cover
Contact Name
Hero Wintolo
Contact Email
herowintolo@stta.ac.id
Phone
-
Journal Mail Official
senatik@stta.ac.id
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Conference SENATIK STT Adisutjipto Yogyakarta
ISSN : 23373881     EISSN : 25281666     DOI : 10.28989/senatik
SENATIK merupakan jurnal proceeding seminar nasional teknologi informasi dan kedirgantaraan yang dikelola Pusat Penelitian,dan Pengabdian kepada Masyarakat (P3M) Sekolah Tinggi Teknologi Adisutjipto Yogyakarta. Jurnal ini diterbitkan dalam jangka waktu setahun sekali, dalam bentuk off line/ buku cetak dan on line dengan E-ISSN 2528-1666, digunakan untuk publikasi karya ilmiah, peneltian, tesis dan desertasi dari dosen dan calon dosen. Jurnal dari SENATIK ini juga terindeks ke crossref dengan nomor doi 10.28989 sehingga artikel yang dipublikasikan memiliki nilai yang lebih. Sebagai institusi yang memiliki ciri khas kedirgantaraan, maka setiap penerbitan dari proceeding ini akan disertai dengan seminar nasional yang temanya dalam lingkup Teknologi dan Kedirgantaraan. Mulai SENATIK 2018, proceeding akan dicetak menggunakan International Standard Book Number (ISBN)
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Articles 14 Documents
Search results for , issue " Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi" : 14 Documents clear
PENERAPAN ALOGRITMA LIPAT PADA STEGANOGRAFI YANG MEMANFAATKAN RMS ( RECORD MANAGEMENT SYSTEM ) DI J2ME Wintolo, Hero; Retnowati, Nurcahyani Dewi; Fendriyanto, Prasetyo
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.649 KB) | DOI: 10.28989/senatik.v1i0.38

Abstract

The continued development of technology driven by the growing digital media facilities. A digital device in particular should pay attention to the level of security. Ease of sending messages in both text and image becomes very easy. However, one thing is important in the information, which can be performed using encryption steganography. In this thesis, steganography implemented by utilizing the mobile phone messaging facilities. The process of insertion into the text is converted into a binary image first, then take the final bit of the binary to insert text to be inserted. After the insertion process, the message to be sent by using the provider as the link destination address. The process of sending a message that has been tested on several telecommunication provider in Indonesia indicates the existence of different delivery success rate, but the message until it can not be opened unless the application has been made.
SISTEM INFORMASI INTERAKTIF PADA TRANSAKSI PULSA DENGAN MENGGUNAKAN SMS GATEWAY Honggowibowo, Anton Setiawan
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (126.341 KB) | DOI: 10.28989/senatik.v1i0.48

Abstract

Information systems are generally used to support the viability of a business operation and management processes in an organization. To enhance the ability of information systems can be created an interactive information system, so it can provide rapid response and attractive to users. Interactive information system is more directed to the use of multimedia as a means of informing something. Multimedia is a combination of text, images, animations, sound and video. Various media are combined into a single unit of work will yield some information that has value that interactive communication is very high. The research will make a design of interactive information system on toll transaction using sms gateway. So the system can display the alarm and computer animated images on the screen when the computer is experiencing problems in the transaction pulse. In addition the system can also create video tutorial that shows step-by-step problem solving appropriate to the emergence of problems that occurred in the transaction pulse. With the information system interactive  it will help the operator pulses respond quickly to any problems in the credit transaction.
OPTIMALISASI LETAK NOZZLE VENTURI MIXER PADA GENSET BERBAHAN BAKAR BIOGAS Khudhori, Muhrom
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (569.481 KB) | DOI: 10.28989/senatik.v1i0.53

Abstract

Carburetor modification to the venturi mixer to put a hole in the center of the venturi (end of hole venturi type nozzle on the outlet end venturi section) can turn the engine generator using biogas fuel. Airflow velocity carburetor venturi section will begin upon entering the venturi section and will be maximal at the time in the middle of the venturi section. So of course the location of the placement of venturi carburetor venturi mixer on the right cross section will be obtained velocity airflow + optimum biogas. It is necessary for optimizing the placement location of the modification of the carburetor venturi mixer, air flow + in order to obtain optimum biogas which will have implications for the performance of the generator engine. In this research, manufacture three prototypes nozzle venturi mixer that will be placed at different places in the venturi duct, then the performance test was done to determine the type and location of the venturi nozzle prototype mixer is optimal. From the results of this study that : 1) Prototype nozzle venturi mixer with the tip of the nozzle in the middle (shape elbow) has the most complicated construction than the second type (type 1 and 2) the other. Manufacturing and assembly to form the elbow (type 3) is also more complicated and more difficult , this is because the space available / remaining biogas is limited to hole channel, and 2) Using a prototype generator machine type 3 is more stable when compared with other types, despite the decline, but not very significant in comparison with the other 2 types, so the prototype mixer venturi nozzle is the most optimal type 3 (square shape).
PENERAPAN GRID COMPUTING UNTUK MENGKOMPILASI PROGRAM BERBAHASA C/C++ Indrianingsih, Yuliani; Wintolo, Hero; Sari, Ika Kartika
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (295.391 KB) | DOI: 10.28989/senatik.v1i0.41

