vol 2, No 1 (2017): Maret 2017
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.611 KB) | DOI: 10.31284/j.integer.2017.v2i1.98

Abstract

Abstract. Test Data Generation using Fuzzy Adaptive Multi-population Genetic Algorithm . Test data generation techniques based on genetic algorithm has been widely applied. As consequences, the time required in the software testing process can be reduced. The test data is used to detect software defects. This study proposes a genetic algorithm for generating test data to execute all the branches in a program. Control flow graph generated from the program to illustrate the flow of the program code, which contains branches. Branch target selected from sub-populations. Fuzzy adaptive is employed to obtain genetic parameters dynamically based on search conditions. Experimental results show that the proposed method when applied to a set of program which has many branches, better than the multi-population genetic algorithm that genetic parameters are static, in terms of the number of executions and the computation time. If test data can be obtained quickly, then the software defects can be found early.Keywords: multi-population genetic algorithm, adaptive fuzzy, software quality, data test generation, search-based testing Abstrak. Teknik pembangkitan data uji berbasis algoritma genetika telah diaplikasikan secara luas agar waktu yang diperlukan dalam proses pengujian perangkat lunak dapat dikurangi. Data uji digunakan untuk mendeteksi adanya cacat perangkat lunak. Pada penelitian ini diusulkan algoritma genetika sebagai pembangkit data uji untuk mengeksekusi semua cabang dalam sebuah program. Control flow graph dibangkitkan dari sebuah kode program untuk menggambarkan aliran kode program, yang berisi cabang-cabang. Cabang target dipilih dari sub-sub populasi. Fuzzy adaptif digunakan untuk memperoleh parameter genetika secara dinamis berdasarkan kondisi pencarian. Pendekatan algoritma genetika yang diusulkan ini ketika diterapkan pada kumpulan program dengan jumlah cabang yang sangat banyak, telah ditunjukkan secara eksperimental bahwa lebih baik, dalam hal jumlah eksekusi dan waktu komputasi, dibandingkan dengan algoritma genetika multi-populasi yang parameter genetikanya bersifat statis. Dengan data uji yang dapat diperoleh secara cepat maka cacat perangkat lunak dapat ditemukan lebih dini.Kata Kunci: algoritma genetika multi-populasi, fuzzy adaptif, kualitas perangkat lunak, pembangkitan data uji, pengujian berbasis pencarian
Sistem Dinamik Spasial Untuk Meningkatkan Efektifitas Dan Efisiensi Logistik Pada Rantai Pasok Pangan Hidayat, Syaiful; Suryani, Erma; Hendrawan, Rully Agus
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September 2016
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.605 KB) | DOI: 10.31284/j.integer.2016.v1i2.64

Abstract

Food security is a cross-cutting issue which has become a national issue as the impact of food insecurity in several regions in Indonesia. Food Logistics Systems focuses on determining the location of the farm, to delivery points and distribution centers of commodities that can improve system performance food logistics. In this case some of the factors considered, commodities, the offender and logistics service provider, Transportation, policies and regulations and food logistics. The integration of SD and GIS (SDS) involved in producing the model output as input for policy formulation in order to improve the effectiveness and efficiency of logistics in the food supply chain. The results of the dynamic system model scenario will be visualized using GIS as a basis for decision-making related to increasing the effectiveness and efficiency of logistics in the food supply chain, so as to enhance the competitiveness and sustainability of food logistics in the future.
Image Retrival Pada Obyek Lingga Yoni Di Situs Peninggalan Sejarah Trowulan Mojokerto Nugroho, Hendro; Liantoni, Febri
INTEGER: Journal of Information Technology Vol 1, No 1 (2016): Maret 2016
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.394 KB) | DOI: 10.31284/j.integer.2016.v1i1.55

Abstract

This study contains about Image Retrieval system image on Lingga Yoni at historical sites Trowulan. In the area Trowulan is a legacy of work Majapahit era where the majority of people it is a Hindu, so many relics found in the form of Linga Yoni which serves as the worship of Lord Shiva. Data retrieval image Yoni Linga Linga Yoni as many as 50 images using a digital camera, and the image size Lingga Yoni 200 x 300 pixels in BMP file format. Stages Image Retrieval system on the study include segmentation stages: (1) Smoothing using the method Pas Low Filter to soften the image of the noise; (2) the extraction step texture by using Region Growing by altering the RGB color image is converted into to facilitate the HSL color groups; (3) Region Region Merging Growing did for the incorporation of color image corresponding to the object Linga Yoni; (4) to get to extraction stage form was originally looking for edge detection using Canny edge; (5) the image is converted into binary form to the morphology using opening and closing. At Stages Image Retrieval 50 Linga Yoni image texture extraction step performed using the 4 corners of each feature value GLCM with Different Inverse Moment IDM to revise the results of Image Retrieval using methods Precision and Recall.
Kontrol Jarak Jauh Sistem Irigasi Sawah Berbasis Internet Of Things (IoT) Sugiono, Sugiono; Indriyani, Tutuk; Ruswiansari, Maretha
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September 2017
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (427.744 KB) | DOI: 10.31284/j.integer.2017.v2i2.178

Abstract

. Irrigation  systems in Indonesia are mostly carried out manually in which opening and closing of irrigation channel to rice field are done in traditional way. Internet of Things (IoT)-based control system on irrigation with Wemos D1 ESP8266is a device designed for assisting farmers to ease water irrigation to their rice fields from far away in the real-time. This device aims at improving the farmer effectiveness in working. It used servo motor as the hardware for portal functioning to obtain data from the water height by HC-SR04 ultrasonic sensor as well as serving the control centre by Wemos D1 ESP8266 microcontroller. The control system of irrigation portal was carried out by android application which connected to node controller trough apy key from web hosting. After the portal was opened, the data of water height from controller node was sent and displayed in application. The process of system controlling can be done wher ever and whenever as long as there is a real-time internet connection. The system testing used rice field prototype as the test parameter for the success of control and connectivity functionality. The test employed 3 different connectivity which yielded control delay average with different provider speeds i.e 5.819 seconds, 3.545 seconds, and 7.333 seconds after the controlling process from application.Keywords : android, apy key, Internet of Things, internet, Wemos D1 R2, control.

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