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Desimal: Jurnal Matematika
ISSN : 26139073     EISSN : 26139081     DOI : -
Core Subject : Education, Social,
Desimal: Jurnal Matematika, particularly focuses on the main issues in the development of the sciences of mathematics education, mathematics education, and applied mathematics. Desimal: Jurnal Matematika published three times a year, the period from January to April, May to Augustus, and September to December. This publication is available online via open access.
Arjuna Subject : -
Articles 258 Documents
Aplikasi Wingeom dan Camtasia Studio untuk Pembuatan Media Pembelajaran Audio Visual Nosa, Desta Evira; Farida, Farida
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1241.515 KB) | DOI: 10.24042/djm.v1i2.2272

Abstract

The purpose of this research is to produce the product in the form of audio-visual learning media using Wingeom and Camtasia Studio and to know the learners response to audiovisual learning media using Wingeom and Camtasia Studio. This research uses research and development method. Learning media development procedure is done through several stages: (1) Analysis in the form of curriculum analysis, characteristic analysis of learners and technology analysis. (2) Design  in the form in the media and the preparation of instruments. (3) Development in the form of media creation process until media validation. (4) Implementation in the form of product testing to learners. (5) Evaluation. This research produces a mathematics learning media that has been declared valid and suitable to be used as a medium of mathematics learning by material experts, media experts, and linguists. From the results of validation by experts, then obtained average percentage of 91% with very good criteria. In the test results the average learner responded well with a percentage of 86%. So it can be concluded that the resulting audiovisual media is considered feasible to be used as a medium of learning mathematics.
Pemahaman Konsep Peserta Didik dengan Menggunakan Graded Response Models (GRM) Tama, Arfani Manda; Rinaldi, Achi; Andriani, Siska
Desimal: Jurnal Matematika Vol 1, No 1 (2018): Desimal: Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (884.071 KB) | DOI: 10.24042/djm.v1i1.2041

Abstract

The objective of the study was to analyze the students comprehension ability concept by using Graded Response Models (GRM). This research is a type of qualitative research with descriptive approach. The subjects of the study were students of class VIII of 6 people by purposive sampling. Technique of collecting data is done by written test (essay) and interview. Data analysis technique is using Graded Response Models (GRM) test, which is then combined with data reduction, data presentation, and conclusion. The results showed that students who have high ability category of 18.19%, 60.6% moderate students, and low-ability students 21.21%. This can be seen from the scores obtained from the students ability to comprehend the concept of mathematical concepts, and obtained the graph of parameter estimation results by using Graded Response Models can be increased from the lowest ability of learners that is θ (-4) to the highest ability of learners ie θ (4) for each item item category.
Prestasi dan Kemandirian Belajar dalam Geometri Tranformasi melalui Learning Cycle 5E Berbantuan Software Pitriani, Pitriani
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (786.059 KB) | DOI: 10.24042/djm.v1i2.2483

Abstract

This action research was aimed at describing the students’ achievement and self-regulated learning after taking the instruction using Software-Assisted Learning Cycle 5E. Learning Cycle 5E are engagement, exploration, explanation, elaboration, and evaluation. The subjects were the students of the Mathematics Education Department of FKIP Universitas Tamansiswa Palembang taking Geometry Transformation Subject in the 2017/2018. The steps of this two-cycle action research included: planning, acting, observing, and reflecting. The prior condition (pre-cycle) showed that the average of students’ achievement is 55.64 with the average student passing is 54,29%. After the application of Reciprocal Teaching, the average of students’ achievement increased to 58,56 in cycle I (60,00%) and to 81,44 (86,67%) in cycle II. Self-regulated learning shows the positive result. The students showed a positive response. The students were enthusiastic about joining the class.
Pembelajaran Problem Solving Modifikasi untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Siswa SMP Fahrudin, Fahrudin; Netriwati, Netriwati; Putra, Rizki Wahyu Yunian
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.602 KB) | DOI: 10.24042/djm.v1i2.2556

Abstract

The purpose of this study is to determine the improvement of the ability to understand mathematical concepts with problem-solving learning modification better than the ability to understand mathematical concepts with conventional learning. This research is a quantitative research type of quasi-experiment. Hypothesis test used in this research is t-test. The result of research indicates that the improvement of students mathematical concept comprehension ability using problem-solving learning modification is better than the ability to understand mathematical concept using conventional learning.
Modul Pembelajaran Matematika Bernuansa Islami dengan Pendekatan Inkuiri Diana, Mulia; Netriwati, Netriwati; Suri, Fraulein Intan
Desimal: Jurnal Matematika Vol 1, No 1 (2018): Desimal: Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.524 KB) | DOI: 10.24042/djm.v1i1.1906

Abstract

This study aims to produce teaching materials in the form of islamic mathematics learning module through guided inquiry approach in the setting set subject. This research method is Borg and Gall method that modified by Sugiyono. Stages performed only from stage 1 to stage 7 of potential and problems, data collection, product design, product validation, product revision, product trial, product revision. Based on the validation of material experts obtained the results of 80.83%, media experts obtained 88.89%, linguists obtained 80.95%, Islamic scholars obtained 76.67% thus developed products declared eligible for use. After validation of the product to the expert lecturer then the product is tested by educator in the field of mathematics study and the learner. Response educator in the field of mathematics study Obtained percentage of 85.49% with the criteria "Very Interesting", to determine the response of learners to the module developed conducted extensive trials to learners, with the results of the response learners show 89.01% percentage with criteria "Very Interesting ". The result of the assessment of the user response states that the module developed is very interesting and feasible to be used in the learning process.
Media Pembelajaran Interaktif Berbantu Software Lectora inspire Nursidik, Hamidah; Suri, Indah Resti Ayuni
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1086.031 KB) | DOI: 10.24042/djm.v1i2.2583