Abstract

Grid computing is a group of computers that connected to computer network and working together to complete a certain task. The computers inside must be coheren so the processors can work evenly when given a task from server. Grid computing can be used in many areas and purpopes, and in this research it will be used to compile C/C++ program. Compilation is a process to transform a human readable source code into a computer readable code. The compilation process will take place in a personal computer (PC). By using grid system in compilation process, the waiting time of a source code will be reduced as the compilation task will be divided among the computers. For that reason a C/C++ compiler software that using grid computing will be made. The task will be distributed among the computers inside the grid. It can also help someone who want to compile C/C++ source code but he doesn’t have the compiler on his PC. 
IMPLEMENTASI FUZZY TOPSIS DALAM PERENCANAAN STRATEGI BISNIS Wulandari, Fera Tri
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.209 KB) | DOI: 10.28989/senatik.v1i0.49

Abstract

Strategic planning is done in order to the company can look at it objectively internal and external conditions that the company can anticipate changes in the external environment. Strategic planning begins with the introduction of the company's vision and mission in order to determine which company will produce an overview of the internal and external environment. Furthermore conduct a SWOT analysis to formulate appropriate strategic alternatives to position the company. The last stage is the decision-making strategies using Fuzzy Quantitive Strategic Planning Matrix (FQSPM) to determine and select the best strategy from a number of alternative strategies given certain criteria using Fuzzy Technique for Order Preference by Similarity to Ideal. Solution (FTOPSIS). Results of the determination of the strategy chosen by the fuzzy TOPSIS for furniture company is intelegent increased marketing and promotional products.
PENGARUH FAKTOR DEMOGRAFI DAN PERSONALITY TERHADAP KEAHLIAN DALAM END USER COMPUTING (Studi Kasus Guru dan Karyawan Administrasi pada Sekolah Menengah Atas Negeri di Kotamadya Yogyakarta) Wisnubroto, Petrus
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.201 KB) | DOI: 10.28989/senatik.v1i0.54

Abstract

This study aims to analyze the influence of demographic factors ( age , gender , education , experience ) and personality factors ( computer anxiety , computer attitude , math anxiety ) to the end user computing expertise of personnel either partially or simultaneously . Models the influence of the demographic variables and personality skills in end user computing research model replicated from Harrison and Rainer (1992 ) and the research model and Gudono Rifa (1998). The study was conducted on teacher and administrative employees of State High School I to XI in Yogyakarta Municipality considering charging adminsitrasinya teacher certification performed with computerized online program for you State , appropriate curriculum in 2013 all teachers in the learning process to educate students using computerized , so too the acceptance of new students each academic year always use the on-line computerized . Thus both teachers and administrative staff are required to have expertise in End user Computing . So the research conducted to analyze the influence of demographic factors and personality to expertise in End User Computing. The results showed that demographic factors (age - gender - experience) has a direct influence on the expertise in end user computing 0 , 001 ; 0 , 027 ; 0,007 . Personality factors of computer anxiety (fear - Anticipation 0.057) ; computer attitude (Intimidation 0.05) has a direct influence on the expertise in end user computing . The results were quite surprising is the demographic factors (educational 0.117) , personality factors of computer attitude (0.760 pessimism - optimism 0.150) ; math anxiety (0.334) is not significant enough to expertise in end user computing . To improve performance in the Public High Schools in Yogyakarta municipality with regard to the introduction of new technology on- line computerized system above , need to be considered in decisions about withdrawal of the human resources , training and implementation of computer education for personnel and equipment. Provision of adequate facilities is expected to increase its expertise in end user computing , which in turn improves the performance of State High School and individual performance
PENERAPAN MOTION TWEEN UNTUK ANIMASI DUA DIMENSI RUTE PERJALANAN BUS TRANS JOGJA Nugrahenny, Dwi; Honggowibowo, Anton Setiawan; Mukti, Mega Lesya
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (712.058 KB) | DOI: 10.28989/senatik.v1i0.42

