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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 3, No 4 (2018)" : 5 Documents clear
Harapan pengunjung terhadap perbaikan fasilitas duduk Taman Flora Surabaya Detyo Campoko
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 4 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (448.844 KB) | DOI: 10.24821/productum.v3i4.1913

Abstract

Taman Flora Surabaya is one of Surabaya garden that have so many visitors. Having various facilities that can be utilized various circle, this garden has a shortage of design elements of physical seating facilities. This study discusses the opinion of active and rare visitors of Taman Flora Surabaya about how to improvement of sitting facilities. The method used is descriptive qualitative, by respondent opinion technique. The result of the research shows that: 1) active visitors have hope that the facility of Taman Flora Surabaya should be repaired immediately; 2) Jembatan Surabaya is chosen by various stakeholders as icon of sitting facility design to improvement Taman Flora Surabaya.Keywords: visitor, sitting facility, Taman Flora Surabaya.
Perancangan dan pengembangan connector wheelchair sebagai alat bantu tuna daksa Happy Ernesto Putra; Sunday Noya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 4 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (461.746 KB) | DOI: 10.24821/productum.v3i4.2234

Abstract

In recent years the world community has begun to pay attention to the rights of disabled people not least the Government and the people of Indonesia. Much effort has been made from law enforcement to the provision of assistance to disabled people. The object of this research is disabled people in Malang. There is still a lack of facilities for disabled in terms of accessibility and uniqueness in Indonesia that are able to sell motorcycles with a large number, as well as with the development of smartphone technology that gave rise to the phenomenon of GoJek provides the idea to make transportation equipment safe, comfortable and cheap for disabled people tuna daksa. The tool is a wheelchair that can be attached to a motorcycle (connector wheelchair). The design and development of wheelchair connector is done using QFD phase 1 and Ergonomic method. The benefit of QFD 1 is to get wheelchair connector specifications. The output of this research is 3D design. Key words: disabled people, QFD, ergonomic, product design
Perancangan produk mainan statis untuk meningkatkan kecerdasan anak RA.MM Pandansari Kusumo
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 4 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (187.898 KB) | DOI: 10.24821/productum.v3i4.2237

Abstract

Child development starts from inside the mother's womb, and is very dependent on the family environment and the surrounding environment, including food intake, attention and love by parents, playground, playmates, including the type of toys they play. Basically a child will be happy and playful when the toy can be fun for him. However, as a parent or a more mature person, they must also be selective in choosing the toy. Today more and more children stick to gadget, so they rarely play with toys that should be played for children their age. Actually there are a lot of variety of children's toys around us, ranging from dolls, trains, puzzles, cars, and so on. Even if you remember from time immemorial people also know traditional toys such as marbles, ‘dakon’, ‘sumbar suru’, ‘bekel’ balls, slingshots, and many others. In this study, the researcher took care in order to restore the habits of children in playing, through the development of dakon product design for revitalization.. The goal is to introduce dakon games to children in a more fresh form. The dakon product made is intended for children aged 3-5 years. Key words: child growth, toy products, dakon
Perancangan produk aplikasi resep interaktif pembuatan kue tradisional untuk anak-anak Setya Putri Erdiana; Octaviyanti Dwi Wahyurini
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 4 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.098 KB) | DOI: 10.24821/productum.v3i4.2238

Abstract

Cooking can be done by all people including by kids. Parents can start to teach and give a trust to their children when they are in the school-age. Also, it’s good to introduce children how to cook in the early age because cooking have many positive impacts for children. A kid who learns to cook will have healthier eating habit rather than other kids. To make them interest to learn to cook, its better if parents know what their kid wants about what kind of food they want to cook. Usually, kids feel interested to something they used to see everyday, in this case is traditional snacks. Besides, presenting traditional snack recipes as content, parents can teach them about the cultures of the origin of those snacks. Therefore, I as a designer will design an application for children with local culture as content, an interactive recipe application how to cook traditional snacks. After do many kinds of designing methods, from spreading questionnaires until observation to a sample of target audiences, hope the results can fit in the needs and solve the problems. Also this application can teach children how to cook their own food and make them proud of their own Indonesian local culture. Key words: application, traditional snack recipes, children
Hierarchical Task Analysis dalam pengembangan gagasan produk Winta Adhitia Guspara; Winta Tridhatu Satwikasanti; Laode Jiyan
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 4 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (756.799 KB) | DOI: 10.24821/productum.v3i4.2239

Abstract

Human, have been claimed to be central in a world perspective and bring an another investigating in design science. One of the process development in the design process is using Hierarchy Task Analysis (HTA) for idea development through task analysis. This method constituted from interdisciplinary science between industrial design and ergonomic. In the process, HTA has been adjusted and developed for the design process requirement. This condition affects the process analysis and format of the HTA. The paradigm shift, give more access for a designer to addresses idea development. Furthermore, Human activities, how they do it, using what and what kind of problems that can happen is going focused on user interaction with the product. All of these analysis and idea development is conducted using scheme and sketches. The result of ideas sketches to be able to work on next step process, for example, work on paper models or clay models. The result of ideas sketches to be able to continue work on next step process, for example, product existing analysis and work on modells. Research and developing HTA method for product design had the use of action research approach. This process engages lecturer and student as a user of HTA method. Through this approach, be able to found appropriateness HTA method which solves provided a problem. The result of HTA development has a benefit for a student as a one of planning and product development to arise a product based on ergonomic. Key words: product design, Hierarchy Task Analysis (HTA), ideation, design process, ideas sketches

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