Abstract

This research and development aims to know the prevalence of interactive learning media products assisted software lectora inspire and to know the response of learners to interactive learning media assisted software lectora inspire on material relations and functions that have been developed. The method used in this research is 7 stages from 10 stages of research and development method from Brog and Gall which have been modified by sugiyono. The stages are potential and problems, data collection, product design, validation, design improvement, product testing, and product revision. Instrument data collection used is validation sheet and questionnaire response of learners. Based on the results of the study showed: Interactive learning media assisted software lectora inspire on material relations and class X functions developed with Brog and Gall modified by sugiyono declared feasible to be used by experts materials and media experts with good criteria with assessment of average material experts 4,2 and the media expert 3,5. Student response to interactive learning media assisted software lectora inspire on material relation and function get good criterion with average value 4,0167.
Model Hands on Mathematics (HoM) Berbantuan LKPD Bernuansa Islami Materi Garis dan Sudut Dewi, Wiwik Sulistiana; Supriadi, Nanang; Putra, Fredi Ganda
Desimal: Jurnal Matematika Vol 1, No 1 (2018): Desimal: Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.92 KB) | DOI: 10.24042/djm.v1i1.1913

Abstract

This study aims to find out whether there is the influence of learning model of Hands-On Mathematics with the help of learner worksheet (LKPD) integrated on Islamic values to critical mathematical thinking ability on the subject line and angle. The research method used is experimental research. The type of research is Quasi-Experimental Design research. The instruments used are critical thinking skills tests online and angle learning materials. Data analysis using one-way ANOVA test with the same cell. The conclusion of this research is that there is the influence of learning model of Hands-On Mathematics with LKPD which is integrated on Islamic values to students mathematical critical thinking ability better than another learning model.
Multimedia Pembelajaran Matematika Interaktif Berbasis Komputer Kusuma, Rahmat Diyanto Fitri Dwi; Nasution, Sri Purwanti; Anggoro, Bambang Sri
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1163.581 KB) | DOI: 10.24042/djm.v1i2.2557

Abstract

This research has two goals that are to produce a product in the form of interactive computer-based mathematics learning media on linear equations system of two variables and to know the effectiveness of the product that has been developed. This research method is done by using 7 steps as a step to produce the product based on Borg and Gall development model that modified by Sugiyono. Based on the data analysis obtained from material experts and media experts stated that the interactive computer-based mathematics learning media is appropriate to be used based on the validators validation indicator in which the validator indicator by the material expert is the quality of the content, the accuracy of coverage, language and feasibility of presentation, while the assessment indicator from media experts include visual communications, language, implementation, and software engineering. based on data analysis obtained from learners stated that multimedia learning interactions very good. This means that multimedia interactive computer-based learning that has been developed by researchers can be used as one of the learning resources of students of SMP / MTs class VIII.
Pengembangan Bahan Ajar Menggunakan Aplikasi Kvisoft Flipbook Maker Materi Himpunan Wibowo, Edi; Pratiwi, Dona Dinda
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1058.914 KB) | DOI: 10.24042/djm.v1i2.2279

Abstract

This study aims to develop e-module teaching materials by applying kvisoft flipbook maker on the subject of the set. To view teacher and learner responses to e-module teaching materials using the kvisoft flipbook maker application on the subject of the set. The method of this research was conducted using Research & Development method of Borg and Gall model which has been modified by Sugiyono covering 7 stages: 1) Potential and Problem, 2) Collecting Data, 3) Product Design, 4) Design Validation, 5) Design Revision, 6) Product Trial, 7) Product Revision. The results of this study indicate that the value of feasibility by the material experts scored an average of 3.23 with good criteria and value of feasibility by media experts with an average score of 3.28 with very good criteria, while the value of feasibility by linguists got a flat score 3.02 with good criteria. The response of the students was very interesting, with the achievement of the average score of 3.33 small group trials and the achievement of the average score of 3.49 field trials, the teachers test response was very interesting with the achievement of an average score of 3.64. This shows that the e-module using the kvisoft flipbook maker application generated in this study is considered feasible for use in the mathematics learning of the set matter.
Model Picture and Picture dengan Index Card Match terhadap Penguasaan Konsep Matematis Khasanah, Nur; Netriwati, Netriwati; anggraini, Dian
Desimal: Jurnal Matematika Vol 1, No 1 (2018): Desimal: Jurnal Matematika
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (717.434 KB) | DOI: 10.24042/djm.v1i1.1993

Abstract

The Mathematics curriculum that is implemented in teaching and learning activities in mathematics requires teachers to master what should be learned and to educate learners, motivate, inspire and give learners space to perform process skills. Therefore, the authors conducted research by using the collaboration model of Picture And Picture with Index Card Match on the mastery of mathematical concepts with the aim of knowing the Picture and Picture model with Index Card Match provides mastery of effective mathematical concepts than conventional models, whether or not there is a difference in mastery of mathematical concepts in learners who have high motivation, moderate and low, there is no interaction between learning models and motivation to learn mastery of mathematical concepts. This research is Quasi Eksperimen Design. The sampling technique in this research is by random class. Hypothesis testing using variance analysis of two different cell roads, with 5% significance level. Prior to hypothesis testing, prerequisite tests were performed, including normality test using liliefors test and homogeneity test with Barlett test. From the result of analysis obtained, so rejected. , so is rejected. , so is accepted. Obtained conclusion Collaboration Model Learning And Picture with Index Card Match provides the results of the mastery of an effective concept than the conventional model of 67.5%. In addition, there are differences in the mastery of mathematical concepts that are seen between high, medium and low motivation. Finally, there is no interaction between the learning model and the motivation to learn to master the mathematical concepts of learners.

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