Abstract

Transportation  is  one  of  the  important  aspects  in  a  region,  where  public transportation  take  effect  on  the  mobility  of  the  people.  To  achieve  a  good transportation can be create, so that the infrastructure and other supporting factors are  needed. Yogyakarta municipality  area  has  a lot  of  public transportasion,  one  of them  is  “Trans  Jogja”  bus,  where  each  bus  line  has  its  route  to  reach  any destination.  It  is  needed  a  supporting  media  that  can  provide  information  about  the route for each bus line so that people can be easily deciding which bus line that can use to reach their destination. Those information presented in the form of animation with  an  interesting  and  informative  media.  The  use  of  animation  as  an  information media  that  shown  as  a  route  trip,  bus  line  including  bus  stop  and  departing passangers  place  assessed  can  be  use  as  one  of  the  other  option  for  obtaining information except from a conventional map.
PERANCANGAN DAN ANALISA PERBANDINGAN ANTARA DELAY DAN THROUGHPUT PADA VIDEO STREAMING MENGGUNAKAN IPv4 DAN IPv6 TUNNELING Sajati, Haruno; Nugrahenny, Dwi; Nugroho, Eko Cahyo
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.114 KB) | DOI: 10.28989/senatik.v1i0.50

Abstract

Along with the rapid growth of the Internet, causing problem in the allocation of IPv4 addressing. Therefore, IPv4 only have less than 4 billion addresses and will soon be exhausted. Therefore, IPv6 has been created and used hexadecimal system on it addressing and has very large address allocation that is 3,4 x 1038 addresses. But now many network infrastructures in terms of hardware and software that have not fully support IPv6. So, the devices that still using IPv4 can through IPv6-based network infrastructures, they can use tunneling technique. This makes the emergence of the idea to test the delay and throughput in streaming video system which has a heavy workload on the network. Video streaming system on Vision 1.0 application takes advantage motor stepper webcam in order to support the visibility of the image that can be captured. Then the client who connected to the server can control remotely the motor stepper webcam. On the implementation phase, Vision 1.0 is running on IPv4 and IPv6 network. Next on the testing phase, carried out delay and throughput data collections from those both network systems. From the obtained results in testing, showed no significant difference. So, in general, the performance difference is not too pronounced when the video streaming system is running on both network systems. However, from a comparison based on mean value of delay and throughput, IPv4 is still superior due to the header of the data packet does not as big asIPv6 header which of course affects the packet data frame size, then the traffic network more crowded.
PERANCANGAN TATA LETAK FASILITAS LABORATORIUM PERAWATAN PESAWAT TERBANG Poerwanto, Eko
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (310.645 KB) | DOI: 10.28989/senatik.v1i0.55

Abstract

Each system installed in the aircraft requires high accuracy . Aircraft maintenance will be able to be reliable if all maintenance support needs ergonomically designed . One factor that is needed in the laboratory is an ergonomic layout needs good facilities . The layout of the facility that will support in improving the accuracy required in aircraft maintenance . The purpose of this study is to determine and organize work area and all the optimal aircraft maintenance facilities . The method used is to use the ARC and the Work Sheet . Based on the results of the analysis using ARC and Work Sheet layout arrangement forms an ideal material for aircraft maintenance is fixed (fixed material location ) . While the treatment facility will be located around the main products,namely plane that is on the floor is desired perawatan. Hope STTA as sound institutions may have facilities aerospace aircraft maintenance practices are sufficient.
ANIMASI 3D PENDUKUNG SIMULASI FUNGSI FLIGHT CONTROLS DAN LANDING GEARS SUPRI SUKHOI SUPERJET 100 Retnowati, Nurcahyani Dewi; Astuti, Yenni; Ermanto, Supri
SENATIK STT Adisutjipto Vol 1 (2013): Kreativitas Anak Bangsa untuk Kemajuan Teknologi dan Informasi
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (865.485 KB) | DOI: 10.28989/senatik.v1i0.43

Abstract

Animations are one of multimedia technology which can accelerate the perspective about something, including the aircraft flight controls and landing gears function. Production process of animation on 3 Dimensional Aircraft model Supri Sukhoi Superjet 100 using NURBS Modelling method.  Production process of animation on 3 Dimensional Aircraft model Supri Sukhoi Superjet 100 using Pre Production, Production and Post Production, that the result can be presented in the form of simulation video, Flash game, and Powerpoint game. The special effect that added into model, video and game make it more attractive. The Results are tested on number of respondents who are Experts in the Aircraft Engineering. The Data showed that Almost to 100 percent of the components and fuctions of the aircraft.

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